Sundial

What it does
Tells the time assuming that dawn is 6 in the morning and it gets too dark at 9 at night.

The Script
/***************************** Script: Sundial Script v1.5 Created By: Jaden Wagener Created On: 09/01/02 //Acts like a working sundial, giving the approximate time. //This script assumes that it is too dark from 9pm-6am //Should be put into the OnUsed slot of the sundial //V1.5 CHANGE: Did not realize that minutes were only //measured 0 and 1. Made change for that. void main { //Declare variables int xHour, xMinute; string xTime; //Populate variables xHour = GetTimeHour; xMinute = GetTimeMinute; xTime = "It appears to be "; //Check if it's night time. If it's night, say so. if ((GetIsNight) || (xHour > 20)) xTime = xTime + "too dark to read"; else {   //Check for minute approximation if (xMinute == 0) xTime = xTime + "about "; if (xMinute == 1) xTime = xTime + "about half past "; //Check the hour switch(xHour) {     case 6: xTime = xTime + "six in the morning"; break; case 7: xTime = xTime + "seven in the morning"; break; case 8: xTime = xTime + "eight in the morning"; break; case 9: xTime = xTime + "nine in the morning"; break; case 10: xTime = xTime + "ten in the morning"; break; case 11: xTime = xTime + "eleven in the morning"; break; case 12: xTime = xTime + "noontime"; break; case 13: xTime = xTime + "one in the afternoon"; break; case 14: xTime = xTime + "two in the afternoon"; break; case 15: xTime = xTime + "three in the afternoon"; break; case 16: xTime = xTime + "four in the afternoon"; break; case 17: xTime = xTime + "five in the afternoon"; break; case 18: xTime = xTime + "six in the afternoon"; break; case 19: xTime = xTime + "seven in the evening"; break; case 20: xTime = xTime + "eight in the evening"; break; } }  //Now let's say the time SpeakString(xTime); }