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An ability modifier is a number applied to a die roll when doing something related to that ability -- such as Attack Rolls, Saving Throws and Skills. The modifier is also used with some numbers that aren't die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.

The modifier is equal to +1 for every 2 points above 10 in that ability score (or -1 for every 2 points below 10). For example, Constitution 14 provides +2 Hit Points per level.

In addition, ability scores determine the number of bonus spells for spellcasters. The ability that spells relate to depends on the type of spellcaster: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a spellcaster must be of sufficient level in order to gain any bonus spells for a given level. Spellcasters must also have a 10 or higher in the appropriate ability score in order to cast any spells.

Modifier Table

Score Modifier Bonus Spells (by Spell Level)
0 1 2 3 4 5 6 7 8 9
1 -5 Can't cast spells tied to this ability
2-3 -4 Can't cast spells tied to this ability
4-5 -3 Can't cast spells tied to this ability
6-7 -2 Can't cast spells tied to this ability
8-9 -1 Can't cast spells tied to this ability
10-11 0 - - - - - - - - - -
12-13 +1 - 1 - - - - - - - -
14-15 +2 - 1 1 - - - - - - -
16-17 +3 - 1 1 1 - - - - - -
18-19 +4 - 1 1 1 1 - - - - -
20-21 +5 - 2 1 1 1 1 - - - -
22-23 +6 - 2 2 1 1 1 1 - - -
24-25 +7 - 2 2 2 1 1 1 1 - -
26-27 +8 - 2 2 2 2 1 1 1 1 -
28-29 +9 - 3 2 2 2 2 1 1 1 1
30-31 +10 - 3 3 2 2 2 2 1 1 1
32-33 +11 - 3 3 3 2 2 2 2 1 1
34-35 +12 - 3 3 3 3 2 2 2 2 1
36-37 +13 - 4 3 3 3 3 2 2 2 2
38-39 +14 - 4 4 3 3 3 3 2 2 2
40-41 +15 - 4 4 4 3 3 3 3 2 2
42-43 +16 - 4 4 4 4 3 3 3 3 2
44-45 +17 - 5 4 4 4 4 3 3 3 3
46-47 +18 - 5 5 4 4 4 4 3 3 3
48-49 +19 - 5 5 5 4 4 4 4 3 3
50-51 +20 - 5 5 5 5 4 4 4 4 3

See also

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