Shifter

Description: (PRESTIGE CLASS) A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.

Hit Die: d8

Proficiencies: No additional proficiencies are gained

Skill Points: 4 + Int modifier

Skills: Animal empathy, Concentration, Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Persuade, Spot

Selectable Class Feats: Ambidexterity, Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll

Primary Saving Throw(s): Fortitude, Reflex

'''Base Attack Bonus: +3/4 levels



Requirements
To qualify as a shifter, a character must fulfill all of the following criteria:

Alternate Form: Must have a natural, alternate form (like druid Wild Shape)

Feats: Alertness

Spellcasting: Level 3 druid spell or higher

Tip: Becoming a Shifter

 * Only druids can become shifters in Neverwinter Nights.



Epic shifter
The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats.

Hit Die: d8

Skill Points: 4 + Int modifier

Bonus Feats: The epic shifter gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28.

Epic Bonus Feats: Automatic quicken spell, Automatic silent spell, Automatic still spell, Blinding Speed, Construct shape, Dragon shape, Epic energy resistance, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, Outsider shape, Undead shape

Epic Selectable Class Feats: Blinding Speed, Epic Skill Focus (Animal empathy)

Shifter forms
When in another form, some of the benefits of the shifter's weapons, armor and other items may still apply, merging with the new form. The below table lists the shifter shapes, which item properties merge, and which feat provides the shape.

Item merge

 * Weapon is the primary weapon slot.
 * Items are both ring slots, amulet slot, cloak slot, boots slot, and belt slot.
 * Armor is the armor slot, shield slot (shield only, offhand weapons do not merge), and helmet slot.
 * The Gloves or Bracers slot and the ammunition slots never merge.
 * Rules of thumb:
 * Has a weapon? Merges all.
 * Unarmed, stands on two legs? Merges items & armor.
 * Unarmed, four or more legs? Merges armor only.
 * Exceptions to the rule are Epic Manticore, Spectre, Death Slaad Lord, Stone Golem, and Demonflesh Golem.
 * Because only the properties of the items are taken, and the item is "removed" and unavailable in the shifted form, any penalties from armor, such as penalties on skills, do not apply when shifted. This also means that a druid/shifter/monk who had been wearing armor or using a shield prior to shifting will have their special abilities reinstated because they will no longer be wearing armor or using a shield.
 * All AC bonuses become deflection bonuses, and only the highest applies.
 * If there are multiple bonuses to an ability score, only the highest applies. For example, if the shifter was wearing Elven Boots (+2 dexterity), a Belt of Agility +2 (+2 dexterity), and Bracers of Agility +3 (+3 dexterity), the final dexterity bonus on the shifted form is +2: the Elven Boots and Belt of Agility do not stack, and the bracers in the glove slot do not merge at all.
 * It is possible to save a game while in shifted form, but on reloading, any item merges are not applied (and some items that cannot be used while shifted are removed from the quickbar). To reinstate them, re-shift.