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(→Notes: More direct comparison of paralyze vs. immobilze (and directly indicate that "held" normally means "paralyze")) |
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+ | {{spell |
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− | [[Image:Is x1bigby5.gif|right|Bigby's Crushing Hand]] |
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+ | |icon=is_x1bigby5.gif |
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− | |||
+ | |magelevel=9 |
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− | '''Caster Level''': [[Wizard (class) | Wizard]] / [[Sorcerer]] 9 |
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+ | |innatelevel=9 |
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− | |||
+ | |school=[[evocation]] |
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− | '''Innate Level''': 9 |
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+ | |components=VS |
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− | |||
+ | |range=l |
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− | '''School''': [[Evocation]] |
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+ | |area=single |
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− | |||
+ | |save=none |
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− | '''Component(s)''': V, S |
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+ | |spellresistance=yes |
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− | |||
+ | |duration=1 [[round]] / level |
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− | '''Range''': Long |
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+ | |line=Bigby's hands |
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− | |||
+ | |line5=Bigby's interposing hand |
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− | '''Save''': None |
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+ | |line6=Bigby's forceful hand |
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− | |||
+ | |line7=Bigby's grasping hand |
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− | '''Spell Resistance''': Yes |
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+ | |line8=Bigby's clenched fist |
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− | |||
+ | |line9=Bigby's crushing hand |
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− | '''Area of Effect/Target''': Single |
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⚫ | |||
− | |||
− | '''Duration''': 1 [[Round]] / Level |
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succeeds in a grapple check, the target is held fast for the duration of the |
succeeds in a grapple check, the target is held fast for the duration of the |
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− | spell and suffers |
+ | spell and suffers 2[[d6]]+12 points of [[bludgeoning damage]] each round.}} |
− | ==Notes== |
+ | == Notes == |
*Added in the [[expansion pack]]s. |
*Added in the [[expansion pack]]s. |
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*The grapple check starts with a modified attack roll: |
*The grapple check starts with a modified attack roll: |
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''target:'' d20 + [[strength]] modifier + [[base attack bonus|BAB]] + [[size modifier]]. |
''target:'' d20 + [[strength]] modifier + [[base attack bonus|BAB]] + [[size modifier]]. |
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:A tie means a successful grapple. |
:A tie means a successful grapple. |
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+ | * For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other casters use [[charisma]]. |
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− | *This spell may be removed by casting [[clarity]], [[freedom of movement]], [[remove paralysis]], [[restoration]], [[greater restoration]] or any [[dispel]] spell; or by hitting the affected player with a [[holy avenger]]. |
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− | * |
+ | * The "held" effect is normally [[paralysis]], but a target that is immune to either paralysis or [[mind-affecting]] spells will be [[immobilize]]d instead. This allows the target to perform actions while held stationary and changes the options for removing this spell. |
+ | ** While ''[[remove paralysis]]'', ''[[freedom of movement]]'', and ''[[restoration]]'' will remove paralysis, none of these are effective against immobilization. (Removing the paralysis also removes the hand and associated damage.) |
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− | *The spell does [[bludgeoning damage]]. |
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+ | ** While [[dispel]]ling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization. |
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==Custom content notes== |
==Custom content notes== |
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⚫ | |||
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− | [[category:Spells]] |
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− | [[category:Sorcerer/Wizard Spells]] |
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− | [[category:Arcane Spells level 9]] |
Revision as of 00:59, 23 December 2019
Bigby's hands |
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5: Bigby's interposing hand 6: Bigby's forceful hand 7: Bigby's grasping hand 8: Bigby's clenched fist 9: Bigby's crushing hand |
Spell level: sorcerer/wizard 9
Innate level: 9
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes
Description: A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of bludgeoning damage each round.
Notes
- Added in the expansion packs.
- The grapple check starts with a modified attack roll:
d20 + caster's ability modifier + caster level + 12 - 1.
- If this roll meets or exceeds the target's armor class, then an actual grapple is attempted:
caster: d20 + ability modifier + caster level + 12 + 4 vs. target: d20 + strength modifier + BAB + size modifier.
- A tie means a successful grapple.
- For these checks, casters with wizard levels use their intelligence modifier, and all other casters use charisma.
- The "held" effect is normally paralysis, but a target that is immune to either paralysis or mind-affecting spells will be immobilized instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
- While remove paralysis, freedom of movement, and restoration will remove paralysis, none of these are effective against immobilization. (Removing the paralysis also removes the hand and associated damage.)
- While dispelling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.
Custom content notes
- Script:
x0_s0_bigby5