Moonshae Isles

'Moonshae Isles --'

The Moonshae Isles were the setting of the very first novels published for a place called â€˜The Forgotten Realmsâ€™. The Moonshae Isles Persistent World strives to recreate that setting using NWN. We invite any roleplayers, DMs, and builders interested in the Forgotten Realms to try us out.

At this point we are looking for ideas and opinions during the worldâ€™s initial development stage, as well as continued feedback once we begin Beta testing. Our plans are to create stable and well-designed systems of scripts and conversations which we can port to NWN2 when it is released. Development and growth of the Moonshae Isles will continue using the tools provided by that game.

Here are the basic guidelines of the Moonshae Isles PW for those without the time to browse through the guild website.


 * You must roleplay to play on the server.
 * All expansions and patches are required (SoU and HotU).
 * CEP v1.5 is required.
 * No password or application required to join
 * Central starting location, regardless of level, class, race, etc
 * Mid magic world
 * Semi-permadeath
 * No meta-gaming, power-gaming, or griefing allowed
 * All alignments are allowed, but youâ€™re expected to stick by your choice and role-play accordingly.
 * No swearing allowed unless In-Character, and then use sparingly. Excessive swearing, or swearing at a DM, is a bannable offense. We strive to keep this a PG-13 rated server
 * Decisions made in character builds need to be story or character driven.
 * Player vs. Player killing is allowed, but there must be a serious in-character reason for it.

If you'd like more details, the link to the Moonshae Isles guild is just below.

http://nwn.bioware.com/guilds_registry/viewguild.html?gid=12818

Here's a list of some of the more fun/impressive/helpful features and systems we've added or modified for the Moonshae Isles PW.

-Ability to Change Armor/Weapon/Helm appearance -Ability to Change Avatar Appearance -Ability to Subdue both PCs and NPCs -All Ammunition has Weight -Camping and Resting System (accidentally hitting the â€˜Râ€™ key wonâ€™t cause you to instantly fall asleep at your bar stool anymore ) -Combat Dummies and Archery Targets that Provide XP for Training -Crafting -Custom XP System -DMFI -Dye Mirrors and Dye Kits -Dynamic Magic Items (Items that gains powers as your character gains levels) -Extra Abilities by Class (Detect Evil, Tracking, Scrying, Thievery, Praying, Communing with Nature) -Fireworks -Flying Items -Gambling (Player vs. Player and Player vs. NPC) -Hunger Thirst Fatigue (HTF) System -Improved Lootable Corpses -Improved NPC AI -Languages -Limited healing for familiars/animal companions through feeding -Monster and Player Kill Tracking -Moveable Chairs and Stools -Movement Skills -NESS and Time of Day Spawn Systems -NPC Healers (Some with the ability to raise permadead PCs) -Pack Animals -Party Loot Notification -Persistent Inn/Tavern Room Rental -Persistent Map Pins -Persistent Storage (lots of it!) -Personal Reputation System (Including Realistic Guards, NPC ownership, etc) -Player Awarded XP -Player vs. Player Combat XP -Player Housing System -Realistic Torches and Lanterns -Realistic Wear on Armor/Weapons/Gear -Realistic Weather -Rest Menu/Crafting Button Conversation to access MANY features -Semi-Permadeath System -Ship Travel that takes a bit of time and will even transport you if you log out during the voyage -Talking Weapons -Timed Automatic XP Awards -Voice Commands -Wild and Dead Magic Areas -XP for Class-related/ Class-specific/ Skill-related Activities

'''****AS OF DECEMBER 18th 2005**** ''' Several new areas have been added to the module, as well as updated/new features such as loot notification and the ability to enchant items.

We are on schedule to go live in 4-6 weeks. Those who help out during testing will receive some nice perks as we go live. (Bribery?....maybe... )

Our guild and world continues to grow every week. Come join us and make your mark in the Moonshae Isles.