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{{feat
[[Image:Ife_ambidex.gif|right|Ambidexterity]]
 
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|type=general
'''Type of Feat''': General
 
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|prereq=[[dexterity]] 15+
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|reqfor=[[improved two-weapon fighting]]
 
|desc=When [[dual-wield|fighting with two weapons]], this [[feat]] reduces the penalty of the [[off-hand]] weapon by 4.
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|use=automatic
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|icon=Ife_ambidex.gif
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|bonus1=champion of Torm
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|bonus2=fighter
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}}
   
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==Notes==
'''Prerequisite''': [[Dexterity]] 15
 
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*[[Ranger]]s are prohibited from selecting this feat (on a ranger level), presumably because they receive the [[dual-wield (feat)|dual-wield]] feat at first level. (The ''dual-wield'' feat combines the effects of ''ambidexterity'' and [[two-weapon fighting]], as long as the ranger is not wearing [[medium armor|medium]] or [[heavy armor]], but does not qualify as a prerequisite for ''improved two-weapon fighting''.)
   
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==Builder notes==
'''Required for''': [[Improved Two-Weapon Fighting]]
 
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'''Item feat:''' yes
   
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No special treatment is required by this feat.
'''Specifics''': When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4.
 
   
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==Custom content notes==
'''Use''': Automatic
 
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'''Removable:''' yes
   
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'''Reusable:''' yes
[[Category:Feats]]
 
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'''Script:''' hardcoded
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*A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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[[category:feats restricted by class]]

Latest revision as of 00:54, 19 December 2019

Ambidexterity

Type of feat: general (available every three level-ups)
Prerequisite: dexterity 15+
Required for: improved two-weapon fighting

Specifics: When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4.

Use: automatic

Notes[]

  • Rangers are prohibited from selecting this feat (on a ranger level), presumably because they receive the dual-wield feat at first level. (The dual-wield feat combines the effects of ambidexterity and two-weapon fighting, as long as the ranger is not wearing medium or heavy armor, but does not qualify as a prerequisite for improved two-weapon fighting.)

Builder notes[]

Item feat: yes

No special treatment is required by this feat.

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.