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(Remove copyrighted script request)
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'''Reusable''': No, the GUI is hardcoded to the barbarian class.
 
'''Reusable''': No, the GUI is hardcoded to the barbarian class.
   
'''Script''': [[nw_s1_barbrage]], [[spells.2da]] and [[feat.2da]]
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'''Script''': ''nw_s1_barbrage'', [[spells.2da]] and [[feat.2da]]
   
 
*This feat can be added to [[iprp_feats.2da]] to make it available as item feat.
 
*This feat can be added to [[iprp_feats.2da]] to make it available as item feat.

Revision as of 22:37, April 1, 2008

Ife rage

Type of Feat: Class

Prerequisite: Barbarian

Specifics: The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to AC. The Barbarian may use this ability 1x/day at 1st level, +1/day at 4th level, and every 4 levels thereafter, extending into epic levels.

Use: Selected. At 15th level, the rage ability becomes Greater Rage, giving the Barbarian +6 to Strength and Constitution and +3 to Will saves (the -2 penalty to AC still applies).

Notes

  • The duration is the Constitution modifier + 3 rounds. The modifier includes the Rage bonus. For example, a Barbarian with a Con 14 would get +4 to Con 18, which is an ability modifier of 4, so the Rage would last 7 rounds.
  • Ability bonuses are capped at +12, so a PC already gaining bonuses from items, spells or potions, may not gain the full ability bonuses from Rage/Greater Rage.
  • Barbarian rage is similar to, but not the same as, the rage ability of badgers. (Badgers do not suffer an AC loss.)

Builder notes

Item feat: No, but it can be added with custom content.

  • This feat can be modified by editing the spell script.

Custom content notes

Removable: Yes

Reusable: No, the GUI is hardcoded to the barbarian class.

Script: nw_s1_barbrage, spells.2da and feat.2da

  • This feat can be added to iprp_feats.2da to make it available as item feat.
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