OnPhysicalAttacked event

The OnPhysicalAttacked event is fired when a Player Character attacks either a creature, placeable, or door (regardless of whether they cause damage with that attack).

Obects which define this Event

 * Doors
 * Placeables
 * Creatures

Related Functions

 * GetLastAttacker
 * GetLastDamager (Not necessarily who last attacked)
 * GetLastWeaponUsed
 * GetLastAttackMode
 * GetLastAttackType
 * DetermineCombatRound