User:ShaDoOoW

Notes for self:


 * Aura of blinding - The duration of the blindness is likely intended to be 1 + caster's hit dice/3.
 * Paladin - Improved critical (whip) can be taken as epic paladin bonus feat (most likely a bug). Paladins can choose improved critical in the whip as an epic bonus feat. This is likely a bug as they cannot select this feat for any other weapon as a bonus feat.
 * Harper Scout - (unavailable feats)The inclusion of martial weapon proficiency in this list is likely a bug.
 * Weapon Master - (bonus feats) The inclusion of planar turning in the bonus feat list is probably a bug.
 * Improved sneak attack - # As of patch 1.66, a bug prevents this feat from working for an assassin who does not have sneak attack or sneak attack, blackguard. The improved sneak attack feats are still selectable for the assassin, but they will add nothing. If the assassin has even one die of sneak attack damage from rogue, blackguard levels, or item property then improved sneak attack works as expected.
 * AA's arrows - This damage is intended to penetrate damage reduction according to the arcane archer's enchant arrow bonus, but a bug in the game (not the script) prevents this.
 * Glyph of warding - Because of a bug the spell DC is fixed at 14
 * Evard's black tentacles - The damage is intended to bypass damage reduction as a +2 weapon, but a bug in the game (not the script) prevents this.
 * Greater sanctuary - inv+GS bug
 * Implosion - +3DC -&gt; not a bug, intend
 * Sunbeam - There is a bug in the script such that if there is at least one living creature in the area, all creatures gotten by the script after that one will only be subject to 3d6 damage (as living). Because the delays are randomly between 1 and 2 seconds, the order that the damage is applied may be different than the order the script gets each creature.
 * Web - Sometimes—due to a bug in the game—the speed reduction is not removed when a creature leaves the area of effect, resulting in a permanent speed decrease.
 * GetMetaMagicFeat - Casting a spell from an item does not change the return value of this function. For example, casting an empowered spell followed by using an item to cast a spell will cause this function to return METAMAGIC_EMPOWER in the script for the item's spell.
 * Domination gaze - looks its whole bad
 * Feeblemind - missing ray attack
 * Undeath to death - HD, closest first

Destruction - SAVING_THROW_TYPE_NONE

Description issues:


 * Balagarn's iron horn description - School: enchantment
 * Clarity description - School: necromancy
 * Disable trap description - The official description has an error. Any class can disarm a DC 35 trap. Rogue is the only class capable of disarming traps with a DC greater than 35.
 * Great smiting description- Use: automatic, character level
 * Devast - weapon focus
 * Epic dodge - dodge
 * Dragon breath - missing the epic progression
 * Craft wand - caster not character level
 * Artist - missing perform skill prereq
 * quicken spell - The description of quicken spell says that a quickened spell is "invulnerable to counterspells and interruption"; this is not true.
 * Hide/Move silently - invisible creature
 * Stonecunning - interior -&gt; underground
 * Thundering rage - not 50% but 25%, not epic barbarian but epic character
 * Blade thirst - 2turns per lvl
 * Contagion - add filth fever
 * Cloud of bewilderment - affect also party
 * Death Armor - no save, no resist
 * (Lesser/Greater) Dispel magic - no resist
 * Creeping Doom -


 * 1) The spell description is incorrect when it comes to the damage sustained. According to the spell script, the insects deal 1d20 damage upon entry (which isn't included in the 1,000 damage limit). The heartbeat script increments by 1d6 for each creature and round. So, if there are three creatures in the swarm, it will do 1d6 to the first, 2d6 to the second and 3d6 to the third and then next round it will do 4d6, 5d6, etc.
 * 2) The spell also inflicts a 50% movement speed decrease.


 * Invisibility sphere - OK, technicall limitations
 * mass charm - 1 round per 2 lvl