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|type=class |
|type=class |
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|prereq=[[barbarian]] |
|prereq=[[barbarian]] |
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− | |desc=The barbarian may '''rage''', gaining a +4 morale bonus to [[strength]] and [[constitution]] and +2 to all [[will]] [[saving throw]]s, in exchange for a -2 penalty to [[armor class]]. The barbarian may use this ability once per day at first [[class level|level]], +1 use per day at level 4, and every 4 levels thereafter, extending into [[epic]] levels.<br /> |
+ | |desc=The barbarian may '''rage''', gaining a +4 morale bonus to [[strength]] and [[constitution]] and +2 to all [[will]] [[saving throw]]s, in exchange for a -2 penalty to [[armor class]]. The barbarian may use this ability once per day at first [[class level|level]], +1 use per day at level 4, and every 4 levels thereafter, extending into [[epic class|epic]] levels.<br /> |
At 15th level, the rage ability becomes '''greater rage''', giving the barbarian +6 to strength and constitution and +3 to will saves (the -2 penalty to armor class still applies). |
At 15th level, the rage ability becomes '''greater rage''', giving the barbarian +6 to strength and constitution and +3 to will saves (the -2 penalty to armor class still applies). |
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|use=selected |
|use=selected |
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==Notes== |
==Notes== |
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*The duration is the barbarian's constitution [[modifier]] (before the rage) plus 7 [[round]]s, plus an extra 2 rounds for ''greater rage''. |
*The duration is the barbarian's constitution [[modifier]] (before the rage) plus 7 [[round]]s, plus an extra 2 rounds for ''greater rage''. |
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*Ability bonuses are [[ability cap|capped]] at +12, so a PC already gaining ability bonuses from items, spells or potions, might gain less than the full bonuses from ''rage''/''greater rage''. |
*Ability bonuses are [[ability cap|capped]] at +12, so a PC already gaining ability bonuses from items, spells or potions, might gain less than the full bonuses from ''rage''/''greater rage''. |
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+ | * The armor class penalty is a [[dodge bonus]], so (due to a bug) it is lost when [[flat-foot]]ed. |
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*Barbarian rage is similar to, but not the same as, the [[rage (monster ability)|rage ability]] of some creatures, such as [[badger]]s. (For example, creatures do not suffer an armor class penalty.) |
*Barbarian rage is similar to, but not the same as, the [[rage (monster ability)|rage ability]] of some creatures, such as [[badger]]s. (For example, creatures do not suffer an armor class penalty.) |
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− | * The temporary |
+ | * The temporary constitution increase means that a character who is low on [[hit point]]s at the end of the rage can drop into the negatives when the bonus expires. |
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+ | '''See also:''' [[mighty rage]], [[terrifying rage]], [[thundering rage]] |
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==Builder notes== |
==Builder notes== |
Latest revision as of 04:30, 29 February 2024
- "Greater rage" redirects here. For the monster ability, see Rage (monster ability).
Type of feat: class (given based on class levels)
Prerequisite: barbarian
Specifics: The barbarian may rage, gaining a +4 morale bonus to strength and constitution and +2 to all will saving throws, in exchange for a -2 penalty to armor class. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter, extending into epic levels.
At 15th level, the rage ability becomes greater rage, giving the barbarian +6 to strength and constitution and +3 to will saves (the -2 penalty to armor class still applies).
Use: selected
Notes[]
- The duration is the barbarian's constitution modifier (before the rage) plus 7 rounds, plus an extra 2 rounds for greater rage.
- Ability bonuses are capped at +12, so a PC already gaining ability bonuses from items, spells or potions, might gain less than the full bonuses from rage/greater rage.
- The armor class penalty is a dodge bonus, so (due to a bug) it is lost when flat-footed.
- Barbarian rage is similar to, but not the same as, the rage ability of some creatures, such as badgers. (For example, creatures do not suffer an armor class penalty.)
- The temporary constitution increase means that a character who is low on hit points at the end of the rage can drop into the negatives when the bonus expires.
See also: mighty rage, terrifying rage, thundering rage
Builder notes[]
Item feat: No, but it can be added with custom content.
- This feat can be modified by editing the spell script.
Custom content notes[]
Removable: yes
Reusable: No, the GUI is hardcoded to the barbarian class.
Script: nw_s1_barbrage, spells.2da and feat.2da
- This feat can be added to iprp_feats.2da to make it available as item feat.