Baseitems.2da

The baseitems.2da file is the 2da that controls the item types that are available in the game. This is where properties such as weight, damage (for weapons), stack size, icon size, etc. are defined. Refer to baseitems.2da (table) for the contents of the actual file.

Column notes
The "EquipableSlots" column is a bitmask field. That is, this column contains a number &mdash; expressed in hexadecimal &mdash; that when expressed in binary (using only the digits 0 and 1), represents a string of on (1) and off (0) switches. Adding the numbers representing the switches that are on gives the number that should be in this column. This addition can be performed in hexadeimal by many calculators, including the calculator program included in Windows. (In order to do hexadecimal calculations in that program, the view needs to be switched to "Scientific" and the "Hex" radio button needs to be selected.) When entering hexadecimal values in a calculator, the initial "0x" should be omitted.

Slot table
Example: Since most melee weapons should be able to go into the main hand, off-hand, and creature weapon slots, the value of the "EquipableSlots" column would be "0x1C030".