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Outsider demon

With their flaming wings and skull-like countenance, balors are among the greatest and most feared of their kind.

Statistics Edit

Race: outsider
Alignment: chaotic evil
Armor class: 34
Hit points: 158
Attack bonus: +28/+23/+18/+13 / +28
Damage: 2d6+9 (greatsword +1; criticals 17-20/x2)

Hit dice (level): 20
Challenge rating: 18

Saves
  fortitude 17
reflex 13
will 17

Size: large

Abilities
  strength 26
dexterity 13
constitution 20
intelligence 20
wisdom 20
charisma 16
Spell resistance: 28
Damage immunity
  electrical 100%
Damage resistance
  acid 20/-
  cold 20/-
  fire 20/-
Damage reduction: 30/+3

Trained skills:(‡) concentration (24), hide (14), listen (33), move silently (14), search (25), spellcraft (26), spot (34)
Feats: cleave, darkvision, improved critical (greatsword), knockdown, weapon proficiency (creature), weapon proficiency (martial)

Blueprint:(‡) nw_s_balor

Special abilities Edit

A balor is immune to poison, and it is permanently hasted.

The weapon used by this creature is vorpal with a DC of 14. This creature can use several spell-like abilities with a caster level of 15. The abilities usable three times per day are destruction and fireball. The abilities usable once per day are fire storm, implosion, and meteor swarm.

When killed, a balor explodes, dealing 50 fire damage to all creatures (and doors) in a huge (6.67 meter radius) area. Spell resistance applies, but the details of the check match the last spell the balor cast, not this explosion. (If the balor died before casting any spell then the explosion cannot be resisted.) Victims are allowed a reflex saving throw (DC can range from 14 to 22 depending on the last spell) for half damage. (This is identified as a fireball spell in the OnSpellCastAt event.)

Notes Edit

  • This is the loyal balor summoned by gate.
  • This creature has scripting intended to check its master's protections every six seconds (and attack its master if they faded), but this check is scheduled to be done only before the creature has a master (scheduled OnSpawn instead of OnHeartbeat).
  • This creature has a creature weapon dealing 1d6+7 bludgeoning damage and inflicting fear on-hit, but this is never used as this creature cannot be disarmed.
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