Saving throw

A saving throw is a measure of a creature's resistance to special types of attacks or effects. If successful, ill effects or damage are reduced.

Example: You encounter a poison gas trap and are within a cloud of poison gas. Roll a Saving Throw versus poison. An actual live Dungeon Master might make you roll without letting you know what number you need, but NWN will tell you by displaying a message in the window. In our example, the game assigns a value of 15. The PC must roll a 15 or greater on a d20 die to "make" his Saving Throw. If you roll a 7, for example, which is less than 15, you Fail Your Saving Throw. If you throw a 17, for example, then you Make Your Saving Throw.