Assassin

Description: (PRESTIGE CLASS) The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks, and bards are ideal candidates to become assassins.

Hit Dice: d6

Proficiencies: Armor (Light, Robes), Weapons (Simple)

Skill Points: 4 + Int mod

Skills: Appraise, Bluff, Craft Armor, Craft Trap, Craft Weapon, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device

Primary Saving Throw(s): Reflex



Requirements
Alignment: Any evil

Skills: Hide 8, Move Silently 8

Special Abilities & Feats

 * Level 1 Death Attack (+1d6), Use Poison
 * Level 2 Ghostly Visage, Poison Save I, Uncanny Dodge I
 * Level 3 Death Attack (+2d6)
 * Level 4 Poison Save II
 * Level 5 Darkness, Death Attack (+3d6), Uncanny Dodge II
 * Level 6 Poison Save III
 * Level 7 Death Attack (+4d6), Invisibility
 * Level 8 Poison Save IV
 * Level 9 Death Attack (+5d6), Improved Invisibility
 * Level 10 Poison Save V, Uncanny Dodge III
 * Level 11 Death Attack (+6d6)
 * Level 12 Poison Save VI+
 * Level 13 Death Attack (+7d6)
 * Level 15 Death Attack (+8d6)
 * Level 17 Death Attack (+9d6)
 * Level 19 Death Attack (+10d6)
 * Level 21 Death Attack (+11d6)
 * Level 23 Death Attack (+12d6)
 * Level 25 Death Attack (+13d6)
 * Level 27 Death Attack (+14d6)
 * Level 29 Death Attack (+15d6)



Epic Assassin
Hit Die: d6

Skill Points: 4 + Int mod

Bonus Feats: 14, 18, 22, 26, 30

Epic Bonus Feats: Epic Reflexes, Epic Skill Focus (Hide), Epic Skill Focus (Move Silently), Great Dexterity, Improved Combat Casting, Improved Sneak Attack, Self Concealment, Superior Initiative

External resources

 * Assassin Guide by syarul at GameFAQs NWN page