Realms Of Netheria

Are you tired of logging on to a Persistent World only to spend two hours figuring out how to get out of the starting city, then promptly getting smeared by an overly-powerful monster, only to be respawned in the Fugue Plane - whereby you get to get spend a couple more hours finding someone to rez you? Well, then Netheria was designed with you in mind. There is no Fugue Plane. There are no gigantic cities to navigate. There IS plenty of action, exploration and baddies to kill. The operative word here is FUN. Netheria is an attempt to create a world where a player can log on, quickly get the gist of what's going on, and literally jump into the action - all the while still retaining the feel of a persistent-style world.

Here's a list of features/systems implemented currently:

1. Persistent: Location/character saving Quest Journals Time Henchmen In-game Guild System 2. Custom XP scripts, tailored for easy leveling early on and bonuses for grouping 3. Party Loot Notification 4. Respawning monsters with 1000's of custom item drops 5. Drugs/addiction sysem (for a little added flavor) 6. Limited Life Torches 7. PC Scry (Displays an easy to read list of PCs AND their location) 8. Dropped item cleanup for areas 9. Player Guild System with claimable guildhalls 10. Portal-based navigation lets you get to the action quick! 11. Legendary Level System with newly added areas for players over 40th level 12. Subraces 13. "Omega" item enhancement Forge 14. Player-owned housing 15. PvP battleground