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(→‎Notes: More direct comparison of paralyze vs. immobilze (and directly indicate that "held" normally means "paralyze"))
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{{spell
'''Caster Level''': [[Wizard]] / [[Sorcerer]] 9
 
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|icon=is_x1bigby5.gif
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|magelevel=9
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|innatelevel=9
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|school=[[evocation]]
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|components=VS
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|range=l
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|area=single
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|save=none
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|spellresistance=yes
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|duration=1 [[round]] / level
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|line=Bigby's hands
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|line5=Bigby's interposing hand
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|line6=Bigby's forceful hand
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|line7=Bigby's grasping hand
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|line8=Bigby's clenched fist
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|line9=Bigby's crushing hand
 
|desc=A giant hand appears and attacks the target. If it hits and
 
succeeds in a grapple check, the target is held fast for the duration of the
 
spell and suffers 2[[d6]]+12 points of [[bludgeoning damage]] each round.}}
   
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== Notes ==
'''Innate Level''': 9
 
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*Added in the [[expansion pack]]s.
 
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*The grapple check starts with a modified attack roll:
'''School''': [[Evocation]]
 
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d20 + caster's [[ability modifier]] + caster level + 12 - 1.
 
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:If this roll meets or exceeds the target's [[armor class]], then an actual grapple is attempted:
'''Component(s)''': V, S
 
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''caster:'' d20 + ability modifier + caster level + 12 + 4 vs.
 
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''target:'' d20 + [[strength]] modifier + [[base attack bonus|BAB]] + [[size modifier]].
'''Range''': Long
 
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:A tie means a successful grapple.
 
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* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other casters use [[charisma]].
'''Save''': [[Fortitude]]
 
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* The "held" effect is normally [[paralysis]], but a target that is immune to either paralysis or [[mind-affecting]] spells will be [[immobilize]]d instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
 
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** While ''[[remove paralysis]]'', ''[[freedom of movement]]'', and ''[[restoration]]'' will remove paralysis, none of these are effective against immobilization. (Removing the paralysis also removes the hand and associated damage.)
'''Spell Resistance''': Yes
 
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** While [[dispel]]ling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.
 
'''Area of Effect/Target''': Single
 
 
'''Duration''': 1 [[Round]] / Level
 
 
'''Description''': A giant hand appears and attacks the target. If it hits and
 
succeeds in a grapple check, the target is held fast for the duration of the
 
spell and suffers 2d6+12 points of damage each round.
 
   
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==Custom content notes==
[[category:Sorcerer/Wizard Spells]]
 
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*''Script:'' <code>x0_s0_bigby5</code>
[[category:Spells]]
 

Revision as of 00:59, 23 December 2019

Bigby's crushing hand

Spell level: sorcerer/wizard 9

Innate level: 9
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes

Description: A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of bludgeoning damage each round.

Notes

  • Added in the expansion packs.
  • The grapple check starts with a modified attack roll:
d20 + caster's ability modifier + caster level + 12 - 1.
If this roll meets or exceeds the target's armor class, then an actual grapple is attempted:
caster: d20 + ability modifier + caster level + 12 + 4 vs.
target: d20 + strength modifier + BAB + size modifier.
A tie means a successful grapple.
  • For these checks, casters with wizard levels use their intelligence modifier, and all other casters use charisma.
  • The "held" effect is normally paralysis, but a target that is immune to either paralysis or mind-affecting spells will be immobilized instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
    • While remove paralysis, freedom of movement, and restoration will remove paralysis, none of these are effective against immobilization. (Removing the paralysis also removes the hand and associated damage.)
    • While dispelling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.

Custom content notes

  • Script: x0_s0_bigby5