Talk:Location

Is it worth noting that locations - as in the case of a location saved as a local variable or campaign variable - become unpredictable or invalid when "Build Module" is performed? (Not sure if it's necessary to add a new area before doing the Build; seems to be something about areas being assigned unique IDs when a Build is performed, and those IDs being part of a location object.)

I ran into this issue in my ever-growing multiplayer module when creating reprogrammable teleport items that store their destinations locally on the item, but I don't know if that's beyond the scope of this wiki, or if that information belongs in the Variables article, or etc. BCH 21:35, June 5, 2012 (UTC)