Template:Polymorph

This template is intended to give a uniform presentation of polymorph statistics. The intent is for polymorph articles to follow the following format:

In-game portrait, large-size, floated to the right.

In-game description.

==Statistics==

This template

==Special abilities==

A description of the polymorph's special abilities, including defenses, such as immunities.

Race:

AC bonus: {{#if: {{{defac|}}}|+{{{defac}}}} deflection bonus}}

Druid/shifter merge:

Bonus hit points:

Size:

Weapon:

Feats:

Required parameters for this template are: The required parameters represent information relevant for all creatures. If a required parameter is unknown, it should be set to a blank rather than left undefined.
 * race &mdash; The race of the polymorph.
 * dodgeac &mdash; The dodge bonus associated with the polymorph. This will be automatically linked.
 * merge &mdash; Whether armor, items, or weapon merges when a druid/shifter feat invokes the polymorph.
 * size &mdash; The size of the polymorph.
 * temphp &mdash; The temporary hit points of the granted by the polymorph. This will be automatically linked.
 * weapondam &mdash; The damage inflicted by the polymorph's first weapon. This should include a link to creature weapon if appropriate.
 * str &mdash; A strength override for the polymorph.
 * dex &mdash; The dexterity override for the polymorph.
 * con &mdash; The constitution override for the polymorph.
 * feats &mdash; A list of feats the creature possesses.

Optional parameters for this template are:
 * defac &mdash; A deflection bonus that the creature may have. This will be automatically linked.
 * weapondam2, weapondam3 &mdash; Additional weapons the polymorph may have.
 * weaponnote, weaponnote2, weaponnote3 &mdash; Any information about the creature's damage that is more than a simple number (e.g. massive critical, on-hit abilities).
 * spells &mdash; Infinite use spells that come with the polymorph.
 * shiftspell &mdash; A spell that has limited uses determined by the shifter feat used. The number of times per polymorph should be included.
 * dr &mdash; The polymorph's damage reduction. It should be of the form 10/+5.
 * Damage resistance parameters should be of the form 20/-.
 * bluntresist &mdash; The polymorph's bludgeoning damage resistance.
 * pierceresist &mdash; The polymorph's piercing damage resistance.
 * slashresist &mdash; The polymorph's slashing damage resistance.
 * acidresist &mdash; The polymorph's acid damage resistance.
 * coldresist &mdash; The polymoph's cold damage resistance.
 * electricresist &mdash; The polymoph's electrical damage resistance.
 * fireresist &mdash; The polymorph's fire damage resistance.
 * sonicresist &mdash; The polymorph's sonic damage resistance.
 * posresist &mdash; The polymorph's positive energy damage resistance.
 * negresist &mdash; The polymorph's negative energy damage resistance.
 * divineresist &mdash; The polymorph's divine damage resistance.
 * magicresist &mdash; The polymorph's magical damage resistance.
 * Damage immunity parameters should be of the form 50%.
 * bluntimmune &mdash; The polymorph's bludgeoning damage immunity.
 * pierceimmune &mdash; The polymorph's piercing damage immunity.
 * slashimmune &mdash; The polymorph's slashing damage immunity.
 * acidimmune &mdash; The polymorph's acid damage immunity.
 * coldimmune &mdash; The polymorph's cold damage immunity.
 * electricimmune &mdash; The polymorph's electrical damage immunity.
 * fireimmune &mdash; The polymorph's fire damage immunity.
 * sonicimmune &mdash; The polymorph's sonic damage immunity.
 * posimmune &mdash; The polymorph's positive energy damage immunity.
 * negimmune &mdash; The polymorph's negative energy damage immunity.
 * divineimmune &mdash; The polymorph's divine damage immunity.
 * magicimmune &mdash; The polymorph's magical damage immunity.
 * sr &mdash; The polymorph's spell resistance.
 * regen &mdash; The number of hit points per round the polymorph regenerates.
 * abilbonus &mdash; Any ability bonuses that come with the form.
 * skillbonus &mdash; Any skill bonuses that come with the form.