The Way Inn

The Way Inn - Roleplaying Persistent World

For more information check out TWI's well organized website where you can find the forums, lore and rules, information on the new PrCs, server status, news, an image gallery with screenshots of this extremely detailed and beautiful world and of course the downloads needed to play.

Description
The Way Inn is a Neverwinter Nights Persistent World set in the region around the small village of the same name. The Way Inn is located in the Western Heartlands on the Trade Way, the road that leads from Scornubel in the south to Waterdeep in the north. To the caravan drivers of the Western Heartlands, the area is known as "Miles and miles of miles and miles". To adventurers, it is known as a source for adventures, treasure, and quick death.

Bounded in the north by the river Delimbyir just south of Waterdeep, the river represents a natural border that can only be crossed at the small town of Daggerford. With only a handful of stone buildings and a rather large presence of temples, Daggerford is forever leading a life in the shadow of the great City of Splendor.

To the south, the Winding Water represents a similar border. Due north of Baldur's Gate, the river can only be crossed at a few strategic points, like Boarskyr Bridge and the Troll Claw ford.

East of the Trade Way lies the vast and mostly trackless expanse of the High Moor. The largest of Faerûn's open moorlands houses the remains of at least half a dozen fallen empires of humans, elves, and other creatures. The area is a constant source of troll incursions, and it also houses the ruins of the legendary Dragonspear Castle, an old keep that is said to house a sinister secret.

To the west, the rugged cliffs of the Sword Coast make mooring of ships difficult and treacherous, a fact that played into Baldur's Gate and Waterdeep's hands as the predominant cities of the Sword Coast. Nonetheless, small villages and towns like Daggerford, Wyrmburgh and Hol's Brook make a living on trade coming in from the island kingdoms of Moonshae, Mintarn, and Orlumbor. Their harbors are small and cannot compete with the large trading cities, though.

TWI Launcher
The Way Inn uses a custom and easy to use launcher programmed in Java to connect to the server and enable you to play correctly. It can be downloaded at the website along with the needed hakpak. It is HIGHLY recommended to enter TWI through this tool!

Some Features
- CEP 2.2 and custom HAK required (easy to use one-file installer) - Level range: 1-20 - Alignments: Any - Races: All standard races (unusual races with DM approval) - No class restrictions (multiclassing restricted for Paladins and Monks), prestige classes requires sponsorship (for example, a Divine Champion must be accepted by the appropriate church) - Low magic (+1 common, +2 rare, +3 findable but extremely rare) - Dead players leave (non-lootable) corpses that can be brought to temples for raising - Bleed-to-death system - Medium monster XP, XP awarded for role play - Medium leveling speed (a bit faster at low levels) - Lots of highly detailed areas to explore - Lots of dungeons for all level ranges - Six new prestige classes (Dragonslayer, Cavalier, Kensai, Sword Dancer, Spirit Caller, Hexblade), modified standard prestige classes (Champion of Torm is now Divine Champion, Dragon Disciple can choose color) - Lots of new spells (for example, Water Breathing, Leomund's Secure Shelter, Mass Bulls Strength/Cat's Grace etc, Polymorph Other, Weather Control and more) - New feats (for example, Two-Weapon Defense, Detect Evil for Paladins) - Base classes adapted for DnD 3.5 rules (as far as it's possible in NWN) - 1200 unique items (you won't find any standard NWN items) - Over 1000 all new monsters (all made as closely to the Monster Manual as possible) - Ridable Horses - Armor/weapon look modification without skill check - Player houses with persistent (look retaining) storage and mailboxes - Lot's of smaller details, like persistent map pins, writable books, scheduled NPCs, per character preference settings (like, turn off stone skin effect if you don't like it), travel system (caravan/ship routes) and more