Races (Bonds of Blood)

Races and subraces
Each playable race has several subraces available in this module.

Aasimar
+2 wisdom, +2 charisma, -2 dexterity, darkvision, +2 listen, +2 spot, 5/- resistance to acid

Elder
+2 wisdom, -2 strength

Tiefling
+2 dexterity, +2 intelligence, -2 charisma, darkvision, +2 bluff, +2 hide, 5/- resistance to fire

Dwarf subraces
Dwarves get +4 discipline as a racial bonus.

Deep dwarf
+2 universal saves, +3 saves versus poison, sensitive to light

Gray dwarf
-2 charisma, +1 listen, +1 spot, +4 move silently, sensitive to light, and immune to paralysis.

Aquatic elf
+2 constitution, -2 intelligence, darkvision, aquatic

Drow
+2 intelligence, +2 charisma, darkvision, +2 will saves, sensitive to light

Gray elf
+2 intelligence, -2 strength

Wild elf
-2 intelligence, remove the -2 elf constitution penalty by adding +2 constitution

Wood elf
+2 strength, -2 intelligence

Svirfneblin
-4 charisma, -2 strength, +2 dexterity, +2 wisdom, +2 lore, +2 hide, +2 search, +2 listen, darkvision, +2 universal saves

Forest gnome
+6 hide, +4 move silently, -2 strength

Tallfellow
+2 search, +2 spot, +2 listen, -2 move silently

Deep halfling
+2 appraise, +2 craft weapon, +2 craft armor, +2 craft trap, +2 lore, sensitive to light

Tribal orc
+2 wisdom, -2 intelligence, sensitive to light

Deep orc
+2 strength, 5/- resistance to fire, 5/- resistance to cold, +2 craft weapon, +2 craft armor, sensitive to light

Large monster races
Half-orc race only, -2 AC, reduced weapon size

Annis hag
Female only, +4 strength, -2 charisma, +2 spot, +2 listen, darkvision, +4 grapple, -4 hide, -4 move silently, large size

Bugbear
+2 strength, +2 dexterity, sensitive to light

Ettin
Male only, +4 strength, -4 intelligence, +2 listen, +4 search, +2 spot, -4 hide, -4 move silently, +4 grapple, large size

Giant
+4 strength, -2 dexterity, +4 constitution, -2 intelligence, -4 hide, -4 move silently, +4 grapple, large size

Gnoll
+2 strength

Lizardfolk
+2 constitution, aquatic

Minotaur
+4 strength, +2 constitution, -2 intelligence, -4 hide, -4 move silently, darkvision, +4 grapple, large size

Troglodyte
-2 strength, -2 dexterity, +4 constitution, +6 hide, darkvision

Medium monster races
Human race only

Dryad
Female only, +2 dexterity, +2 charisma, -2 strength, +1 hide, +1 move silently, +6 animal empathy

Githyanki
+2 dexterity, +2 constitution, -2 wisdom, darkvision

Githzerai
Neutral only, +2 dexterity, -2 intelligence, +2 wisdom, darkvision

Hobgoblin
+2 dexterity, +2 constitution, -4 intelligence, darkvision, +4 move silently

Hound archon
Male, lawful good only, +2 strength, +2 wisdom, +2 charisma, -2 dexterity, darkvision, +1 saves versus poisons, 10/- electricity

Lycan
Chaotic evil only, +2 wisdom, -2 intelligence, darkvision, 5/+1 damage reduction, +2 will saves, +4 animal empathy, +1 hide, +1 listen, +1 move silently, +1 spot, +4 search, sensitive to light

Rakshasa
Lawful evil only, +4 intelligence, +4 charisma, -2 dexterity, darkvision, +4 bluff

Succubus
Female, chaotic evil only, +4 charisma, -2 strength, darkvision, 20/- resistance to electric

Yuan-ti
+2 dexterity, +2 charisma, -2 constitution, +2 listen, +2 spot, darkvision

Small monster races
Halfling only, increased weapon size

Child
+1 hide, +1 move silently, +1 pickpocket, +1 perform, -1 listen

Goblin
-2 charisma, +4 move silently, darkvision

Kobold
-2 strength, +4 hide, darkvision, +2 craft trap, +2 search, sensitive to light

Pixie
Female only, -4 strength, +4 dexterity, +2 intelligence, +2 charisma, +2 listen, +2 search, +2 spot, 5/- cold resistance, spell resistance 10

Aquatic
Aquatic subraces have no need for air and operate underwater without penalty. In addition they are immune to drown spells.

Light sensitive
Any subrace sensitive to light suffers a standard penalty in daylight. The standard penalty is -1 from reflex saves, -1 from attack bonus, and -1 AC. This penalty can be found on armor and weapons.