Favored enemy

Type of Feat: Class Prerequisite: Harper Scout, Ranger 1 Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on Listen, Spot, and Taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the Ranger gains, but they do not improve for the Harper Scout. The type of favored enemies are: Aberrations, Animals, Beasts, Constructs, Dragons, Dwarves, Elementals, Elves, Fey, Giants, Gnomes, Goblinoids, Half-Elves, Half-Orcs, Halflings, Humans, Magical Beasts, Monstrous Humanoids, Orcs, Outsiders, Reptilian Humanoids, Shapechangers, Undead, and Vermin. Use: Automatic. The Ranger may choose additional favored enemies every 5 levels. A Harper Scout only chooses one more at level 4.