Wand of decoys

What it does
Creates an decoy to distract the enemies

The Script
Add it to your module's OnActivateItem event

void main {   object oItem = GetItemActivated; object oActivator = GetItemActivator; location lTarget = GetItemActivatedTargetLocation; if (GetTag(oItem) == "WandOfDecoy") {       object decoy = CreateObject( OBJECT_TYPE_CREATURE, "decoy" , lTarget); // some special fx to go with it       ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_FNF_SUMMON_MONSTER_1 ) , lTarget); // destroy it after 60 seconds DestroyObject( decoy, 60.0); } }

Footnote
As you can see, the script itself it's not difficult. I just thought this is an interesting idea that I wanted to share with the community. On my server I actually have making decoys implemented as a sub-class skill for my ninja guild. My server's name is called " ! Kelahar's Seal" Under Action, server vault catagory.