Bandits are a bane of travelers, particularly those traveling alone and at night.
Statistics[]
Race: human
Size: medium
Alignment: chaotic neutral
Armor class: 13
Hit points: 12
Attack bonus: +4 (ranged), +3 (melee)
Damage: 1d8 (longbow)
Disarmed: 1d3+2 (unarmed strike)
Abilities | ||
---|---|---|
strength | 14 | |
dexterity | 15 | |
constitution | 12 | |
intelligence | 10 | |
wisdom | 13 | |
charisma | 8 |
Trained skills:(‡) animal empathy (3), discipline (6), lore (4), taunt (3)
Feats: armor proficiency (light), armor proficiency (medium), favored enemy (goblinoids), quick to master, shield proficiency, toughness, trackless step, weapon focus (longbow), weapon proficiency (martial), weapon proficiency (simple)
Blueprint:(‡) nw_bandit002
Special abilities[]
The arrows of the bandit archer inflict poison on-hit for 1d2 constitution damage DC 14.
Notes[]
See also: half-orc bandit, bandit, bandit chief, bandit cleric, bandit mage, bandit rogue