Talk:METAMAGIC *

Undo revision 59201
Apparenty, you haven't tried it. Please do next time you undo something, this is not first time. Reasoning is incorrect - combining metamagic has no effect without heavy custom content. Engine doesn't support it. I simply doesn't understand your logic The Krit, in other article with same problem, you decided that its engine limitation, and when same issue arise here, its not now?

Function ActionCastSpell is not able to handle combined bitflag, in that case actual metamagic is 0, METAMAGIC_ANY doesn't work either. And player can choose only one metamagic at the time. Also GetMetaMagic doesn't respect automatic metamagic and that has one reason, because nwn engine cannot handle multiple metamagics. Now - I don't say its engine limitation, but its the same as undead not healing with negative energy from weapons - there must be included hard workarounds to get it work. I don't think you ever tried something like this, then believe it or not I did. To make multiple metamagic, builder must modify *all* spellscripts to use bitwise and, and he does have to also add extra metamagics with the form of variable on object, because even if he alter spellscripts to be able to handle that, as said in beginning neither ActionCastSpell neither normal GUI doesn't allow this. MetamagicWizard77.92.213.119 06:36, June 29, 2012 (UTC)