Merchants, barter and gold (Bonds of Blood)

Merchants
Either a player’s Persuade or Appraise skill points will be used to adjust the “buy” prices on items sold at a merchant. For every 1 point in the highest skill the player gets to mark the item down 1% more. The maximum a player can persuade a merchant or appraise an item for is 60% of its value.

Items can only be sold for 40% of its value.

Crafted items can be sold to certain merchants for a little over 50% of its value. All crafted items cost 50% of its value to be made therefore a crafter can make a small profit on his crafted items.

No merchants can identify items. Wizards and Bards must be sought to identify items. To identify an item between two players the item can be placed on the ground and the identifier can right-click the item and examine it. Also an Idem Optical can identify an item for experience points if the item is successfully identified with a lore check.

Barter
There is only one ways to trade an item between players; the player must use the barter window. If any other method is attempted the item will be deleted. To barter, simply drag the item to the player who wishes to trade and the barter window will appear. The item cannot be bartered if it is plot or unidentified.

All barters over 7000gp are taxed at a rate of 20% and lower valued items may be taxed at a 5% rate (singles not stacks).

Gold
The maximum gold a player is allowed to carry is the player’s level x player’s level x 5000. Excess gold will be deleted. This also stops a few gold exploits. So the maximum gold that a level 2 player can carry is 2 x 2 x 5000 = 20,000gp. The maximum gold a level 40 can carry is 8,000,000.