Strip a PC of all items and gold

Strip a PC of all Items and Gold
This is the basics of how to strip a PC useing the OnEnter of a trigger, area, or OnClientEnter of a Module. Further modification can be done for your application.

void main {   object oPC = GetEnteringObject; if(!GetIsPC(oPC)) return; // Check Equip Items and get rid of them int i;   for(i=0; i<14; i++) {   object oEquip = GetItemInSlot(i,oPC); if(GetIsObjectValid(oEquip)) {       SetPlotFlag(oEquip,FALSE); DestroyObject(oEquip); }   } // Check general Inventory and clear it out. object oItem = GetFirstItemInInventory(oPC); while(GetIsObjectValid(oItem)) {       SetPlotFlag(oItem,FALSE); DestroyObject(oItem); oItem = GetNextItemInInventory(oPC); } //Take their Gold int nAmount = GetGold(oPC); if(nAmount > 0) {       AssignCommand(oPC,TakeGoldFromCreature(nAmount,oPC,TRUE)); } }