Bard 10/ red dragon disciple 10/ pale master 20

Getting Started
Race: Human

Starting Abilities:
 * Strength = 15
 * Dexterity = 14
 * Constitution = 14
 * Wisdom = 10
 * Intelligence = 10
 * Charisma = 14

Alignment = Any Non-Lawful, Non-Good (i.e., TN, CN, NE, CE)

Level Progression

 * Level 1 - 8 = Bard
 * Level 9 - 18 = Red Dragon Disciple
 * Level 19 - 38 = Pale Master
 * Level 39 - 40 = Bard

Pre-Epic

 * 1 - Weapon proficiency (martial)
 * 1 - Curse Song
 * 3 - Weapon Focus: Rapier
 * 6 - Combat Casting
 * 9 - Power Attack
 * 12 - Improved Critical: Rapier
 * 15 - Cleave
 * 18 - Great Cleave

Epic Feats

 * 21 - Epic Weapon Focus: Rapier
 * 24 - Overwhelming Critical: Rapier
 * 27 - Devastating Critical: Rapier
 * 30 - Armor Skin
 * 33 - Great Strength I
 * 36 - Great Strength II
 * 39 - Great Strength III

Pale master Bonus Epic Feats

 * 31 - Improved Combat Casting
 * 34 - Epic Spell: Hellball
 * 37 - Epic Spell: Epic Warding

Ability Increases

 * Every four levels - Strength

Red Dragon Disciple Bonuses
 * +8 Strength
 * +2 Constitution
 * +2 Intelligence
 * +2 Charisma

Final Abilities:
 * Strength = 36
 * Dexterity = 14
 * Constitution = 16
 * Wisdom = 10
 * Intelligence = 12
 * Charisma = 16

Skills
178 total points
 * 43 Concentration
 * 8 Lore
 * 12 Perform
 * 43 Spellcraft
 * 40 Tumble

These skills are the most important for this build.

There are 32 skill points left at level 40. Recommendations: Discipline, Taunt, or Use Magic Device.

Attack Bonus
Based on a +5 AB module
 * 24 = Base Attack Bonus
 * +13 = Strength Modifier
 * +5 Rapier
 * +3 Weapon Focus Feats
 * 45 Unbuffed AB

45/40/35 attacks per round

Armor Class
Based on a +5 AC module
 * 10 - Base AC
 * 5 - Chainmail
 * 3 - Tower Shield
 * +5 - Armor AC
 * +5 - Deflection AC
 * +5 - Dodge AC
 * +5 - Natural AC
 * +5 - Shield AC
 * +2 - Dexterity Bonus
 * +4 - Dragon Disciple AC Bonus
 * +8 - Pale Master AC Bonus
 * +4 - Haste
 * +2 - Armor Skin
 * +8 - Tumble
 * 71 Armor Class with armor and shield, 63 Armor Class without

Recommended Spell Selections

 * Level 4 - War Cry, either Cure Critical Wounds or Dismissal
 * Level 3 - Greater Magic Weapon (especially for low-magic modules), Wounding Whispers, 2 others
 * Level 2 - Buffs (Bull's Strength, etc.) in a low-magic module, otherwise Clarity, Ghostly Visage, See Invisibility, 1 other
 * Level 1 - Balagarn's Iron Horn (only offensive spell even remotely worthwhile, use on enemy casters), 3 others
 * Level 0 - (All are available)