Template talk:Disease

In a row
The following line of description implies that the two successes must be consecutive. "Two successful subsequent saves in a row will remove the disease (but not the side-effects)." This is not true. There can be multiple failures between the first success and the second and the disease will still be removed. There is also a complication factor as the "carrier" script (24-hour or end incubation script) often uses a scripted saving throw roll that does not apply to the two successes needed to remove the disease. Also the "carrier" script will not fire if the normal saving throw to resist the disease that occurs at that same time is successful. WhiZard 00:05, February 17, 2012 (UTC)

Extra tidbits

 * All diseases create supernatural effects for their standard ability damage application (even those labeled extraordinary).
 * If the 24-hour or end-incubation script is triggered at the end of a rest any hit point damage dealt will be restored.
 * The 24-hour or end-incubation script is performed before the standard ability damage is dealt, even though it is fired after the associated saving throw (thus if constitution damage would be dealt it would not lower a fortitude save of the adjacent script).
 * Initial, secondary, and tertiary damage are all applied on standard failure roll (this contrasts with poison in which the initial goes for the first save and the secondary goes for the second). WhiZard 00:05, February 17, 2012 (UTC)