Grimoire changes

Changed Spells
The following level groups are approximate - spells may have a different level depending on class. These spells were changed to either fix durations, differences in effects, radius, names, a domain caster level bonus or something that did not match a sourcebook. This list is not all-inclusive. Refer to the ingame description to be sure.

Level 0 Acid Splash                    Sor/Wiz 0                       must succeed at ranged touch attack. See PHB Cure_Minor_Wounds              Brd 0, Clr 0, Drd 0             removed Constructs being affected (PHB) Light                          Brd 0, Clr 0, Drd 0, Sor/Wiz 0  Light/Darkness spells now dispel equal or lower level effects Ray_of_Frost                   Sor/Wiz 0                       must succeed at ranged touch attack. See PHB

Level 1 Bless                          Clr 1, Pal 1                    AOE radius 50' (PHB) Charm_Person                   Brd 1, Sor/Wiz 1                duration (PHB) Color_Spray                    Sor/Wiz 1                       effects (PHB) Cure_Light_Wounds              Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 1                   removed Constructs being affected (PHB) Divine Favor Endure_Elements                Clr 1, Drd 1, Pal 1, Sor/Wiz 1  choose element type (PHB) by radial menu Ray_of_Enfeeblement            Sor/Wiz 1                       must succeed at ranged touch attack. See PHB Cause_Fear                     Brd 1, Clr 1, Sor/Wiz 1         Name changed from Scare (Bio's script is for Cause Fear) Summon_Creature_I              Brd 1, Clr 1, Drd 1, Rgr 1, Sor/Wiz 1                      duration (PHB) PROTECTION_FROM_ALIGNMENT      Brd 1, Clr 1, Pal 1, Sor/Wiz 1  Added Law/Chaos options

Level 2 Aid                            Clr 2, Pal 2, Rgr 3             temp hp should be 1d8+1/caster lvl (max +10) Aura Of Glory Barkskin                       Drd 2, Rgr 2                    Added Rgr 2 (3.5e) as caster Blindness_and_Deafness         Brd 2, Clr 3, Sor/Wiz 2         school Transmutation, Blindness OR Deafness (PHB) radial selection. Blood Frenzy Bulls_Strength                 Clr 2, Drd 2, Pal 2, Sor/Wiz 2  removed Brd 2 (PHB) Cats_Grace                     Brd 2, Sor/Wiz 2                Removed Rgr 2 (PHB) Charm_Person_or_Animal         Drd 2                           duration (PHB) Cure_Moderate_Wounds           Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3                   removed Constructs being affected (PHB) Darkness                       Brd 2, Clr 2, Sor/Wiz 2         dispels equal or lower light effects in area (PHB) Flame_Lash                     Drd 2                           +1d6 per 3 levels above level 3 (PHB) Flame_Weapon                   Drd 2                           added Drd 2, removed Sor/Wiz 2 (PHB) One With The Land Remove Paralysis Resist_Elements                Clr 2, Drd 2, Pal 2, Rgr 1, Sor/Wiz 2                      choose element type (PHB) by radial menu Summon_Creature_II             Brd 2, Clr 2, Drd 2, Rgr 2, Sor/Wiz 2                      multisummon lower levels, duration Tasha's Hideous Laughter

Level 3 Animate Dead                                                   evil spell. clerics with evil domain get +1 caster level Call_Lightning                 Drd 3                           spell does not work indoors or underground (PHB) Cure_Serious_Wounds            Brd 3, Clr 3, Drd 4, Pal 4, Rgr 4                          removed Constructs being affected (PHB) Displacement Flame_Arrow                    Sor/Wiz 3                       see spell desc Gust_of_Wind                   Brd 3, Sor/Wiz 3                only destroys AOEs affected by Gust of Wind (fogs, etc) Poison Protection_from_Elements       Clr 3, Drd 3, Rgr 2, Sor/Wiz 3  choose element type (PHB) by radial menu Remove_Blindness_and_Deafness  Clr 3, Pal 3                    Choose Blindness OR Deafness Summon_Creature_III            Brd 3, Clr 3, Drd 3, Rgr 3, Sor/Wiz 3                      multisummon lower levels, duration Magic_Circle_against_Alignment Brd 3, Clr 3, Pal 3, Sor/Wiz 3  Added Law/Chaos options Magic_Circle_against_Evil                                      BioBug of "disappearing" effects seems to be fixed Magic_Circle_against_Good                                      BioBug of "disappearing" effects seems to be fixed

Level 4 Bestow_Curse                   Clr 3, Sor/Wiz 4                removed Brd 3, added add'l penalties, school necro (PHB) Charm_Monster                  Brd 3, Sor/Wiz 4                duration (PHB) Cure_Critical_Wounds           Brd 4, Clr 4, Drd 5             removed Constructs being affected (PHB) Elemental_Shield               Sor/Wiz 4                       now Fire Shield (PHB) radial choice of warm/cool shield Hammer of the Gods             REMOVED                         now 4 separate alignment domain-only "smite" spells Shadow_Conjuration             Sor/Wiz 4                       % dmg on disbelief (PHB) Summon_Creature_IV             Brd 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 4                      multisummon lower levels, duration Isaacs_Lesser_Missile_Storm    Sor/Wiz 4                       now evenly distributes missiles

Level 5 Cloudkill                      Sor/Wiz 5                       duration (PHB) Dismissal                      Brd 4, Clr 4, Sor/Wiz 5         only affects single targeted outsider (PHB) Dominate_Person                Brd 4, Sor/Wiz 5                duration (PHB) Energy_Buffer                  Sor/Wiz 5                       duration (ToB) Feeblemind                     Sor/Wiz 5                       supernatural effect (so dispel doesn't work), see spell desc.(PHB) Firebrand                      Sor/Wiz 5                       now evenly distributes missiles Greater_Shadow_Conjuration     Sor/Wiz 5                       % dmg on disbelief (PHB) Healing Circle                                                 clerics with healing domain get +1 caster level Summon_Creature_V              Brd 5, Clr 5, Drd 5, Sor/Wiz 5  multisummon lower levels, duration

Level 6 Acid_Fog                       Sor/Wiz 6                       duration (PHB) Blade_Barrier                  Clr 6                           maximum 15d6 dmg (PHB) Circle of Death Create_Undead                  Clr 6                           duration (PHB), evil spell. Greater_Spell_Breach           Sor/Wiz 6                       more options to remove (new spells), RANDOM selection Greater_Stoneskin              Drd 6, Sor/Wiz 6                fixed max absorbed (PHB) Harm                           Clr 6, Drd 7                    switch included to use either 3.0 or 3.5 rules Heal                           Clr 6, Drd 7                    switch included to use either 3.0 or 3.5 rules. Removes Feeblemind Isaacs_Greater_Missile_Storm   Sor/Wiz 6                       now evenly distributes missiles Shades                         Sor/Wiz 6                       % dmg on disbelief (PHB) Summon_Creature_VI             Brd 6, Clr 6, Drd 6, Sor/Wiz 6  multisummon lower levels, duration

Level 7 Banishment                     Clr 6, Sor/Wiz 7                only affects outsiders/elementals Control_Undead                 Sor/Wiz 7                       multiple creatures (PHB) Delayed_Blast_Fireball         Sor/Wiz 7                       choose 1-5 round delay before blast (PHB) Mordenkainens_Sword            Sor/Wiz 7                       Now summons sword per PHB, not battle horror Power Word, Stun                                               school Conjuration (PHB) Summon_Creature_VII            Clr 7, Drd 7, Sor/Wiz 7         multisummon lower levels, duration Sunbeam                        Clr 7                           works more like PHB

Level 8 Create_Greater_Undead          Clr 8                           no liches, duration, other changes (PHB) Etherealness                   Clr 6, Sor/Wiz 8                Now is "Etherealness", not Greater Sanctuary Fire_Storm                     Clr 8, Drd 7                    no longer half divine damage (PHB) Holy_Aura                      Clr 8                           Now more closely matches PHB Mass_Blindness_and_Deafness    Sor/Wiz 8                       Choose either Blindness OR Deafness Mass_Heal                      Clr 8, Drd 9                    switch for edition type (3.0 or 3.5) Natures_Balance                Drd 8                           Name changed to Nature's Wrath. Nature's Balance is a Drd 4 in MoF (implemented as new spell below) Summon_Creature_VIII           Clr 8, Drd 8, Sor/Wiz 8         multisummon lower levels, duration Unholy_Aura                    Clr 8                           works more like PHB Word of Faith                  REMOVED                         now 4 separate alignment based spells

Level 9 Dominate_Monster               Sor/Wiz 9                       duration (PHB) Gate                           Clr 9, Sor/Wiz 9                hopefully non-pvp area exploit is fixed. Meteor_Swarm                   Sor/Wiz 9                       Damage spread and target per PHB Power Word, Kill                                               school Conjuration (PHB) Summon_Creature_IX             Clr 9, Drd 9, Sor/Wiz 9         multisummon lower levels, duration Storm_of_Vengeance             Clr 9, Drd 9                    works more like PHB, certain actions on certain rounds

Summon Creature spells

 * Creatures with a * are available if used with CEP

The below lists are the creatures randomly available when casting that spell

Animal Domain - as before

Druids/Rangers (has results more like D&D Summon Nature's Ally) I - Badger, Dire Rat, Dog, Hawk, Tiny Viper* II - Dire Badger, Wolf, Eagle, Hyena* III - Black Bear, Boar, Small Elemental, Leopard, Dire Bat, Bison*, Dire Weasel*, Medium Viper*, Wolverine*, Satyr*, Small Salamander* IV - Dire Wolf, Lion, Grig, Assassin Vines*, Small Xorn* V - Brown Bear, Dire Boar, Elemental, Dire Lion, Tiger*, Dire Wolverine*, Medium Salamander*, Huge Viper* VI - Dire Bear, Elemental, Medium Xorn* VII - Dire Tiger, Huge Elemental, Pixie, Treant*, Elder Xorn* VIII - Greater Elemental, Large Salamander* IX - Elder Elemental All others (has results more like D&D Summon Monster) I - Celestial Badger, Fiendish Dire Rat, Celestial Dog, Fiendish Hawk II - Celestial Eagle, Formian Worker, Fiendish Wolf, Lemure, Fiendish Tiny Viper*, Fiendish Hyena* III - Celestial Black Bear, Celestial Badger, Azer, Small Elemental, Fiendish Boar, Fiendish Leopard, Fiendish Dire Bat, Dretch, Celestial Bison*, Fiendish Dire Weasel*, Small Salamander*, Fiendish Wolverine* IV - Lantern Archon, Celestial Lion, Imp, Fiendish Wolf, Hell Hound, Magmin, Vargouille, Small Xorn*, Fiendish Medium Viper*, Howler* V - Celestial Brown Bear, Hound Archon, Formian Warrior, Elemental, Any Mephit, Shadow Mastiff, Quasit, Fiendish Dire Boar, Celestial Dire Lion, Yeth Hound, Medium Salamander*, Fiendish Dire Wolverine*, Fiendish Tiger*, Fiendish Griffon* VI - Celestial Dire Bear, Elemental, Red Slaad, Erinyes, Bezekira, Medium Xorn*, Belker*, Fiendish Huge Viper* VII - Fiendish Dire Tiger, Huge Elemental, Invisible Stalker, Blue Slaad, Bebelith, Elder Xorn*, Hamatula*, Osyluth* VIII - Formian Taskmaster, Greater Elemental, Succubus, Barghest*, Cornugon*, Large Salamander* IX - Trumpet Archon, Elder Elemental, Rakshasa, Vrock, Night Hag, Lammasu, Large Barghest*, Gelugon*