JumpToObject

The   NWScript command causes the caller – who must be a living creature – to instantly move (teleport) to the indicated object. This occurs immediately, ignoring the action queue. In order to cause a creature other than the caller to move, this command must be assigned via.

It is common for the target object to be a waypoint, although any type of object that has a location will work as the target (i.e. any object other than areas and the module itself). If the destination is occupied by a creature or is not walkable, then the caller will jump as close as possible to the indicated target.

Since this command interrupts the action queue, it is often a good idea to call  first.

Definition
The  parameter is often obtained via   or. If this parameter is not valid, the command has no effect.

If the destination is in the same area as the caller, associates of the caller will not automatically follow. In order to avoid separating a master from its associates in this case, each associate must be found (see ) and individually jumped.