Turn resistance: +4
Trained skills:(‡) concentration (23), hide (10), listen (24), lore (30), move silently (10), search (27), spellcraft (30), spot (22)
Feats: alertness, combat casting, dodge, great fortitude, mobility, quick to master, spell focus (enchantment and evocation), spell penetration, toughness, weapon proficiency (creature), weapon proficiency (wizard)
Special abilities Edit
An alhoon elder has most of the usual undead immunities, specifically to critical hits, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. However, this creature does not have the usual undead immunity to death magic. (Probably a bug.)
The attacks of an alhoon elder penetrate damage reduction as a +2 weapon. In addition, this creature has use of psionic charm monster once per day, psionic inertial barrier and psionic mass concussion each twice per day, and psionic mind blast and psionic mind blast 10m radius each thrice per day.
An alhoon elder is a level 21 wizard with the following spells prepared.
|Level 3||dispel magic, fireball, lightning bolt, Mestil's acid breath, slow|
|Level 4||charm monster, confusion, Evard's black tentacles, fear, wall of fire|
|Level 5||dominate person, energy buffer, feeblemind, hold monster, mind fog|
|Level 6||chain lightning, greater dispelling, greater spell breach, mass haste, true seeing|
|Level 7||power word, stun|
|Level 8||Bigby's clenched fist|
|Level 9||energy drain|