Monk 12/ cleric 15/ weapon master 13

Getting started
Race: Human

Starting abilities
 * Strength: 14
 * Dexterity: 14
 * Constitution: 10
 * Wisdom: 16
 * Intelligence: 14
 * Charisma: 8

Ending abilities
 * Strength: 20
 * Dexterity: 16
 * Constitution: 10
 * Wisdom: 18
 * Intelligence: 14
 * Charisma: 8

Alignment: any lawful

Suggested Attribute Progression: 2 Strength, 2 Dexterity, 1 Wisdom, 2 Strength, 1 Wisdom, 2 Strength

Cleric Domains: Trickery, War

Level progression

 * Level 1: Monk
 * Level 2-4: Cleric
 * Level 5: Monk (Tumble)
 * Level 6-8: Cleric
 * Level 9: Monk (Tumble)
 * Level 10-11: Cleric
 * Level 12: Monk
 * Level 12-20: Weapon Master
 * Level 21: Monk (Tumble)
 * Level 22-25: Cleric
 * Level 26: Monk (Tumble)
 * Level 26+: Remaining Levels

Pre-epic

 * 1 - dodge, mobility
 * 3 - weapon focus: kama
 * 6 - expertise
 * 9 - spring attack
 * 12 - whirlwind attack
 * 15 - ambidexterity
 * 18 - two-weapon fighting

Epic feats

 * 21 - improved two-weapon fighting
 * 24 - improved critical: kama
 * 27 - armor skin
 * 30 - epic weaon focus: kama
 * 33 - toughness
 * 36 - blind fight
 * 39 - disarm

Weapon Master bonus epic feat

 * Epic Prowess

Skills
202 total points These skills are the most important for this build.
 * 4 intimidate (non-class skill, weapon master requirement)
 * 43 discipline (monk and weapon master class skill)
 * 40 tumble (monk class skill only)
 * 40 spellcraft (cleric class skill only)
 * 1 open lock (non-class skill)
 * 1 disable trap (non-class skill)
 * 1 search (non-class skill)
 * 1 spot (weapon master class skill only)
 * 1 listen (monk weapon master class skill)
 * 1 lore
 * 1 persuade (cleric and monk class skill)
 * 1 hide (monk class skill only)
 * 1 move silently (monk class skill only)

1 point in open lock or disable trap at max cleric level is 1 + d20 + 8 (trickery) + 9 (dex, +12 cap) + items vs DC

There are 59 skill points left at level 40. Spend to module circumstance.

Attack bonus
Based on a +5 AB module
 * 27: base attack bonus
 * +5: base strength modifier
 * +5: kama attack bonus
 * +1: weapon focus: kama
 * +1: epic prowess
 * +2: epic weapon focus: kama
 * +1: superior weapon focus
 * +1: epic superior weapon focus
 * 43 unbuffed no + str gear

43/40/37/34/31/28 attacks per round

With +12 strength which is much easier to obtain for a cleric with bull's strength and aura of vitality (war domain) 6-9 strength; 3-6 strength is usually easily obtained through other gear. Added together with other cleric spells the total buffed AB is much higher even with both Kama and Flurry of blows. The total to be expected on most modules with unmodded spell effects is:


 * 43 unbuffed no str


 * +6 strength effects


 * -2 duel wielding


 * -2 flurry of blows


 * +1 Bless (15 min)


 * +1 AId (15 min)


 * +3 Divine Power (1 min 30 sec)


 * +2 Battletide (1 min 30 sec)


 * +1 Prayer (1 min 30 sec)


 * +5 Divine Favor (1 min)


 * +4 War Domain (30+ seconds)


 * 63 buffed AB (burst)

The main reason why I feel this is pertainent and why, I feel, there are only a few other caster builds in this section is because most people feel that buffed AB doesn't reflect the true strength of the character; while I maintain that these buffs are as much a part of this cleric classed character as devastating critical is to a fighter classed character. The reason why I feel this way is that a non caster class can't even have these buffs, unless they take bard/rogue and even then the access is module based because of item/scroll dependancy.

It should also be mentained that the aformentioned buffs also add a total of 12 damage during the full power 30 second burst attack. 5 magical and 7 blunt/slashing.

For a final overview of:

63/60/57/54/51/48/63/63; 63/60 (burst)

10 attacks a round at 5-6 (minimum) rounds at that attack bonus.

Armor class
Based on a +5 AC module Add 12 more AC to include spell and item modified dexterity and wisdom for a total of 65 if you can obtain max wisdom through gear. (Only owl's wisdom as spell) Additionally, if you count Battletide and use Prayer correctly you can reduce your attacker's attack bonus by a total of 3, granting you an additional 3 AC if you wish to count it this way.
 * 10: base AC
 * +5: armor AC
 * +5: deflection AC
 * +5: dodge AC
 * +5: natural AC
 * +3: base dexterity modifier
 * +4: base wisdom modifier
 * +4: haste
 * +2: armor skin
 * +8: tumble
 * +2: level 10 monk bonus
 * 53 armor class