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Animal bat

The bat familiar, or "night hunter", is a magical creature capable of special attacks that can terrify the most stalwart of enemies. These winged, nocturnal rodents are quick, stealthy and very good at finding that which is hidden. They also seem to paralyze some with fear.

Statistics Edit

Race: animal
Alignment: true neutral
Armor class: 14 (including the size modifier)
Hit points: 4 to 150
Attack bonus: +4 to +34/+29/+24
Damage:
at level 1: 1d2 - 4 slashing damage + 2 sonic damage
at level 40: 1d6 + 1 slashing damage + 5 sonic damage

Hit dice (level): 1 to 40
Challenge rating: 1 to 25

Saves
  fortitude 1 to 21
reflex 4 to 24
will 2 to 18

Size: tiny

Abilities
  strength 3
dexterity 15
constitution 8
intelligence 3
wisdom 14
charisma 4 to 5

Trained skills:(‡) hide, listen, move silently, search, spot (No skills improve after level 30.)
Feats: weapon proficiency (creature), weapon finesse (Weapon finesse is missing at level 4.)

Blueprint:(‡) nw_fm_bat01 to nw_fm_bat40

Special abilities Edit

All bat familiars are immune to mind-affecting spells. They also have damage reduction and spell resistance dependent on the master's level. Furthermore, a bat familiar can make use of fear gaze and fear howl attacks. In addition, the bat's natural weapon (its bite) eventually gains an enhancement bonus, improving its attacks and allowing it to better pierce the damage reduction of enemies. At master level 35, the base damage of the bat's attack improves from d2 to d4, and at 40 it becomes d6. At level 20, the sonic damage from the bite increases from 2 to 5.

Master
level
Bite
enhancement
bonus
Damage
reduction
Spell
resistance
Fear gaze Fear howl
1   5/+1 10 1x/day  
5   10/+1 12 2x/day  
10   10/+1 14 2x/day 1x/day
15 +2 10/+1 16 2x/day 2x/day
20 +3 10/+2 18 2x/day 2x/day
25 +4 10/+3 18 3x/day 3x/day
30 +5 10/+4 18 4x/day 4x/day
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