Fighter 7/ weapon master 7/ blackguard 26

Getting started
Race: half-orc

Starting abilities:
 * Strength = 18 (29 at level 40)
 * Dexterity = 15
 * Constitution = 12
 * Wisdom = 8
 * Intelligence = 13
 * Charisma = 6

Alignment: any evil

Level progression

 * Levels 1 - 6 = fighter
 * Levels 7 - 13 = weapon master
 * Levels 14 - 23 = blackguard
 * Level 24 = fighter
 * Levels 25 - 40 = blackguard

Feats

 * 1 - Weapon Focus (scimitar or rapier), Dodge
 * 2 - Mobility
 * 3 - Expertise
 * 4 - Spring attack
 * 6 - Whirlwind attack, Weapon specialization
 * 9 - Power attack
 * 12 - Cleave
 * 15 - Great cleave
 * 18 - Improved critical
 * 21 - Epic weapon focus
 * 24 - Epic weapon specialization
 * 27 - Overwhelming critical, Two-weapon fighting
 * 30 - Devastating critical, Ambidexterity
 * 33 - Improved two-weapon fighting, Epic prowess
 * 36 - Armor skin, Blind fight
 * 39 - Great strength I, Improved sneak attack I

Skills

 * 4 intimidate - requirement for Weapon master
 * 5 hide - requirement for Blackguard
 * 43 discipline
 * 20 tumble

28 skill points left at level 40, you can spend them on Taunt.

Attack bonus

 * 30 = Base Attack Bonus
 * 9 = strength modifier
 * 4 = weapon focus feats
 * 1 = epic prowess

44/39/34/29 (unbuffed)

When dual-wielding (-4 penalty): 40/35/30/25 - main hand 40/35 - off hand

Based on a +5 AB module: 45/40/35/30 - main hand 45/40 - off hand

Critical 13-20 / x3 Sneak attack 9k6

Armor class

 * 10 - base AC
 * 8 - full plate base armor
 * 1 - dexterity Bonus
 * 2 - armor skin
 * 4 - tumble

25 AC

Based on a +5 AC module: 45 AC