User talk:The Krit

Overly short page
Yep, I know it was too short, I just wanted to encourage people to actually start it but laying a base foundation. And I do have an account, it's just that I was on my iPod at the time, and website navigation on such a small screen is annoying. Delete it if you want, I don't mind. Wereguy2 11:07, January 2, 2010 (UTC)


 * I guess that did not have the motivational effect I wanted. I'd rather have an article worth keeping around. --The Krit 11:33, January 2, 2010 (UTC)

Eh, I doubt I will be doing much on this wiki, I will probably only use it for occasional reference anyway. I am more active on the Forgotten Realms one. ^^ Wereguy2 11:11, January 2, 2010 (UTC)

Hi
hi ive seen the stuff you post and its realy helped me out

Cheers

-- Pokaloki January 25, 2010

Hello and thanks for the welcome! I do enjoy this wiki very much and I've made smaller anonymous edits from time to time, so I thought it was about time I made an account. Now I just have to try to find out how to create a disambiguation page. Cheers! HMS Ind 12:55, February 5, 2010 (UTC)


 * You start with an intro line, then list the various pages in a bullet list, then end with the   template (or the    template, if the page in question has "(disambiguation)" in its title). Are you referring to experience penalty? I'll go spruce that up, and maybe you'll be able to see what I mean. --The Krit 15:38, February 5, 2010 (UTC)


 * Oh, if you are using the "rich text editor" (WYSIWYG), then I'm not sure how the inclusion of templates works. I've never used that thing as I find wikitext to be simple enough to use directly. --The Krit 15:42, February 5, 2010 (UTC)

sorry
about the zombie and yuan ti articals, i think my computer had a bit of a bug and instead of adding stuff it deleted it.

ps:cleaveing and bludgoning wepons work better agaist zombies I dont know why

pps:what spiders are not immune to web? --Pokaloki 15:10, February 12, 2010 (UTC)


 * Phase spiders do not have the usual spider immunities. --The Krit 17:05, February 12, 2010 (UTC)

Hi Krit. I'm sorry if i came of as a know it all saying "it's the highest AB possible for a str melee build". Normaly i would say something like "i think it's the highest AB possible". But at the time i wrote it here, i honestly believed it was true and just wanted to encourage readers unexperienced with building. But it bit me right in the ass:) hahahah. Thats why i always say to fellow players who ask building advice "I'm a amateur builder"... It's so easy to overlook or forget things and miscalculate. Again, sorry. ---Pimpernell 17:51, February 19, 2010 (UTC)


 * No need to apologize to me. You're the one who gets to receive the flak from people who take "this is the best" statements as challenges to make something better. ;) --The Krit 23:12, February 19, 2010 (UTC)

hiya!
thx for all your work man NWNWiki realy helped me out numerous times... offcourse all the people who contributed thx too!

i wont be on here always but i hope i can provide as well.

okay, i made a edit to PM but in hindsight wasn't realy needed i guess. it was about the sneak immune a PM gets at lvl 10.

i've never known he gets that too. but anyway, it was there in the Deathless Mastery section. so if you don't like my edit pls remove it :) it's at the note section.

keep on doin a great job.

cheers

Pimpernell 04:10, February 17, 2010 (UTC)


 * That was really a note about the deathless mastery feat rather than one about the pale master class, so I removed it. (You might note that immunity to critical hits is not mentioned in the pale master article because that is part of the feat rather than the class.) I would have moved it to the deathless mastery article instead of simply removing it, but there is already something about sneak attacks there. --The Krit 21:03, February 18, 2010 (UTC)

hi again
uhm... i kinda made a mess out of things sorry for that

the last article [character build talk section] i editted like 10 times cause i wasn't happy with end result :(

so then i decided to undo all those edits and just keep the last so things wouldn't be confusing to those that monitor all changes. *sigh* that only made things worse...

now theres a bunch of edits and some undo's of the talk section. sorry for that.

the original text was never hurt so no worries there...

again sorry...Pimpernell 13:44, February 17, 2010 (UTC)

Images upload problem
Hi again,

I'm trying real here hard to get the right image shown and i'm getting real frustrated now cause i've been on it for half a day.

The first time i uploaded the wrong picture but its impossible to delete it... So i tried the "upload a new version of this file", and the right image gets uploaded but it's IMPOSSIBLE for me to get it shown.

Every time after the upload it keeps ending up showing the first [wrong] image i uploaded. So when i insert that to my "build article" it shows the first uploaded image every time.

I have looked everywhere at the help sections and that part i couldn't find.

So i ended up just uploading a new image file and that worked offcourse but i realy want the first image overwritten like it says so it wont be a mess and there won't be unused images.

Or just delete the whole crap...

File names are:

- Dwarf Half-Dragon.jpg

- Custom Gear.jpg

sorry for the trouble -Pimpernell 21:33, February 17, 2010 (UTC)


 * When you upload the wrong image, uploading a new version of the file is the way to go. If you don't see the change right away, it's probably because the old image is cached somewhere, either on your end or NWNWiki's. Just wait a few hours (or maybe a day) to give the cache a chance to invalidate itself. --The Krit 22:06, February 17, 2010 (UTC)

Manual of style
yes, i know i was planning to put all that to the talk section but the image problem i had frustrated me so i forgot to do that.

sorry

sorry for the white spaces. it gets created upon making the article.

only after saving i can get that away with a edit and i was planning to refine it all. but you probably thought different.

i'm not as fast as you or others. i'm just trying to contribute a bit.

sorry for all the mistakes i made. -Pimpernell 21:59, February 17, 2010 (UTC)


 * If the rich text editor is causing you problems, you could always switch to the traditional editor. Just go to Special:Preferences, the "Editing" section, and uncheck "Enable Rich Text Editing". The Wikia folks believe the rich text editor is easier to use, but I think it more often makes it more difficult to get what you want. --The Krit 22:11, February 17, 2010 (UTC)
 * got it thx! -Pimpernell 22:14, February 17, 2010 (UTC)

Refining the article
I know you want to keep it all as compact as can be but removing all the white spaces will make it very unclear for viewers.

don't get me wrong i was just trying to make the article look nice :) and i didnt realize you made it actualy better in some ways [not the white spaces i love white spaces :P]

cheers! -Pimpernell 22:11, February 17, 2010 (UTC)


 * I wouldn't remove *all* the white spaces. White space does serve an important function in visually separating paragraphs and sections (and words, in the case of horizontal white space). However, more than one blank line tends to make an article look rather strung out. And there are some other considerations, such as the way sections are supposed to group paragraphs &mdash; a section containing a single word is too short to warrant being a section. Also, section headings should not contain links when possible.
 * I started morphing the formatting of fighter 28/ red dragon disciple 10/ bard 2 to better match the layout of the other build articles. That layout could probably be improved upon, but there is a benefit to the reader when similar articles have similar organization. --The Krit 22:32, February 17, 2010 (UTC)
 * yes i understand. thx for your patience man. i will try to refine the article content some more... ---Pimpernell 22:38, February 17, 2010 (UTC)


 * Thanks for all the "morphing" man i couldn't do it better myself. Looks MUCH better now![discussion page too] ---Pimpernell 13:26, February 19, 2010 (UTC)


 * Nevermind the "moved to The Krit talk page" modification to the "Fighter 28/ red dragon disciple 10/ bard 2" article's talk page. I wrote something stupid because i confused the DamageBonus with the extra damages wich are noted seperatly in the character sheat. Sorry. ---Pimpernell 15:16, February 19, 2010 (UTC)

Links
Got it... internal |, external link [ ]. I even rechecked the "how to" but i must have misread it. ---Pimpernell 00:09, February 20, 2010 (UTC)

To add some new crafting information
Moved to Talk:Scribe scroll/Tables.

2da vs. observed game information
(Not sure if this discussion belonged elsewhere so feel free to move it as desired.)

Since the effort to compile crafting information tables consequently forced me to examine the appropriate standard 2da, some inconsistencies between the Innate spell level used by the game dynamic (via the 2da) and what the player actually observes in-game has become evident.

I have always assumed (obviously incorrectly) that the in-game spell descriptions would have had the applicable field values (like Innate level, Range, Target, User class, etc.) populated automatically with an index like the 2da. Apparently, the spell description information we view was inserted independent of the 2da or they would match. The only other theory is that the data was populated via 2da but later revised and never run through the re-population of the in-game areas. Do you know how/why the respective fields don't always match?

The reason I ask is: if I were to correct my working 2da, would I also need to edit all occurrences of the respective data (scrolls, potions, class descriptions, etc.) in the module or elsewhere to make them match?--Iconclast 00:37, March 12, 2010 (UTC)


 * A reasonable assumption, even though it's not true. The in-game descriptions are all pulled from the talk file. Whether or not the standard talk file was generated from .2da's at one point, I don't know. (The same thing applies to base weapon stats, by the way.) I guess BioWare was looking for efficiency here, since it's easier to read a single string than to construct a description from multiple strings. If you haven't looked at a talk file yet, you may want to get BioWare's viewer and see what's in there. The spell descriptions are indexed by a column way to the right in  (SpellDesc). For a quick look, StringRefs 6096 through 6270 are mostly spell descriptions. --The Krit 02:43, March 12, 2010 (UTC)

Branch of giving article
Hello, TK. I just created an article about the druid/ranger item first used in the expansions, the Branch of giving. Creation went as I planned until I check the categories. I only selected "Items" but it automatically posted the article to the spell category, which I DON'T want. I'm guessing it was the spell display formatting that I embedded into the item article that did that. So since I only want it to appear linked as an Item is there a way to break the category link(s) I don't want?--Iconclast 01:22, March 22, 2010 (UTC)


 * Right, the spell template is only for use with spells. Neither flamberry nor iceberry are druid or ranger spells. Use the template instead. --The Krit 01:47, March 22, 2010 (UTC)


 * Thanks for the tutelage, TK. Since I "stole" the template, I didn't even know where the others were.  Remedied. Per your suggestion on the item talk page, I've moved the property information into separate articles.  The linking seems correct and much more logical (now that you've explained it!) ;)--Iconclast 03:15, March 22, 2010 (UTC)


 * Such stealing is a fine tradition in wikis and the web in general. :) One thing though -- what relevance do the spell school and components have to buffing spells that can only be cast from items (such as flameberry and iceberry)? There is a reason some fields were left out of the spell-like template. --The Krit 12:57, March 22, 2010 (UTC)


 * Those were extracted from the  and like you I couldn't figure out how the game would process that information for item casting, but then again I've never designed anything that required me to understand all the intricacies.  Assuming the designers assigned those values for a reason beyond my understanding, they appear.  You guys who designed the templates know what information should go where and what is suitable or not.  For some others, it's a learning process.  Sounds like that information should be removed. Yes?--Iconclast 15:46, March 22, 2010 (UTC)


 * I believe the designers assigned those values because the .2da's have space for them. When doing data entry, it's safer (and often easier) to provide data for everything rather than keeping track of which rows require which columns and risking a mistake that results in omitting data that should have been there. --The Krit 20:53, March 22, 2010 (UTC)
 * Thanks for tidying up in my wake on the virgin voyage into wiki publishing land, TK! The lowercasing you did threw me for a loop for a while.  I had been treating all the label-type nouns as proper nouns which I find is a no-no, wiki-wise.  Apparently only the article name itself gets capped and subsequent references always lowercase.  Once I realized the possibility of duplication, format constraints became more clear.  You guys deserve sainthood for proofreading all this stuff... and in your spare time nonetheless! *waves*--Iconclast 21:53, March 22, 2010 (UTC)

TLK file versions
Is there a newer version of the  than the one in my NWN folder? I was able to download the newest versions of the 2das from the Bioware miscellaneous files area but didn't notice any .tlk files there. I wasn't sure if the patches automatically modified that file or not.--Iconclast 19:33, March 23, 2010 (UTC)


 * The copy in your NWN folder is the copy used by the game, so it better be the newest version. ;) The reason the .2da's could be outdated is that the game ignores the source folder; the .2da's used by the game are packed into various .bif files. --The Krit 19:40, March 23, 2010 (UTC)