Palette

Every object, creature, door and various other items in Neverwinter Night's Aura toolset is predefined in what is called a 'Palette'.

Think of it like a painterâ€™s palette, where the painter stores different colors until needed and then just has to pick a color, run their brush though it and paint. The toolset pallette places everything into a category and sub-categories for easy location and placement unto a map.

The toolset has different types of palettes and each type has two states, Standard and Custom. Which pallette is useable depends on what youâ€™re doing at the time. If youâ€™re making a map, then the Terrain Pallette will be visible, placing encounters, then the encounter palette is visible and so on.

Palette Types:

Door: This lists every type of door in the game, weak wooden doors, stone doors and jeweled doors.

Encounter: This palette lists every creature built into the game, all organized under headings such as: Abomination, Human, NPC, Undead etc...

Object: This palette lists every placeable object in the game. Everything from buckets to switches and all the stuff in between, even magical glowing lights!

Item: This is where you'll find armor, clothing, weapons and shields, anything that can be used, bought, sold or equipped is listed in this palette.

No matter which palette you are using, all of them have two states, Standard and Custom.

Standard Palette: Ordinary game encounters, items and objects fall under this category of palette.

Custom Palette: Everything in the game can be altered or Customized. i.e., you place a zombie in an area, then decide you want that zombie to have extra hit points, or magical abilities, you have just customized your zombie and now the toolset has placed it in the 'Custom Palette', under the Undead heading. Any object or item in the game can be customized and will be placed in the correct Custom Palette slot.