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(AC is dodge according to the script)
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|type=class
 
|type=class
 
|prereq=[[barbarian]]
 
|prereq=[[barbarian]]
|desc=The barbarian may '''rage''', gaining a +4 morale bonus to [[strength]] and [[constitution]] and +2 to all [[will]] [[saving throw]]s, in exchange for a -2 penalty to [[armor class]]. The barbarian may use this ability once per day at first [[class level|level]], +1 use per day at level 4, and every 4 levels thereafter, extending into [[epic]] levels.<br />
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|desc=The barbarian may '''rage''', gaining a +4 morale bonus to [[strength]] and [[constitution]] and +2 to all [[will]] [[saving throw]]s, in exchange for a -2 penalty to [[armor class]]. The barbarian may use this ability once per day at first [[class level|level]], +1 use per day at level 4, and every 4 levels thereafter, extending into [[epic class|epic]] levels.<br />
 
At 15th level, the rage ability becomes '''greater rage''', giving the barbarian +6 to strength and constitution and +3 to will saves (the -2 penalty to armor class still applies).
 
At 15th level, the rage ability becomes '''greater rage''', giving the barbarian +6 to strength and constitution and +3 to will saves (the -2 penalty to armor class still applies).
 
|use=selected
 
|use=selected
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==Notes==
 
==Notes==
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*The duration is the barbarian's constitution [[modifier]] (before the rage) plus 7 [[round]]s, plus an extra 2 rounds for ''greater rage''.
 
*The duration is the barbarian's constitution [[modifier]] (before the rage) plus 7 [[round]]s, plus an extra 2 rounds for ''greater rage''.
 
*Ability bonuses are [[ability cap|capped]] at +12, so a PC already gaining ability bonuses from items, spells or potions, might gain less than the full bonuses from ''rage''/''greater rage''.
 
*Ability bonuses are [[ability cap|capped]] at +12, so a PC already gaining ability bonuses from items, spells or potions, might gain less than the full bonuses from ''rage''/''greater rage''.
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* The armor class penalty is a [[dodge bonus]], so (due to a bug) it is lost when [[flat-foot]]ed.
 
*Barbarian rage is similar to, but not the same as, the [[rage (monster ability)|rage ability]] of some creatures, such as [[badger]]s. (For example, creatures do not suffer an armor class penalty.)
 
*Barbarian rage is similar to, but not the same as, the [[rage (monster ability)|rage ability]] of some creatures, such as [[badger]]s. (For example, creatures do not suffer an armor class penalty.)
* The temporary CON increase means that a character who is low on HP at the end of the Rage can drop into the negatives when the CON bonus expires.
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* The temporary constitution increase means that a character who is low on [[hit point]]s at the end of the rage can drop into the negatives when the bonus expires.
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'''See also:''' [[mighty rage]], [[terrifying rage]], [[thundering rage]]
   
 
==Builder notes==
 
==Builder notes==

Latest revision as of 04:30, 29 February 2024

"Greater rage" redirects here. For the monster ability, see Rage (monster ability).
Barbarian rage

Type of feat: class (given based on class levels)
Prerequisite: barbarian

Specifics: The barbarian may rage, gaining a +4 morale bonus to strength and constitution and +2 to all will saving throws, in exchange for a -2 penalty to armor class. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter, extending into epic levels.
At 15th level, the rage ability becomes greater rage, giving the barbarian +6 to strength and constitution and +3 to will saves (the -2 penalty to armor class still applies).

Use: selected

Notes[]

  • The duration is the barbarian's constitution modifier (before the rage) plus 7 rounds, plus an extra 2 rounds for greater rage.
  • Ability bonuses are capped at +12, so a PC already gaining ability bonuses from items, spells or potions, might gain less than the full bonuses from rage/greater rage.
  • The armor class penalty is a dodge bonus, so (due to a bug) it is lost when flat-footed.
  • Barbarian rage is similar to, but not the same as, the rage ability of some creatures, such as badgers. (For example, creatures do not suffer an armor class penalty.)
  • The temporary constitution increase means that a character who is low on hit points at the end of the rage can drop into the negatives when the bonus expires.

See also: mighty rage, terrifying rage, thundering rage

Builder notes[]

Item feat: No, but it can be added with custom content.

  • This feat can be modified by editing the spell script.

Custom content notes[]

Removable: yes

Reusable: No, the GUI is hardcoded to the barbarian class.

Script: nw_s1_barbrage, spells.2da and feat.2da

  • This feat can be added to iprp_feats.2da to make it available as item feat.