Weird

Caster Level: Wizard / Sorcerer 9

Innate Level: 9

School: Illusion

Component(s): V, S

Range: Short

Save: Fortitude and Will

Spell Resistance: Yes

Immunity Type: Fear

Area of Effect/Target: Colossal

Duration: Instant

Additional Counterspells: True Seeing

Description: A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.

BoW Changes
Making the Fortitude save results in damage of 30% of current hit points (with a damage maximum of 20 per 4 caster levels), 1d4 points Strength drain, and stun for 1d3 rounds.