Talk:EffectDamageIncrease

"Not using a DAMAGE_BONUS_* constant for the first parameter is likely to result in unintended behavior (because, for example, DAMAGE_BONUS_6 is not the number 6)."

That's right, DAMAGE_BONUS_6 will result in 1d4 damage, as per the screenshot below.

http://dl.dropbox.com/u/28039155/Buffer%20script%20-%20select%20the%20amount%20of%20damage.jpg

Perhaps a table, or the screenshot itself, could be added the the page?

Brainless Mike (talk) 08:11, October 2, 2014 (UTC)