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Aid
Aid

Spell level: cleric 2; paladin 2; ranger 3

Innate level: 2
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: 1 turn / level
Save: harmless
Spell resistance: no
Additional counterspells: doom

Description: The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.

Notes[]

  • The bonus to attack provided by this spell counts towards the +20 attack bonus cap.
  • The "bonus to maximum hit points" is implemented as temporary hit points.
  • The temporary hit points stack with multiple castings of this spell. (A fix for this is available on the Vault[1]).
  • Due to a .2da bug, aid is not an additional counterspell of doom.

Custom content notes[]

  • Script: NW_S0_Aid