Lost Kingdoms' Treasures

=Lost Kingdoms' Treasures (LKT)=

Description
In the distant past, the continent has been the place of the war between an evil known as the "One" and the mortal races. Since that dark time, old civilizations have been lost. Now, intrepid navigators from the west have arrived and colonization has restarted. Will you be part of the reborn continent? Will you be among those who will build villages and castles to colonize the land? Will you be one of the new masters who will be owners of the land and who will rule it?

Very realistic world where:
 * players can build their own houses where they want without DM and without toolset intervention
 * players can build castles and rule the land
 * monsters are generated and move completely at random. You will never meet same creatures at same places
 * resources follow same rule
 * all the treasures are random based. You will never find same treasure in the same places, you will not even find the chests or containers always in the same places.
 * shops build and offer stuff at random and at a low rate, i.e. you will not always find what you want (because the world is a frontier)
 * players have to exchange their stuff between them
 * crafting ownself his own equipment is indispensable (standard NWN crafting; crafting skill points are relevant)
 * stuff brakes with time and needs repairing, or acquiring new by crafting or buying
 * magical objects have to be crafted (except weapons and armors) via recipes

Special rules:
 * magic is low: no +12 cutnails or killing-all-swords in your bag
 * leveling up is slow: after level 3 very slow rate, i.e. no powergamers
 * death has high cost
 * encounters are difficult to manage
 * all classes are skillfully balanced to have special advantages and disadvantages
 * server resets every 4 hours and remembers character locations, placing them back in the same place next log-in