"Greater rage" redirects here. For the monster ability, see Rage (monster ability).
Ife rage

Type of Feat: Class

Prerequisite: Barbarian

Specifics: The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to AC. The Barbarian may use this ability 1x/day at 1st level, +1/day at 4th level, and every 4 levels thereafter, extending into epic levels.

Use: Selected. At 15th level, the rage ability becomes Greater Rage, giving the Barbarian +6 to Strength and Constitution and +3 to Will saves (the -2 penalty to AC still applies).


  • The duration is claimed to be the modified (after rage) constitution modifier + 3 rounds. However the actual script is providing a bonus of current constitution modifier + rage constitution bonus + 3 rounds. For example, a level 2 barbarian with a con 14 (+2 modifier) rages for +4 to con, which results in 2 + 4 + 3 = 9, so the rage would last 9 rounds.
  • Ability bonuses are capped at +12, so a PC already gaining bonuses from items, spells or potions, may not gain the full ability bonuses from rage/greater rage.
  • Barbarian rage is similar to, but not the same as, the rage ability of some creatures, such as badgers. (For example, creatures do not suffer an AC loss.)

Builder notes

Item feat: No, but it can be added with custom content.

  • This feat can be modified by editing the spell script.

Custom content notes

Removable: Yes

Reusable: No, the GUI is hardcoded to the barbarian class.

Script: nw_s1_barbrage, spells.2da and feat.2da

  • This feat can be added to iprp_feats.2da to make it available as item feat.
Community content is available under CC-BY-SA unless otherwise noted.