Beholder special attacks

Custom content notes
The "beholder special attacks" that can be assigned to creatures through the Toolset invokes the first script, which will then in turn invoke the second script for each ray that is used.
 * script:  (handles targeting the rays and the antimagic eye)
 * script:  (handles the individual rays)
 * The .2da support for this ability allows ten rays to be defined. The three unused rays (spells 785–787) can be implemented by adding their effects to, then modifying   (and likely  ) so that the new rays are fired.