Saving throw advice

The three saving throws are Fortitude, Will and reflex. There are many ways to increase these but it is always best to start buy increasing the Base save. The base save is calculated by simply adding up the individual saves of the classes you take pre epic. After epic levels have been reached all your saving throws will be calculated the same way and you will not be able to affect it.

base saves
Your primary save is calculated as

[Class level / 2 ]) + 2 (Rounded down) For example a Fighters base fortitude at level 17 will have: 17 / 2 = 8.5, 8.5 + 2 = 10.5, 10.5 rounded down = 10.

Your secondary save is calculated as

[Class level / 3 ] (Rounded down) For example a Fighters base will save at level 17 will have: 17 / 3 = 5.66, 5.66 rounded down = 5.

All epic saves are calculated as

[Every Epic character level / 2] (Rounded down) Add these on to your saves worked out for level 20. For example if your saves at 20 were Fort 10, Reflex 8, Will 8. and you want to work out you saves for level 31 it would be 11 / 2 = 5.5, 5.5 rounded down = 5, Fort 10+5=15, Reflex 8+5=13, Will 8+5=13

This mean that by combing three classes all with the same Primary save you will get a higher bases save than you would with one class. It also means in order to get the best Primary saves possible, you should try to keep all Class levels in multiples of 2. Also in order to keep secondary save as high as possible you should try to keep all class level in multiples of 3.

Lets use the example of a Paladin 20 / Cot 10/ Monk 10

Example 1

If you take if you take 20 Paladin level first you will have the base saves at level 20: Fort 12, Reflex 6, Will 6.

Example 2

By taking 16 paladin levels, 2 Cot levels and 2 monk levels first you will end up with base saves at level 20: Fort 10+3+3=16, Reflex 5+3+3=11, Will 5+0+3=8.

Example 3

By taking 12 paladin levels, 4 Cot levels and 4 monk levels first you will end up with base saves at level 20: Fort 8+4+4=16, Reflex 4+4+4=12, Will 4+1+4=9

Of cause you do also need to look as AB, however Example 2 and 3 would have the same BAB of 19 yet example 3 ends up with better reflex and will saves

Once you know the base save at level 20 you can simply add 10 to each of the saves to work out the saves at level 40.

Ability modifier
All the save are also affected by your ability modifier Fortitude (constitution), Will (wisdom) and reflex (dexterity). Which means many classes will almost always have higher saves due to particular stats that are usually high, such as Cleric with high Wisdom.

Non Caped feats
Your saving throws can also be increased magically however a cap of +20 exist on this. Those ways covered buy the cap are magical equipment, spells, spell-like feats (bard song, Divine wrath) and the feat Sacred Defense.

I have included a list of feats that are Automatic, work in all cases and don’t count towards the cap

There are some feats that increase saves against only against some effects like Resist disease which only gives +4 fort against disease that have not been included.

First level Feats

Bullheaded, Luck of heroes, Snake blood and Strong soul

Pre Epic feats

Great fortitude, Iron will and Lightning reflexes

Class/race specific feats

Divine grace, Dark blessing and Lucky

Epic Feats

Epic Fortitude, Epic reflexes, Epic will

Classes
Here are list of all the saves and the classes that have them as a primary save

Fortitude: Arcane Archer, Barbarian, Blackguard, Champion of Torm, Cleric, Druid, Dwarven Defender, Fighter, Monk, Paladin, Pale Master, Ranger, Red dragon disciple and Shifter.

Reflex: Arcane Archer, Assassin, Bard, Champion of Torm, Harper Scout, Monk, Rogue, Shadowdancer, Shifter and Weapon Master.

Will: Bard, Cleric, Red dragon disciple, Druid, Dwarven Defender, Harper Scout, Monk, Pale Master, Sorcerer, and Wizard.