"Greater rage" redirects here. For the monster ability, see Rage (monster ability).
Barbarian rage

Type of feat: class (given based on class levels)
Prerequisite: barbarian

Specifics: The barbarian may rage, gaining a +4 morale bonus to strength and constitution and +2 to all will saving throws, in exchange for a -2 penalty to armor class. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter, extending into epic levels.
At 15th level, the rage ability becomes greater rage, giving the barbarian +6 to strength and constitution and +3 to will saves (the -2 penalty to armor class still applies).

Use: selected


  • The duration is the barbarian's constitution modifier (before the rage) plus 7 rounds, plus an extra 2 rounds for greater rage.
  • Ability bonuses are capped at +12, so a PC already gaining ability bonuses from items, spells or potions, might gain less than the full bonuses from rage/greater rage.
  • Barbarian rage is similar to, but not the same as, the rage ability of some creatures, such as badgers. (For example, creatures do not suffer an armor class penalty.)
  • The temporary constitution increase means that a character who is low on hit points at the end of the rage can drop into the negatives when the bonus expires.

See also: mighty rage, terrifying rage, thundering rage

Builder notes[]

Item feat: No, but it can be added with custom content.

  • This feat can be modified by editing the spell script.

Custom content notes[]

Removable: yes

Reusable: No, the GUI is hardcoded to the barbarian class.

Script: nw_s1_barbrage, spells.2da and feat.2da

  • This feat can be added to iprp_feats.2da to make it available as item feat.