Zombie lord

Corpses reanimated through necromancy, Zombies are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut. They are undead humanoids, often found wandering near cemeteries, deserted ruins, and other inhospitable places. Their decayed bodies make them move extremely slowly. Though not very smart, they can sometimes wield weapons, or even use magic.

Characteristics
Creature type: Undead Alignment: Chaotic Evil Armor Class: 10 Hit dice: 9 CR: 8 Strong saves: Will

Attacks
A Zombie Lord may attack once or twice per round:
 * Slam: 1d6 bludgeoning damage
 * Kama +1 / Kama +1: 1d6+1 / 1d6+1 slashing damage

Special attacks

 * On hit (slam): Disease: Zombie creep

Immunities
A Zombie Lord has the following immunities and resistances:
 * Immunity: Critical Hits
 * Immunity: Death Magic
 * Immunity: Disease
 * Immunity: Level/Ability Drain
 * Immunity: Mind-Affecting Spells
 * Immunity: Paralysis
 * Immunity: Poison
 * Immunity: Sneak Attack

Skills
A Zombie Lord typically has ranks in the following:
 * Discipline

Feats

 * Ambidexterity
 * Darkvision
 * Improved Two-Weapon Fighting
 * Two-Weapon Fighting
 * Toughness
 * Weapon Proficiency (creature)
 * Weapon Proficiency (exotic)