Talk:Gargoyle

If anyone is interested in the comments to the nw_c2_gargoyle script they are posted below.76.9.104.225 21:05, November 29, 2012 (UTC) //:://///////////////////////////////////////////// //:: NW_C2_GARGOYLE.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /*   on gargoyle's heartbeat, if no PC nearby then become a statue */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: January 17, 2001 //::////////////////////////////////////////////// //:: Noel made the orientation correct, May 2002 void main {    object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); if ((GetIsObjectValid(oPC) != TRUE) || (GetIsDead(oPC) == TRUE) || GetDistanceToObject(oPC) >= 10.0) {        location l = GetLocation(OBJECT_SELF); location lNew = Location( GetAreaFromLocation(l), GetPositionFromLocation(l), GetFacingFromLocation(l) + 180); //       CreateObject( OBJECT_TYPE_PLACEABLE, "plc_statue3", lNew ); CreateObject(OBJECT_TYPE_PLACEABLE, "NW_STAT_GARG", lNew); DestroyObject(OBJECT_SELF, 0.5); } }