Harm

Caster Level: Cleric 6, Druid 7

Innate Level: 6

School: Necromancy

Component(s): V, S

Range: Touch

Save: None

Spell Resistance: Yes

Immunity Type: Negative

Area of Effect/Target: Single

Duration: Instant

Additional Counterspells: Heal

Description: If the caster makes a successful melee touch attack, Harm uses negative energy to reduce the target creature to 1d4 Hit Points. This spell has a reverse effect on undead, healing the targeted undead to full health instead of harming it.

BoW Changes
Harm: Capped at 50 Hit Points + 1d4 points per caster level (Undead); damage is capped at 100 Hit Points + 2d4 points per caster level.