Talk:Activate item

Unique vs. activate
I started this in the wrong place, as a tangent to what is essentially a deletion discussion. Here's the comment that started my train of thought: "My intention in not doing a unique power redirect was to make a unique power article for the on-hit and then have a disambiguification line linking to activate item for the cast spell item power.WhiZard 02:07, August 20, 2011 (UTC)" Now my reply, which should have been here to begin with: Would it be better to have "activate item" redirect to "unique power", then have "unique power" describe all the variations? After all, in the end, they are all basically the same thing -- a generic script call to allow quick customizations without a lot of .2da editing. (Both could still show up in the category listing.) --The Krit 02:26, August 20, 2011 (UTC)


 * Possibly, however I wanted to avoid the unique power (cast spell), unique power (on-hit) confusion. Also for cast spell, the permissible targets and range mean something, while for on-hit it is more assumed unless otherwise stated that the spell can be cast on the targeted creature, since this occurs automatically. WhiZard 02:31, August 20, 2011 (UTC)