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Armor

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! Armor name !! Base AC !! Max dex AC !! Weight !! ASF !! ACP
 
! Armor name !! Base AC !! Max dex AC !! Weight !! ASF !! ACP
 
|-
 
|-
| [[Clothing]] || 0 || unlimited || 1 || 0% || 0
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| [[Clothing]] || 0 || unlimited || 1 || 0% || 0
 
|-
 
|-
!colspan=6| Light armor
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!colspan=6| Light armor
 
|-
 
|-
| [[Padded armor]] || 1 || 8 || 5 || 5% || 0
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| [[Padded armor]] || 1 || 8 || 5 || 5% || 0
 
|-
 
|-
| [[Leather armor]] || 2 || 6 || 10 || 10% || 0
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| [[Leather armor]] || 2 || 6 || 10 || 10% || 0
 
|-
 
|-
| [[Hide armor]] /<br />[[Studded leather armor]] || 3 || 4 || 15 || 20% || -1
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| [[Hide armor]] /<br />[[Studded leather armor]] || 3 || 4 || 15 || 20% || -1
 
|-
 
|-
!colspan=6| Medium armor
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!colspan=6| Medium armor
 
|-
 
|-
| [[Chain shirt]] /<br />[[Scale mail]] || 4 || 4 || 30 || 20% || -2
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| [[Chain shirt]] /<br />[[Scale mail]] || 4 || 4 || 30 || 20% || -2
 
|-
 
|-
| [[Breastplate]] /<br />[[Chainmail]] || 5 || 2 || 40 || 30% || -5
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| [[Breastplate]] /<br />[[Chainmail]] || 5 || 2 || 40 || 30% || -5
 
|-
 
|-
!colspan=6| Heavy armor
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!colspan=6| Heavy armor
 
|-
 
|-
| [[Banded mail]] /<br />[[Splint mail]] || 6 || 1 || 45 || 40% || -7
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| [[Banded mail]] /<br />[[Splint mail]] || 6 || 1 || 45 || 40% || -7
 
|-
 
|-
| [[Half plate]] || 7 || 1 || 50 || 40% || -7
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| [[Half plate]] || 7 || 1 || 50 || 40% || -7
 
|-
 
|-
| [[Full plate]] || 8 || 1 || 50 || 45% || -8
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| [[Full plate]] || 8 || 1 || 50 || 45% || -8
 
|}
 
|}
   
In [[Dungeons & Dragons]], there are more types of armor than base AC ratings, but this aspect of the game was changed for Neverwinter Nights. In Neverwinter Nights, all statistics for a piece of armor are determined by its base AC (which in turn is determined by the chest part, when designing armor in the [[Toolset]] or modifying its appearance with [[craft armor]]). This has led to some types of armor that have multiple names from the game's Dungeons & Dragons roots, but that are functionally identical in Neverwinter Nights.
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In [[Dungeons & Dragons|Dungeons &amp;amp; Dragons]], there are more types of armor than base AC ratings, but this aspect of the game was changed for Neverwinter Nights. In Neverwinter Nights, all statistics for a piece of armor are determined by its base AC (which in turn is determined by the chest part, when designing armor in the [[Toolset]] or modifying its appearance with [[craft armor]]). This has led to some types of armor that have multiple names from the game&apos;s Dungeons &amp; Dragons roots, but that are functionally identical in Neverwinter Nights.
   
 
''(The [[item palette]] lists armor in the [[armor blueprint category]].)''
 
''(The [[item palette]] lists armor in the [[armor blueprint category]].)''
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