Client

The client of Neverwinter Nights is the part of the game that most players see, and it is in fact considered "the game" by many players. The other part of the game is the server, and the distinction between client and server is usually only important in a multiplayer environment &mdash; the client is what runs on each player's computer, while the server is what runs on the host computer. The client provides the player's graphical user interface, while the server loads the module being played.