NPC leaves after conversation

NPC Leave's after Conversation
Put this in the OnActionsTaken at the end on the conversation file

/* Does an escape area to a waypoint named NW_EXIT by walking. NOTE: as with all NPC movement try not to make them move more than 20 meters for a pathfind. //::////////////////////////////////////////////// //:: Created By:    Brent@Bioware //:: Created On:    December //::////////////////////////////////////////////// void main { // Remove FALSE to make them RUN AssignCommand(OBJECT_SELF, EscapeArea(FALSE)); }
 * 1) include "nw_i0_plot"