Breach (grimoire)

Breach spells strip an enemy mage of magical defenses. Lesser spell breach strips 2 spells, Greater spell breach strips 4 spells, and Mordenkainen's disjunction strips 6 spells. (Mordenkainen's disjunction also dispels and lowers SR.)

The following magical defenses are removed (randomly):
 * Antilife Shell
 * Armor Of Darkness
 * Armor Of Undeath
 * Barkskin
 * Blur
 * Camoflage
 * Chameleon Skin
 * Clarity
 * Cloak Of Chaos
 * Cloak Of Righteousness
 * Death Armor
 * Death Ward
 * Disappear
 * Displacement
 * Elemental Shield
 * Endure Elements
 * Energy Buffer
 * Energy Immunity
 * Entropic Shield
 * Ethereal Visage
 * Filter
 * Fire Shield
 * Freedom Of Movement
 * Ghostly Visage
 * Globe Of Invulnerability
 * Greater Spell Mantle
 * Greater Sanctuary/Etherealness
 * Greater Shadow Conjuration: Minor Globe
 * Greater Stoneskin
 * Holy Aura
 * Improved Invisibility
 * Invisibility
 * Invisibility To Animals
 * Invisibility To Undead
 * Iron Body
 * Iron Bones
 * Iron Mind
 * Ironguts
 * Lesser Spell Mantle
 * Lesser Mind Blank
 * Mage Armor
 * Magic Circle Against Alignment
 * Spell Mantle
 * Mass Resist Elements
 * Mestils Acid Sheath
 * Mind Blank
 * Minor Globe Of Invulnerability
 * Negative Energy Protection
 * Premonition
 * Protection From Alignment
 * Protection From Cantrips
 * Protection From Elements
 * Protection From Paralysis
 * Protection From Spells
 * Protection from Thirst and Hunger
 * Repel Vermin
 * Resist Elements
 * Resistance
 * Sanctuary
 * Shades Stoneskin
 * Shadow Conjuration: Invisibility
 * Shadow Conjuration: Mage Armor
 * Shadow Shield
 * Shield
 * Shield Of Faith
 * Shield Of Law
 * Silverbeard
 * Stone Bones
 * Stoneskin
 * Strategic Charge
 * Unholy Aura