Uncanny dodge

Uncanny Dodge I
Type of Feat: Class

Prerequisite: Assassin 2, Barbarian 2, Rogue 3, Shadowdancer 2

Specifics: The character retains his Dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge II
Type of Feat: Class

Prerequisite: Assassin 5, Barbarian 5, Rogue 6, Shadowdancer 5

Specifics: This feat grants a +1 bonus on Reflex Saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge III
Type of Feat: Class

Prerequisite: Assassin 10, Barbarian 10, Rogue 11, Shadowdancer 10

Specifics: This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge IV
Type of Feat: Class

Prerequisite: Barbarian 13, Rogue 14

Specifics: This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use: Automatic

Uncanny Dodge V
Type of Feat: Class

Prerequisite: Barbarian 16, Rogue 17

Specifics: This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

Use': Automatic

Uncanny Dodge VI+
Type of Feat: Class

Prerequisite: Barbarian 19, Rogue 20

Specifics: This feat grants a +5 bonus on Reflex saving throws made to avoid traps. The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. In Epic progession, the Uncanny Dodge bonus improves by +1 every three levels.

Use: Automatic