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Arcane archer icon

Description: (PRESTIGE CLASS) Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement his combat prowess.

Hit dice: d8

Proficiencies: all simple and martial weapons, light and medium armor, and shields

Skill points: 4 + int modifier

Skills: craft armor, craft trap, craft weapon, heal, hide, listen, lore, move silently, ride, spot

Selectable class feats: ambidexterity, two-weapon fighting, weapon proficiency (exotic)

Primary saving throw(s): fortitude, reflex

Base attack bonus: +1/level

Arcane archer

Requirements

To qualify as an arcane archer, a character must fulfill all of the following criteria:

Base attack bonus: +6

Feats: weapon focus (longbow or shortbow), point blank shot

Race: elf or half-elf

Spellcasting: ability to cast arcane spells (bard, sorcerer, or wizard classes)


Level progression

Lvl BAB Saves Feats HP range   Arrow
enchantment
Imbued arrow
explosion damage
Fort Ref Will
1st +1 +2 +2 +0 enchant arrow 4-8 +1 -
2nd +2 +3 +3 +0 imbue arrow 8-16 +1 10d6
3rd +3 +3 +3 +1 12-24 +2 10d6
4th +4 +4 +4 +1 seeker arrow I 16-32 +2 10d6
5th +5 +4 +4 +1 20-40 +3 10d6
6th +6 +5 +5 +2 seeker arrow II   24-48 +3 10d6
7th +7 +5 +5 +2 28-56 +4 10d6
8th +8 +6 +6 +2 hail of arrows 32-64 +4 10d6
9th +9 +6 +6 +3 36-72 +5 10d6
10th   +10 +7 +7 +3 arrow of death 40-80 +5 10d6

Tip: becoming an arcane archer

Epic arcane archer

Epic arcane archer

The epic arcane archer is the living extension of her bow. Lesser beings can only gape in awe at the wonders she can achieve.

Hit die: d8

Skill points: 4 + int modifier

Bonus feats: The epic arcane archer gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.

Epic bonus feats: devastating critical (longbow, shortbow), epic prowess, epic reflexes, epic toughness, epic weapon focus (longbow, shortbow), great dexterity, improved combat casting, overwhelming critical (longbow, shortbow)


Epic arcane archer level progression

  Lvl   Feats HP range   Arrow
enchantment
Imbue arrow
explosion damage
 
11th 44-88 +6 10d6
12th 48-96 +6 11d6
13th 52-104 +7 11d6
14th bonus feat 56-112 +7 12d6
15th 60-120 +8 12d6
16th 64-128 +8 13d6
17th 68-136 +9 13d6
18th bonus feat 72-144 +9 14d6
19th 76-152 +10 14d6
20th 80-160 +10 15d6
21st 84-168 +11 15d6
22nd bonus feat 88-176 +11 16d6
23rd 92-184 +12 16d6
24th 96-192 +12 17d6
25th 100-200 +13 17d6
26th bonus feat 104-208 +13 18d6
27th 108-216 +14 18d6
28th 112-224 +14 19d6
29th 116-232 +15 19d6
30th bonus feat   120-240 +15 20d6

Special

Enchant arrow: For every two levels beyond 9th, the potency of the arrows fired by the arcane archer increases by +1.

Notes

  • Requires Shadows of Undrentide.
  • Some documentation states that the ability to cast level 1 spells is required to be an arcane archer, but that is incorrect. Only a single level of any arcane class is needed. For example, bards don't get level 1 spells until their second level, but only one bard level is needed to become an arcane archer. The same applies to wizards with 10 or less intelligence and to sorcerers with 10 or less charisma.
  • As the arcane archer can get a score of up to 52 for their dexterity. They should have no issue getting their armor class (AC) better than that of a warrior class. When combined with Mounted combat they can also get a huge boost to dodge AC seeing as just useing maxed ranks (43) and the +21 modifier an AA will get 11 to dodge AC even on the roll of a 1.
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