Material

The material item property is a descriptive property added in patch 1.69. It indicates what an item is made of but has no intrinsic use; rather, it was provided for custom content to make use of (without requiring a hak pak to define new item properties). No standard items were given this property, including those that are described as being made of one of the available materials.

There are several types (technically cost parameters) of this property, namely unknown; adamantine, brass, bronze, carbon, cold iron, copper, darksteel, gold, iron, lead, mithral, platinum, silver (regular and alchemical), and steel; bone, cloth, cotton, hide (general, several types of dragon – black, blue, brass, bronze, copper, gold, green, red, silver, and white – slamander, umber hulk, and wyvern), leather, scale, silk, wool, and wood (general, ash, cedar, duskwood, ironwood, oak, pine, yew, and zalantar darkwood); elemental (general, air, earth, fire, and water); and gem (general, alexandrite, amethyst, aventurine, beljuril, bloodstone, deep crystal, mundane crystal, blue diamond, canary diamond, diamond, emerald, fire agate, fire opal, flourspar, garnet, greenstone, jacinth, king's tear, malachite, obsidian, phenalope, rogue stone, ruby, sapphire, star sapphire, and topaz).