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{{feat
[[Image:Ife_animal.gif|right|Animal Companion]]
 
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|type=class
'''Type of Feat''': [[Class]]
 
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|prereq=[[druid]] 1, [[ranger]] 6
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|desc=An [[animal companion]] may be [[summon]]ed once per day, until killed or unsummoned.
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|use=selected
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|icon=Ife_animal.gif
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}}
   
 
The available animal companions are [[badger (animal companion)|badger]], [[wolf (animal companion)|wolf]], [[brown bear (animal companion)|brown bear]], [[boar (animal companion)|boar]], [[hawk]], [[panther (animal companion)|panther]], [[giant spider (animal companion)|giant spider]], [[dire wolf (animal companion)|dire wolf]], and [[dire rat (animal companion)|dire rat]].
'''Prerequisite''': [[Druid]] 1, [[Ranger]] 6
 
 
'''Specifics''': An [[animal companion]] may be [[summon]]ed 1x/day, until killed or unsummoned. The types of animal companions are: [[badger (animal companion)|badger]], [[wolf (animal companion)|wolf]], [[brown bear (animal companion)|brown bear]], [[boar (animal companion)|boar]], [[hawk]], [[panther (animal companion)|panther]], [[giant spider (animal companion)|giant spider]], [[dire wolf (animal companion)|dire wolf]], and [[dire rat (animal companion)|dire rat]].
 
 
'''Use''': Selected
 
   
 
==Notes==
 
==Notes==
*Multiclassing Ranger and Druid will not give the character two animal companions.
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* Multiclassing ranger and druid will not give the character two animal companions, nor will those levels [[stack]] when determining the level of the animal companion.
*Ranger and Druid levels do not [[stack]] for determining the level of the animal companion.
 
   
 
==Builder notes==
 
==Builder notes==
'''Item feat''': No, but it can be added with custom content.
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'''Item feat:''' No, but it can be added with custom content.
   
*You can disable or change ''animal companion'' summoning behaviour by editing the script ''nw_s2_animalcom''.
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*Animal companion summoning can be changed (or disabled) by editing the script ''nw_s2_animalcom''.
 
*The dialog used by the (default) animal companions is ''nw_g_animal''.
 
*You can edit the Animal companions dialogue by opening ''nw_g_animal''
 
   
 
==Custom content notes==
 
==Custom content notes==
'''Removable''': Yes, but only the GUI for summon them, the animal companion selection screen will allways appear.
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'''Removable:''' Yes, but only the interface for summoning them; the animal companion selection screen will always appear.
   
'''Reusable''': No, It's hardcoded to the Druid and Ranger class slots.
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'''Reusable:''' No, it is hardcoded to the druid and ranger class slots.
   
 
'''Script''': Hardcoded, ''nw_s2_animalcom'', [[spells.2da]], [[feat.2da]]
 
'''Script''': Hardcoded, ''nw_s2_animalcom'', [[spells.2da]], [[feat.2da]]
   
*This feat can be added to [[iprp_feats.2da]] to make it available as item feat. This feat is required to enable the summon animal companion [[GUI]], This feat only work for Rangers and Druids, so a item is really only usefull for a low level Ranger, Which will beable to summon a badger or whatever is defined in line 0 in [[hen_companion.2da]].
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*This feat can be added to [[iprp_feats.2da]] to make it available as an item feat. This feat is required to enable the summon animal companion [[radial menu]] option. This feat only works for rangers and druids, so an item is really only useful for a low level ranger, who will be able to summon a badger or whatever is defined in line 0 in [[hen_companion.2da]].
 
*This feat has nothing to do with the selection of an animal companion. That is hardcoded into the character generator and level-up process.
 
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*The animal companions available for selection when leveling are defined in [[hen_companion.2da]].
*This feat has nothing todo with the selection of Animal Companion, that is hardcoded into the Character Generator and levelup process. You can edit available animal companions in hen_companion.2da
 
   
[[Category:Feats]]
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[[Category:Druid class feats]]
[[Category:Class Feats]]
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[[Category:Ranger class feats]]
[[Category:Druid Class Feats]]
 
[[Category:Ranger Class Feats]]
 

Revision as of 19:51, 31 March 2009

Animal companion (feat)

Type of feat: class (given based on class levels)
Prerequisite: druid 1, ranger 6

Specifics: An animal companion may be summoned once per day, until killed or unsummoned.

Use: selected

The available animal companions are badger, wolf, brown bear, boar, hawk, panther, giant spider, dire wolf, and dire rat.

Notes

  • Multiclassing ranger and druid will not give the character two animal companions, nor will those levels stack when determining the level of the animal companion.

Builder notes

Item feat: No, but it can be added with custom content.

  • Animal companion summoning can be changed (or disabled) by editing the script nw_s2_animalcom.
  • The dialog used by the (default) animal companions is nw_g_animal.

Custom content notes

Removable: Yes, but only the interface for summoning them; the animal companion selection screen will always appear.

Reusable: No, it is hardcoded to the druid and ranger class slots.

Script: Hardcoded, nw_s2_animalcom, spells.2da, feat.2da

  • This feat can be added to iprp_feats.2da to make it available as an item feat. This feat is required to enable the summon animal companion radial menu option. This feat only works for rangers and druids, so an item is really only useful for a low level ranger, who will be able to summon a badger or whatever is defined in line 0 in hen_companion.2da.
  • This feat has nothing to do with the selection of an animal companion. That is hardcoded into the character generator and level-up process.
  • The animal companions available for selection when leveling are defined in hen_companion.2da.