Talk:Scripting FAQ

History
I merged this page together from the following (soon-to-be-deleted) articles: Apply a visual effect, Combine several scripts to sctivate on the same event, How do I know if items belong to this module, How do I use the projectile taps in sou, Is there a way to define which immobile animations you want an NPC to do, Set a local variable on a PC, and What does the question mark mean in NW Script. (Yes, those are long-standing typos in some of the article names -- "sctivate" for "activate"; "taps" for "traps".) They were created by WynterArwynRose, with some minor updates by Alaisiagae, ILKAY, and myself. Well, plus I did already update the answer to "How do I know if items belong to this module?" to account for NWN no longer blanking ResRefs for items that do not exist in the current palettes. The rest I just copied as they were, and I'll start updating / formatting / fixing / whatever the other answers now. The point of writing this is to provide acknowledgments of earlier editors since those histories are going to be difficult to find (barring a general protest that this merge is a bad idea).

On the topic of acknowledgements, the "How do I know if items belong to this module" article was originally a copy of a post by Jassper in the BioWare scripting forum. The other articles are likely also copies of posts, but I have not yet taken the time to track them down. Well, let's see. They might be in that same topic. Here are the sources for applying a visual effect, combining scripts, projectile traps, immobile animations, local variables, and the question mark operator (the last one by Sunjammer; the rest by Jassper). Since they're all in one topic, I should probably add an "external links" section with a link to it. --The Krit 17:10, May 12, 2011 (UTC)