Pale master

Description: (PRESTIGE CLASS) Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Hit die: d6

Proficiencies: no additional proficiencies are gained

Skill points: 2 + int modifier

Skills: concentration, craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, persuade, spellcraft

Selectable class feats: ambidexterity, deflect arrows

Primary saving throw(s): fortitude, will

'''Base attack bonus: +1/2 levels



Requirements
To qualify as a pale master, a character must fulfill all of the following criteria:

Alignment: any non-good

Arcane spellcasting: level 3 or higher

Tip: becoming a pale master

 * Sorcerers and wizards make powerful pale masters. Additional spellcasting effectiveness (caster level) is sacrificed for a stronger defense (armor class and hit points).


 * Levels of monk would complement a pale master, as monks do not wear armor and have naturally high AC, better saving throws, and increased unarmed attacks per round.



Epic pale master
The pale master's bond with the undead continues to grow, as she becomes the epic pale master.

Hit die: d6

Skill points: 2 + int modifier

Bonus feats: The epic pale master gains a bonus feat every three levels (i.e., at levels 13, 16, 19, 22, 25, and 28).

Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: greater ruin, epic spell: hellball, epic spell: epic mage armor, epic spell: mummy dust, epic spell: epic warding, improved combat casting

Epic selectable class feats: blinding speed

Special
Boneskin: Improves by +2 for every four levels past level 8.

Undead graft: Can use this supernatural attack an additional time per day for every 3 epic levels gained.

Deathless vigor: Every five epic levels an additional +5 permanent hit points are gained.