Sorcerer 18/ red dragon disciple 10/ pale master 12

Getting Started
Race: Human

Starting Abilities:
 * Strength = 14
 * Dexterity = 15
 * Constitution = 14
 * Wisdom = 10
 * Intelligence = 10
 * Charisma = 14

Alignment = Any Non-Good (i.e., LN, TN, CN, LE, NE, CE)

Level Progression

 * Level 1 - 6 = Sorcerer
 * Level 7 - 16 = Red Dragon Disciple
 * Level 17 - 20 = Pale Master
 * Level 21 - 32 = Sorcerer
 * Level 33 - 40 = Pale Master

Pre-Epic

 * 1 - Two-Weapon Fighting
 * 1 - Ambidexterity
 * 3 - Weapon Focus: Dagger
 * 6 - Power Attack
 * 9 - Cleave
 * 12 - Great Cleave
 * 15 - Improved Two-Weapon Fighting
 * 18 - Improved Critical: Dagger

Epic Feats

 * 21 - Epic Weapon Focus: Dagger
 * 24 - Overwhelming Critical: Dagger
 * 27 - Devastating Critical: Dagger
 * 30 - Armor Skin
 * 33 - Great Strength I
 * 36 - Great Strength II
 * 39 - Great Strength III

Ability Increases

 * 4, 8, 12 - Charisma
 * 16, 20, 24, 28, 32, 36, 40 - Strength

Red Dragon Disciple Bonuses
 * +8 Strength
 * +2 Constitution
 * +2 Intelligence
 * +2 Charisma

Final Abilities:
 * Strength = 32
 * Dexterity = 15
 * Constitution = 16
 * Wisdom = 10
 * Intelligence = 12
 * Charisma = 19

Skills
154 total points
 * 43 Concentration
 * 8 Lore
 * 43 Spellcraft
 * 20 Tumble

These skills are the most important for this build.

There are 20 skill points left at level 40.

Attack Bonus
Based on a +5 AB module
 * 22 = Base Attack Bonus
 * +11 = Strength Modifier
 * +5 Dagger
 * +3 Weapon Focus Feats
 * 41 Unbuffed AB

Either:
 * 41/36/31 attacks per round -OR-
 * 39/34/29 attacks per round (main hand), 39/34 attacks per round (off hand)

Armor Class
Based on a +5 AC module
 * 10 - Base AC
 * +5 - Armor AC
 * +5 - Deflection AC
 * +5 - Dodge AC
 * +5 - Natural AC
 * +5 - Shield AC
 * +2 - Dexterity Bonus
 * +4 - Dragon Disciple AC Bonus
 * +8 - Pale Master AC Bonus
 * +4 - Haste
 * +2 - Armor Skin
 * +4 - Tumble
 * 59 Armor Class