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m (Converting to feat template) |
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+ | {{feat |
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− | [[Image:Ife_animal.gif|right|Animal Companion]] |
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+ | |type=class |
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− | '''Type of Feat''': [[Class]] |
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+ | |prereq=[[druid]] 1, [[ranger]] 6 |
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+ | |desc=An [[animal companion]] may be [[summon]]ed once per day, until killed or unsummoned. |
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+ | |use=selected |
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+ | |icon=Ife_animal.gif |
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+ | }} |
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⚫ | The available animal companions are [[badger (animal companion)|badger]], [[wolf (animal companion)|wolf]], [[brown bear (animal companion)|brown bear]], [[boar (animal companion)|boar]], [[hawk]], [[panther (animal companion)|panther]], [[giant spider (animal companion)|giant spider]], [[dire wolf (animal companion)|dire wolf]], and [[dire rat (animal companion)|dire rat]]. |
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− | '''Prerequisite''': [[Druid]] 1, [[Ranger]] 6 |
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− | |||
⚫ | |||
− | |||
− | '''Use''': Selected |
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==Notes== |
==Notes== |
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− | *Multiclassing |
+ | * Multiclassing ranger and druid will not give the character two animal companions, nor will those levels [[stack]] when determining the level of the animal companion. |
− | *Ranger and Druid levels do not [[stack]] for determining the level of the animal companion. |
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==Builder notes== |
==Builder notes== |
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− | '''Item feat''' |
+ | '''Item feat:''' No, but it can be added with custom content. |
− | * |
+ | *Animal companion summoning can be changed (or disabled) by editing the script ''nw_s2_animalcom''. |
⚫ | |||
− | |||
⚫ | |||
==Custom content notes== |
==Custom content notes== |
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− | '''Removable''' |
+ | '''Removable:''' Yes, but only the interface for summoning them; the animal companion selection screen will always appear. |
− | '''Reusable''' |
+ | '''Reusable:''' No, it is hardcoded to the druid and ranger class slots. |
'''Script''': Hardcoded, ''nw_s2_animalcom'', [[spells.2da]], [[feat.2da]] |
'''Script''': Hardcoded, ''nw_s2_animalcom'', [[spells.2da]], [[feat.2da]] |
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− | *This feat can be added to [[iprp_feats.2da]] to make it available as item feat. This feat is required to enable the summon animal companion [[ |
+ | *This feat can be added to [[iprp_feats.2da]] to make it available as an item feat. This feat is required to enable the summon animal companion [[radial menu]] option. This feat only works for rangers and druids, so an item is really only useful for a low level ranger, who will be able to summon a badger or whatever is defined in line 0 in [[hen_companion.2da]]. |
⚫ | |||
− | |||
+ | *The animal companions available for selection when leveling are defined in [[hen_companion.2da]]. |
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⚫ | |||
− | [[Category: |
+ | [[Category:Druid class feats]] |
− | [[Category: |
+ | [[Category:Ranger class feats]] |
− | [[Category:Druid Class Feats]] |
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− | [[Category:Ranger Class Feats]] |
Revision as of 19:51, 31 March 2009
Type of feat: class (given based on class levels)
Prerequisite: druid 1, ranger 6
Specifics: An animal companion may be summoned once per day, until killed or unsummoned.
Use: selected
The available animal companions are badger, wolf, brown bear, boar, hawk, panther, giant spider, dire wolf, and dire rat.
Notes
- Multiclassing ranger and druid will not give the character two animal companions, nor will those levels stack when determining the level of the animal companion.
Builder notes
Item feat: No, but it can be added with custom content.
- Animal companion summoning can be changed (or disabled) by editing the script nw_s2_animalcom.
- The dialog used by the (default) animal companions is nw_g_animal.
Custom content notes
Removable: Yes, but only the interface for summoning them; the animal companion selection screen will always appear.
Reusable: No, it is hardcoded to the druid and ranger class slots.
Script: Hardcoded, nw_s2_animalcom, spells.2da, feat.2da
- This feat can be added to iprp_feats.2da to make it available as an item feat. This feat is required to enable the summon animal companion radial menu option. This feat only works for rangers and druids, so an item is really only useful for a low level ranger, who will be able to summon a badger or whatever is defined in line 0 in hen_companion.2da.
- This feat has nothing to do with the selection of an animal companion. That is hardcoded into the character generator and level-up process.
- The animal companions available for selection when leveling are defined in hen_companion.2da.