Set a variable on a PC and party

Set a variable On A PC and Party
You must create a loop to cycle through all the Party members one by one and set the variable on each member. Here I will show you an example of how to Set a Varaible named "KILLED_BOSS" to a value of 1, within a conversation "Actions Taken" node.

void main {   object oPC = GetPCSpeaker; if(!GetIsPC(oPC))return; object oPartyM = GetFirstFactionMember(oPC); // If not in party avoid loop if(!GetIsObjectValid(oPartyM)) {       SetLocalInt(oPartyM,"KILLED_BOSS",1); return; }   while(GetIsObjectValid(oPartyM)) {       SetLocalInt(oPartyM,"KILLED_BOSS",1); oPartyM = GetNextFactionMember(oPC); } }

Object oPC can be changed to anything you might need to loop the party, for example, if on a OnEnter of a trigger, use GetEnteringObject If this is on a OnDeath of a creature, use either GetLastKiller or GetLastHostileActor.