Cls savthr *.2da

The   files are the .2da files that define the advancement of saving throws for a class. These files are used only when referred to by the "SavingThrowTable" column of.

These .2da's have 60 rows (numbered 0 to 59), even though only 20 rows are relevant (since saving throw advancement stops depending on class after character level 20). These .2da's additionally have a blank row between the headers and row 0.

Most of the files of this type that are provided in the standard game are named for a base class to which they are associated. (Other classes tend to re-use a base class file, as there are only eight possible standard progressions.) Specifically, the standard files of this type are
 * (named for constructs),
 * (for wild creatures), and
 * (named for constructs),
 * (for wild creatures), and
 * (for wild creatures), and
 * (for wild creatures), and
 * (for wild creatures), and
 * (for wild creatures), and
 * (for wild creatures), and
 * (for wild creatures), and
 * (for wild creatures), and
 * (for wild creatures), and

The eight possible standard progressions and the standard files (without extensions) that define them are as follows.