Talk:RIP RPG

A few oddities I noticed while correcting the numerous language errors: Whoever is in charge of writing this world's history may want to rethink some of these details. --The Krit 23:45, 12 September 2008 (UTC)
 * 1) Going 200 km underground gets you to the Earth's mantle. That's a rather unstable place to conduct experiments.
 * 2) Superman was created in 1932, long after the nineteenth century ended.
 * 3) By definition, 22nd century technology cannot be developed in 2063.

Thanks for the insight Will fix the instances ASAP

--Victor Lazlo Project Dev.

No pure rogues allowed? Yuck. (That's just one person's opinion, though.) --The Krit 18:58, 18 October 2008 (UTC)

Is because of the extra 16 skill points they get just for choosing Rogue at level one. Skill points are a valuable commodity that I want players to value... I will endeavor to include the all in the module and make them all useful within the game.

--Victor Lazlo Project Dev.

It's your choice how you want to take my comment. You can try to make the case that a pure rogue is horribly unbalanced and needs to be reigned in, but convincing me of that is probably impossible. Or you can take my comment as feedback as to how some players will view this restriction &mdash; not something to argue, but something to consider. --The Krit 17:12, 2 November 2008 (UTC)

And I do take your comment very seriously because you are right... A pure rogue may feel unfairly restricted but it is just because of the Game mechanics who gives 8* skill at level one for a rogue and no one else.

On the other hand Pick Pocket will not be nerf in any way (that gives rogues an amazing evil advantage).

Also they can combine with Shadowdancer or Druid/Shifter and get HIPS.

Because of the above and other considerations I can not just let them have those extra 16 skills points just for choosing Rogue at level one.

--Victor Lazlo Project Dev.

I find restriction #2 to be ambiguous. Is it saying that a wizard/sorcerer is not allowed and a druid/cleric is not allowed, or that a PC cannot combine primary arcane magic (either wizard or sorcerer) with primary divine magic (either druid or cleric), so a wizard/druid is not allowed? Or maybe both? --The Krit 18:58, 18 October 2008 (UTC)

Thank for the insight :) it is clearly not a clear rule. The idea is not to mix any of the four magic classes with each other in order to create a more pure caster. In RIP RPG Wizards are the user of RIP energy in a scientific way, they must learn how to use the ambient energy to bend the laws of physics. Sorcerers are born with power and will expend the rest of their life learning how to control their powers. Druids are Dragons in disguise. Clerics are minions of a powerful Alien creature at its beck an call for its own purpose.

--Victor Lazlo Project Dev.