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The modifier is equal to +1 for every 2 points above 10 in that [[ability score]] (or -1 for every 2 points below 10). For example, Constitution 14 provides +2 [[Hit Points]] per level.
 
The modifier is equal to +1 for every 2 points above 10 in that [[ability score]] (or -1 for every 2 points below 10). For example, Constitution 14 provides +2 [[Hit Points]] per level.
   
In addition, ability scores determine the number of bonus spells for spellcasters. The ability that spells relate to depends on the type of spellcaster: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of sufficient level in order to gain any bonus spells for a given level. Spellcasters must also have a 10 or higher in the appropriate ability score in order to cast any spells.
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In addition, ability scores determine the number of bonus [[spell]]s for spellcasters. The ability that spells relate to depends on the type of spellcaster: [[Intelligence]] for [[wizard]]s; [[Wisdom]] for [[cleric]]s, [[druid]]s, [[paladin]]s, and [[ranger]]s; or [[Charisma]] for [[sorcerer]]s and [[bard]]s. In addition to having a high ability score, a spellcaster must be of sufficient level in order to gain any bonus spells for a given level. Spellcasters must also have a 10 or higher in the appropriate ability score in order to cast any spells.
   
 
'''Modifier Table'''
 
'''Modifier Table'''
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</table>
 
</table>
   
==See Also==
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==See also==
* [[ability score loss]]
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*[[Ability score loss]]
* [[ability damage]]
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*[[Ability damage]]
* [[ability cap]]
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*[[Ability cap]]
   
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 21:49, 16 December 2005

An ability modifier is a number applied to a die roll when doing something related to that ability -- such as Attack Rolls, Saving Throws and Skills. The modifier is also used with some numbers that aren't die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.

The modifier is equal to +1 for every 2 points above 10 in that ability score (or -1 for every 2 points below 10). For example, Constitution 14 provides +2 Hit Points per level.

In addition, ability scores determine the number of bonus spells for spellcasters. The ability that spells relate to depends on the type of spellcaster: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of sufficient level in order to gain any bonus spells for a given level. Spellcasters must also have a 10 or higher in the appropriate ability score in order to cast any spells.

Modifier Table

Score Modifier Bonus Spells (by Spell Level)
0 1 2 3 4 5 6 7 8 9
1 -5 Can't cast spells tied to this ability
2-3 -4 Can't cast spells tied to this ability
4-5 -3 Can't cast spells tied to this ability
6-7 -2 Can't cast spells tied to this ability
8-9 -1 Can't cast spells tied to this ability
10-11 0 - - - - - - - - - -
12-13 +1 - 1 - - - - - - - -
14-15 +2 - 1 1 - - - - - - -
16-17 +3 - 1 1 1 - - - - - -
18-19 +4 - 1 1 1 1 - - - - -
20-21 +5 - 2 1 1 1 1 - - - -
22-23 +6 - 2 2 1 1 1 1 - - -

See also