(→Notes) Tag: Visual edit |
(→Notes: More direct comparison of paralyze vs. immobilze (and directly indicate that "held" normally means "paralyze")) |
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:A tie means a successful grapple. |
:A tie means a successful grapple. |
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* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other casters use [[charisma]]. |
* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other casters use [[charisma]]. |
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− | * |
+ | * The "held" effect is normally [[paralysis]], but a target that is immune to either paralysis or [[mind-affecting]] spells will be [[immobilize]]d instead. This allows the target to perform actions while held stationary and changes the options for removing this spell. |
− | * |
+ | ** While ''[[remove paralysis]]'', ''[[freedom of movement]]'', and ''[[restoration]]'' will remove paralysis, none of these are effective against immobilization. (Removing the paralysis also removes the hand and associated damage.) |
+ | ** While [[dispel]]ling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization. |
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− | * The immobilization, <u>IF</u> immune to mind-affecting spells or paralysis, can be removed with [[dispel]] in NWN: EE. |
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==Custom content notes== |
==Custom content notes== |
Revision as of 00:59, 23 December 2019
Bigby's hands |
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5: Bigby's interposing hand 6: Bigby's forceful hand 7: Bigby's grasping hand 8: Bigby's clenched fist 9: Bigby's crushing hand |
Spell level: sorcerer/wizard 9
Innate level: 9
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes
Description: A giant hand appears and attacks the target. If it hits and succeeds in a grapple check, the target is held fast for the duration of the spell and suffers 2d6+12 points of bludgeoning damage each round.
Notes
- Added in the expansion packs.
- The grapple check starts with a modified attack roll:
d20 + caster's ability modifier + caster level + 12 - 1.
- If this roll meets or exceeds the target's armor class, then an actual grapple is attempted:
caster: d20 + ability modifier + caster level + 12 + 4 vs. target: d20 + strength modifier + BAB + size modifier.
- A tie means a successful grapple.
- For these checks, casters with wizard levels use their intelligence modifier, and all other casters use charisma.
- The "held" effect is normally paralysis, but a target that is immune to either paralysis or mind-affecting spells will be immobilized instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
- While remove paralysis, freedom of movement, and restoration will remove paralysis, none of these are effective against immobilization. (Removing the paralysis also removes the hand and associated damage.)
- While dispelling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.
Custom content notes
- Script:
x0_s0_bigby5