Earth elemental

Earth elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities.

Like other Elementals, Earth elementals are outsiders. They inhabit elemental plane of Earth.

Sizes
Earth elementals come in four different sizes to choose from:
 * Standard economy size
 * Huge
 * Greater
 * Elder

Characteristics
Race: Outsider

Alignment: Neutral

AC: 17, 19 (Huge), 26 (Greater), 23 (Elder)

HD: 4, 16 (Huge), 21 (Greater), 24 (Elder)

Good saves: Fortitude, Will

Poor saves: Reflex

CR: 4, 11 (Huge), 15 (Greater), 17 (Elder)

Attacks

 * Normal: Slam 1d8+5
 * Huge: Slam 2d10+9
 * Greater: Slam 2d10+10
 * Elder: Slam 2d10+11

Special Attacks
None

Special Defenses

 * Damage Reduction: +2 soak 10 (Huge, Greater), +3 soak 15 (Elder)
 * Immunity: Disease
 * Immunity: Critical hit
 * Immunity: Mind spells
 * Immunity: Paralysis
 * Immunity: Poison
 * Immunity: Sneak attack

Skills
An Earth elemental has good ranks in the following skills:
 * Listen
 * Spot

Feats

 * Cleave (All except smallest)
 * Darkvision
 * Improved critical (creature) (Greater, Elder)
 * Power Attack
 * Weapon proficiency (creature)

Special Abilities
None