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m (Reverted edits by CircaRigel (Talk); changed back to last version by Austicke)
(some notes, please make some english gramar correction)
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'''Ammunition''' refers to [[item]]s which are consumed by [[ranged weapon]]s for every [[attack roll]] that is made.
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'''Ammunition''' refers to items which are consumed by ranged weapons for every attack roll that is made.
   
These fall into 3 categories: [[bolt]]s, [[arrow]]s, and [[bullet]]s.
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These fall into 3 categories: bolts, arrows, and bullets.
 
''(The [[:Category:Item palette|item palette]] in the [[toolset]] lists ammunition in the [[ammunition blueprint category]].)''
 
   
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''(The item palette in the toolset lists ammunition in the ammunition blueprint category.)''
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==Notes==
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*Except unlimited ammunition from ranged weapon's property, whenever character fire last one, one attack is lost to reload ammunition.
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*Ammunition automatically put in ammunition slot when reloading is chosen rather randomly, than by last used. Also, game can equip ammunition even from containers, so there is no way to "hide" expensive arrows from being used on unimportant monsters.
 
[[Category:Ammunition| Ammunition]]
 
[[Category:Ammunition| Ammunition]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 18:32, November 17, 2010

Ammunition refers to items which are consumed by ranged weapons for every attack roll that is made.

These fall into 3 categories: bolts, arrows, and bullets.

(The item palette in the toolset lists ammunition in the ammunition blueprint category.)

Notes

  • Except unlimited ammunition from ranged weapon's property, whenever character fire last one, one attack is lost to reload ammunition.
  • Ammunition automatically put in ammunition slot when reloading is chosen rather randomly, than by last used. Also, game can equip ammunition even from containers, so there is no way to "hide" expensive arrows from being used on unimportant monsters.
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