Goblin

Goblins are small creatures that many consider to be little more than a nuisance. Standing just over 3 feet and weighing less than 50 pounds, these creatures are seldom intimidating on their own but can be cunningly lethal in larger numbers. Their skin tone ranges from yellow to deep red, and they prefer to wear colors that blend into their natural surroundings of dark cavers. Often bullied by the larger races, goblins have learned to exploit their advantages, usually in the form of sheer numbers and ingenuity.

Goblin Ability Adjustments: -2 Str, +2 Dex, -2 Cha

Favored class (Rogue): A multiclass Goblin's Rogue class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities

 * Small Stature:
 * +1 size bonus to attack rolls.
 * +1 size bonus to AC.
 * +4 size bonus to Hide checks.
 * Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
 * Darkvision: Goblins are able to see in the dark.

Special: Goblins are small creatures and as such they can never use the following Large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear.