Ammunition refers to items which are consumed by ranged weapons for every attack roll that is made.

These fall into 3 categories: bolts, arrows, and bullets.

(The item palette in the toolset lists ammunition in the ammunition blueprint category.)


  • When a character fires the last of a stack of ammunition, one attack action is lost to reload ammunition, which the game does automatically if the character remains in combat.
  • Ammunition automatically equipped when reloading is chosen rather randomly from the character's inventory, not necessarily choosing the last type used. The game can equip ammunition even from containers, so there is no way to "hide" expensive ammunition from being used on unimportant monsters.
Community content is available under CC-BY-SA unless otherwise noted.