Monk

Alignment Restrictions: Any lawful

Hit Die: d8

Proficiencies: Armor (Robes), Weapons (Monk)

Skill Points: (Int mod * 4 at 1st level) 4 + Int mod

Skills: Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Tumble

Primary Saving Throw(s): Fortitude, Reflex, Will

Specialty Weapon: The monk retains his unarmed attack bonus when fighting with a kama.



Special Abilities & Feats

 * Level 1 Cleave, Evasion, Flurry of Blows, Improved Unarmed Strike, Monk AC Bonus, Stunning Fist
 * Level 2 Deflect Arrows
 * Level 3 Monk Endurance, Still Mind
 * Level 5 Purity of Body
 * Level 6 Knockdown, Improved Knockdown
 * Level 7 Wholeness of Body
 * Level 9 Improved Evasion
 * Level 10 Ki Strike +1
 * Level 11 Diamond Body
 * Level 12 Diamond Soul
 * Level 13 Ki Strike +2
 * Level 15 Quivering Palm
 * Level 16 Ki Strike +3
 * Level 18 Empty Body
 * Level 20 Perfect Self

Unarmed Damage, AC Bonuses and Monk Speed

 * A monk's Unarmed Base Attack Bonus (UBAB) is still affected by multiclassing. Characters may gain additional attacks by taking a higher BAB progression class (e.g. Fighter levels), or reduced attacks from taking a lower BAB progression class (e.g. Wizard levels).
 * First Unarmed Damage stat is from Large/Medium size, and the second stats is from Small size.



Epic Monk
Skill Points: 4 + Int mod

Bonus Feats: 25, 30, 35, 40

Epic Monk Bonus Feats: Armor Skin, Epic Damage Reduction, Epic Energy Resistance, Epic Toughness, Improved Ki Strike 4, Improved Ki Strike 5, Improved Spell Resistance, Improved Stunning Fist, Self Concealment

Epic Special

 * Every 3 levels, the monkâ€™s movement speed will increase by an additional 10%.
 * Every 5 levels from 20, the monk's AC will increase by an additional + 1.

Monk Notes

 * Only monks can max out the number of attacks per round. To do this, your monk will need Two-Weapon Fighting (kama), Improved Two-Weapon Fighting (kama), haste, flurry of blows, and be level 20.  This will give you 9 attacks per round, the most anyone can achieve.


 * Thanks to the inclusion of Boots of the Sun Soul and +1 AC per 5 points of tumbling, monks have a much higher AC than normal, making them on par with warriors.


 * Since NWN has various gloves with + to-hit, monks can do their fist damage with the to-hit bonus of wielding a weapon. The only disadvantage they have from not using a weapon is the decrease in attacks per round (no Two-Weapon Fighting).


 * Monks are designed primarily as anti-casters. They can dodge spells, resist spells, and kill people who have low fortitude saves with one hit.  They move quickly, reducing the distance between themselves and their target.  Their stunning fist stops casters from being able to cast spells for a round.


 * Monks who also have stealth can move much faster than rogues when stealthed. Add in the quick-search ability of elves, and you have a great forward scout.