Immunity

Characters can be immune to any of the negative effects. For example a character with disease immunity will never need fear the negative effects of disease.

A character can have Immunity to damage aswell. The two damage immunity are Increase, and Decrease. These two immunity work in a percentage damage that is taken. For example Fire 100% Damage Immumity Increase, and Cold 100% Damage Immunity Decrease. This mean that no Fire Damage is taken, but the Cold damage that is taken is +100% more. (10x100%=20 Damage)

List of Immunity:
 * Damage Immunity Increase
 * Damage Immunity Decrease
 * Immunity - All (to all all Effects)
 * Immunity - Mind
 * Immunity - Poison
 * Immunity - Disease
 * Immunity - Fear
 * Immunity - Paralysis
 * immunity - Blindness
 * Immunity - Deafness
 * Immunity -