Grimoire resources

Resource Usage
The standard setup of the Grimoire uses the following resource entries in the files listed below.

TLK File
The Grimoire uses custom tlk entry lines beginning at 130000 and currently ending with 134382. The major sections are broken down as follows:
 * Spell Descriptions - Beginning at 130000. Subtracting 130000 from the tlk entry line equates to the line number of the spell in spells.2da.
 * Spell Names for new spells - Ending at 131575 and working backwards, such that the name of the spell at 131575 is the name for the spell at 131576, and so on.
 * Iprp_spells references - Beginning at 130601
 * Domain names - Ending at 130249 and working backwards
 * Domain descriptions - Beginning at 130250 and ending at 130327
 * Deity names and descriptions - Beginning at 134000 and continuing to end of usage.

Spells.2da
The Grimoire overwrites all of Bioware's castable spells in spells.2da. Custom lines begin at 1576 and currently run through 2000 to allow for additions. Spells.2da also includes two extra columns:
 * Turnable - This column takes a value of 0 (False) or 1 (True). This value is used to determine whether a spell is affected by a spell turning effect.
 * UndWaterScript (currently being tested) - This column is similar to ImpactScript. It takes one of the following values for each spell:
 * Normal - The spell will cast normally underwater.
 * No - This spell cannot be cast underwater.
 *  - a maximum 16-character string naming the script to be fired if this spell is cast underwater.

Domains.2da
The Grimoire changes most of the standard domains. Custom lines begin at 22 and will run through 75 to add new domains to the package.

Iprp_spells.2da
The Grimoire overwrites the following lines: 22, 23, 24, 98, 120, 133, 134, 135, 216, 217, 234, 235, 241, and 248. Custom lines begin at 640 and continue through 942, with many more yet to be added.

Des_crft_spells.2da
Custom lines should mimic spells.2da.

Iprp_OnHitSpell.2da
The Grimoire has custom lines beginning at 241 to 246. At this point it is unknown if more will need to be added.

Iprp_feats.2da
The Grimoire has custom lines beginning at 250 to 252. At this point it is unknown if more will need to be added.

Itemprops.2da
The Grimore overwrites the entire file, changing all settings to 1.

Feat.2da
The Grimoire overwrites a large number of entries to fix category issues that were pointed out on the Bioware message boards. It also overwrites some domain feats to bring them more into line with actual Dungeons and Dragons rules. Custom lines begin at 1133 and continue through 1150, with more to be added.

Vfx_persistent.2da
As these effects are also spell related, the Grimoire overwrites all of the Bioware entires. Custom lines begin at 132 and run through 192.

Visualeffects.2da
The Grimoire uses lines 621 through 631.

Placeables.2da
The Grimoire uses lines 4088 through 4090. These are the placeables for the spells Wall of Stone, Wall of Iron, and Wall of Ice, created by Danmar.

Poison.2da
The Grimoire uses line 76.