Talk:Dungeon Master

Suggestions for editing
The current article reads as a collection of subjective opinions about dungeon masters, and could use a good deal of editing. It may also benefit by narrowing its scope by focusing descriptions on what a DM is in the context of multiplayer neverwinter nights and saving any comparisons to the roles of DM's in face to face, so-called "pen and paper" for a later parapgraph in the article.Unsubscribed from email feedback (talk) 19:04, February 11, 2019 (UTC)

Focus
"A Dungeon Master (DM) is a player who orchestrates a campaign, able to control nearly every aspect of the game other than the other players. The role of a DM is supportive, making the game more enjoyable and dynamic for the other players. Towards this goal, a DM can control (or even possess) non-player characters, create objects, and otherwise manipulate the virtual reality in which the game is played. "

A DM is generally not regarded as a player and does not necessarily orchestrate a campaign. There is much more that you cannot control using the DM client besides the player. The game engine, combat rules, scripting and design (as admitted later in the article.)

Propose change to:

In Neverwinter Nights, a Dungeon Master (DM) acts a referee and/or administrator in a multiplayer setting. A DM may choose to adopt the role of storyteller, arbiter, observer, enforcer or advisor to assist players in making gameplay more enjoyable. To facilitate these roles, there are a number of available tools allowing the dungeon master to control non-player characters, create objects, relocate both player and non-player characters and manipulate appearances and visual effects.Unsubscribed from email feedback (talk) 19:04, February 11, 2019 (UTC)

Value Judgements
The following sentences seem to represent opinions and value judgements seem more appropriate for a forum than a wiki article.

"In one sense, the DM is near-omnipotent, but in another, the DM depends on player characters, since without players to enjoy it, there is no adventure. A good DM is both master of the world and servant to the players, to varying degrees. "  

Propose, strike above sentence from article as it is unnecessary.

"A DM can also be a power-hungry dictator seeking to limit what players can accomplish."

Propose, strike above sentence. If a description of what it means to be a power hungry dictator seems out of place, then introducing it without qualifiers is also out of place. It is also unnecessary.

"The powers of a DM are great, and so are the variances of how different people use them."

Value judgement in first clause, entire paragraph is a soap box oratory. I propose the following change:

"A DM can also be a power-hungry dictator seeking to limit what players can accomplish. The powers of a DM are great, and so are the variances of how different people use them. A key to a successful DM is a matching of DM style to player wants. A DM who makes the game rather unfun for other players will soon be left with no players, while successful DMs often have waiting lists of players eager to join their campaigns. "

Change to:

'''The ability to manipulate the game environment to the extent that the dmclient allows can interfere with the sense of autonomy and the flow of free play by players in a DM's multiplayer world. Maintaining an enjoyable environment for play will require a sense of fairness and communication between the dungeoun master and players. Unsubscribed from email feedback (talk) 19:04, February 11, 2019 (UTC)'''