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1d20 + caster level + (casting ability modifier + 10) + 4 vs.
 
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
 
1d20 + target's [[BAB]] + target's [[strength]] modifier + target's grapple [[size modifier]].
 
1d20 + target's [[BAB]] + target's [[strength]] modifier + target's grapple [[size modifier]].
* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other casters use [[charisma]].
+
* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other characters use [[charisma]].
 
* If the target is immune to either paralysis or [[mind-affecting]] spells, the target will be [[immobilize]]d instead of paralyzed. This allows the target to perform actions while held stationary, but makes it harder to remove this spell.
 
* If the target is immune to either paralysis or [[mind-affecting]] spells, the target will be [[immobilize]]d instead of paralyzed. This allows the target to perform actions while held stationary, but makes it harder to remove this spell.
 
* Paralysis (hence also the "normal" version of this spell) can be removed with ''[[remove paralysis]]'', ''[[freedom of movement]]'', or ''[[restoration]]''. (There are no special ways to remove immobilization, though.)
 
* Paralysis (hence also the "normal" version of this spell) can be removed with ''[[remove paralysis]]'', ''[[freedom of movement]]'', or ''[[restoration]]''. (There are no special ways to remove immobilization, though.)

Revision as of 23:27, 11 October 2017

Bigby's grasping hand

Spell level: sorcerer/wizard 7

Innate level: 7
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes

Description: A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be held for the duration of the spell.

Notes

  • Added in the expansion packs.
  • To hit the target, the hand makes a specialized attack roll:
1d20 + caster level + (casting ability modifier + 10) - 1 vs.
target's armor class
  • To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
1d20 + target's BAB + target's strength modifier + target's grapple size modifier.
  • For these checks, casters with wizard levels use their intelligence modifier, and all other characters use charisma.
  • If the target is immune to either paralysis or mind-affecting spells, the target will be immobilized instead of paralyzed. This allows the target to perform actions while held stationary, but makes it harder to remove this spell.
  • Paralysis (hence also the "normal" version of this spell) can be removed with remove paralysis, freedom of movement, or restoration. (There are no special ways to remove immobilization, though.)

Custom content notes

  • script: x0_s0_bigby3