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* If the target is immune to either paralysis or [[mind-affecting]] spells, the target will be [[immobilize]]d instead of paralyzed. This allows the target to perform actions while held stationary, but provides fewer options for removing this spell.
 
* If the target is immune to either paralysis or [[mind-affecting]] spells, the target will be [[immobilize]]d instead of paralyzed. This allows the target to perform actions while held stationary, but provides fewer options for removing this spell.
 
** The "normal" version of this spell can be removed with ''[[remove paralysis]]'', ''[[freedom of movement]]'', or ''[[restoration]]'', but there are no special ways to remove the immobilization version.
 
** The "normal" version of this spell can be removed with ''[[remove paralysis]]'', ''[[freedom of movement]]'', or ''[[restoration]]'', but there are no special ways to remove the immobilization version.
  +
** The immobilization, if immune to mind-affecting spells or paralysis, can be removed with dispel.
   
 
== Custom content notes ==
 
== Custom content notes ==

Revision as of 05:00, 18 December 2019

Bigby's grasping hand

Spell level: sorcerer/wizard 7

Innate level: 7
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes

Description: A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be held for the duration of the spell.

Notes

  • Added in the expansion packs.
  • To hit the target, the hand makes a specialized attack roll:
1d20 + caster level + (casting ability modifier + 10) - 1 vs.
target's armor class
  • To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
1d20 + target's BAB + target's strength modifier + target's grapple size modifier.
  • For these checks, casters with wizard levels use their intelligence modifier, and all other characters use charisma.
  • If the target is immune to either paralysis or mind-affecting spells, the target will be immobilized instead of paralyzed. This allows the target to perform actions while held stationary, but provides fewer options for removing this spell.
    • The "normal" version of this spell can be removed with remove paralysis, freedom of movement, or restoration, but there are no special ways to remove the immobilization version.
    • The immobilization, if immune to mind-affecting spells or paralysis, can be removed with dispel.

Custom content notes

  • script: x0_s0_bigby3