Rest and ambush (Bonds of Blood)

A player can only rest if he has at least 50% of this total health. Standard D&D rest rule only heals a player 1 hitpoint per level; so this 50% health rule is quite generous. This also makes food a lot more important as it should be.

A player can only rest once every (10 + player’s level x 2) in rounds. This stops some well known spell exploits and allows for players to use a little more strategy.

Resting in an Inn or on a bedroll cures a player of all ailments and the time rest restriction and food rest restriction do not apply.

Ambushes
If the player does not have an encounter in the immediate area then the area is not secure and there is a chance that he may be ambushed while resting.

While resting it is possible to get an encounter if the immediate area was not secured. Standard encounter chance is 15% in the day and 25% at night. The Hide skill is used to lower a player’s ambush chances. Players who use armor and shields will get ambushed more often because armor and shields have an armor check penalty, which lowers a player’s hide skill. It is best to buy light armor for sleeping.

If a player is ever disturbed while in deep sleep, which is represented by Z’s, then he must wait the full rest restriction to rest again.