(→Notes: Clearer? At least there are fewer parentheticals) |
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* If the target is immune to either paralysis or [[mind-affecting]] spells, the target will be [[immobilize]]d instead of paralyzed. This allows the target to perform actions while held stationary, but provides fewer options for removing this spell. |
* If the target is immune to either paralysis or [[mind-affecting]] spells, the target will be [[immobilize]]d instead of paralyzed. This allows the target to perform actions while held stationary, but provides fewer options for removing this spell. |
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** The "normal" version of this spell can be removed with ''[[remove paralysis]]'', ''[[freedom of movement]]'', or ''[[restoration]]'', but there are no special ways to remove the immobilization version. |
** The "normal" version of this spell can be removed with ''[[remove paralysis]]'', ''[[freedom of movement]]'', or ''[[restoration]]'', but there are no special ways to remove the immobilization version. |
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+ | ** The immobilization, if immune to mind-affecting spells or paralysis, can be removed with dispel. |
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== Custom content notes == |
== Custom content notes == |
Revision as of 05:00, 18 December 2019
Bigby's hands |
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5: Bigby's interposing hand 6: Bigby's forceful hand 7: Bigby's grasping hand 8: Bigby's clenched fist 9: Bigby's crushing hand |
Spell level: sorcerer/wizard 7
Innate level: 7
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes
Description: A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be held for the duration of the spell.
Notes
- Added in the expansion packs.
- To hit the target, the hand makes a specialized attack roll:
1d20 + caster level + (casting ability modifier + 10) - 1 vs. target's armor class
- To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
1d20 + caster level + (casting ability modifier + 10) + 4 vs. 1d20 + target's BAB + target's strength modifier + target's grapple size modifier.
- For these checks, casters with wizard levels use their intelligence modifier, and all other characters use charisma.
- If the target is immune to either paralysis or mind-affecting spells, the target will be immobilized instead of paralyzed. This allows the target to perform actions while held stationary, but provides fewer options for removing this spell.
- The "normal" version of this spell can be removed with remove paralysis, freedom of movement, or restoration, but there are no special ways to remove the immobilization version.
- The immobilization, if immune to mind-affecting spells or paralysis, can be removed with dispel.
Custom content notes
- script:
x0_s0_bigby3