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(→‎Notes: More direct comparison of paralyze vs. immobilze (and directly indicate that "held" normally means "paralyze"))
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:A tie means a successful grapple.
 
:A tie means a successful grapple.
 
* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other casters use [[charisma]].
 
* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other casters use [[charisma]].
* If the target is immune to either paralysis or [[mind-affecting]] spells, the target will be [[immobilize]]d instead of paralyzed. This allows the target to perform actions while held stationary, but makes it harder to remove this spell.
+
* The "held" effect is normally [[paralysis]], but a target that is immune to either paralysis or [[mind-affecting]] spells will be [[immobilize]]d instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
* Paralysis (hence also the "normal" version of this spell) can be removed with ''[[remove paralysis]]'', ''[[freedom of movement]]'', or ''[[restoration]]''. (There are no special ways to remove immobilization, though.) Removing the paralysis also removes the hand and associated damage.
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** While ''[[remove paralysis]]'', ''[[freedom of movement]]'', and ''[[restoration]]'' will remove paralysis, none of these are effective against immobilization. (Removing the paralysis also removes the hand and associated damage.)
  +
** While [[dispel]]ling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.
* The immobilization, <u>IF</u> immune to mind-affecting spells or paralysis, can be removed with [[dispel]] in NWN: EE.
 
   
 
==Custom content notes==
 
==Custom content notes==

Revision as of 00:59, 23 December 2019

Bigby's crushing hand

Spell level: sorcerer/wizard 9

Innate level: 9
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes

Description: A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of bludgeoning damage each round.

Notes

  • Added in the expansion packs.
  • The grapple check starts with a modified attack roll:
d20 + caster's ability modifier + caster level + 12 - 1.
If this roll meets or exceeds the target's armor class, then an actual grapple is attempted:
caster: d20 + ability modifier + caster level + 12 + 4 vs.
target: d20 + strength modifier + BAB + size modifier.
A tie means a successful grapple.
  • For these checks, casters with wizard levels use their intelligence modifier, and all other casters use charisma.
  • The "held" effect is normally paralysis, but a target that is immune to either paralysis or mind-affecting spells will be immobilized instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
    • While remove paralysis, freedom of movement, and restoration will remove paralysis, none of these are effective against immobilization. (Removing the paralysis also removes the hand and associated damage.)
    • While dispelling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.

Custom content notes

  • Script: x0_s0_bigby5