Tag

A tag is a 32 character string which is used to identify an object within a module. This should not be confused with a resref which is used to identify Blueprints and must be unique.

Interesting Facts on Tags

 * They do not have to be unique
 * They can be a mixture of uppercase and lowercase (it is not case sensitive)
 * In most modules, people will by default set the tag to the same value as the resref for consistency
 * If you want to tell the difference between two objects you will need to change the tag on one of them

Example of naming convention
As the tag and the resref are two seperate entities you may want to set them using the following naming convention to save confusion.

Creating several "Orc Tables"
 * Create Blueprint and set the resref to "orctable"
 * Set the tag to use the same value but in uppercase (ie "ORCTABLE")
 * Create an instance of this Blueprint and change the tag on the object to "ORCTABLE_01"
 * Create a second instance of the same Blueprint and change the tag to "ORCTABLE_02"