Flying

Flying is not implemented in Neverwinter Nights. There are, however, creatures that appear to fly; some of these are given the ability to fly over caltrops without being affected (but not over other hazards). Whether or not a creature is considered to fly is based upon its appearance.

The following appearances count as flying.
 * allip
 * bat
 * bat horror
 * beholder (three variants)
 * bird (falcon, raven)
 * demilich
 * elemental, air (and elder)
 * elemental, water (and elder)
 * faerie dragon
 * fairy
 * harpy
 * helmed horror
 * hive mother
 * imp
 * lantern archon
 * mephit (air, dust, earth, fire, ice, magma, ooze, salt, steam, and water)
 * quasit
 * shadow (and shadow fiend)
 * spectre
 * will-o-wisp
 * wraith
 * wyrmling (black, blue, brass, bronze, copper, gold, green, red, silver, and white)

Custom content notes

 * In scripting, the check for flying is performed by  defined in.