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+ | {{feat |
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− | [[Image:Ife_ambidex.gif|right|Ambidexterity]] |
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+ | |type=general |
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− | '''Type of Feat''': General |
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+ | |prereq=[[dexterity]] 15+ |
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+ | |reqfor=[[improved two-weapon fighting]] |
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⚫ | |||
+ | |use=automatic |
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+ | |icon=Ife_ambidex.gif |
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+ | |bonus1=champion of Torm |
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+ | |bonus2=fighter |
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+ | }} |
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+ | ==Notes== |
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− | '''Prerequisite''': [[Dexterity]] 15 |
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+ | *[[Ranger]]s are prohibited from selecting this feat (on a ranger level), presumably because they receive the [[dual-wield (feat)|dual-wield]] feat at first level. (The ''dual-wield'' feat combines the effects of ''ambidexterity'' and [[two-weapon fighting]], as long as the ranger is not wearing [[medium armor|medium]] or [[heavy armor]], but does not qualify as a prerequisite for ''improved two-weapon fighting''.) |
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+ | ==Builder notes== |
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− | '''Required for''': [[Improved Two-Weapon Fighting]] |
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+ | '''Item feat:''' yes |
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+ | No special treatment is required by this feat. |
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⚫ | |||
+ | ==Custom content notes== |
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− | '''Use''': Automatic |
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+ | '''Removable:''' yes |
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+ | '''Reusable:''' yes |
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− | [[Category:Feats]] |
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+ | |||
+ | '''Script:''' hardcoded |
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+ | |||
+ | *A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat. |
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+ | |||
+ | [[category:feats restricted by class]] |
Latest revision as of 00:54, 19 December 2019
Type of feat: general (available every three level-ups)
Prerequisite: dexterity 15+
Required for: improved two-weapon fighting
Specifics: When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4.
Use: automatic
Notes[]
- Rangers are prohibited from selecting this feat (on a ranger level), presumably because they receive the dual-wield feat at first level. (The dual-wield feat combines the effects of ambidexterity and two-weapon fighting, as long as the ranger is not wearing medium or heavy armor, but does not qualify as a prerequisite for improved two-weapon fighting.)
Builder notes[]
Item feat: yes
No special treatment is required by this feat.
Custom content notes[]
Removable: yes
Reusable: yes
Script: hardcoded
- A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.