(→Notes) |
(More direct comparison of paralyze vs. immobilze) |
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+ | {{spell |
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− | [[Image:Is x1bigby3.gif|right|Bigby's Grasping Hand]] |
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+ | |icon=is_x1bigby3.gif |
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+ | |magelevel=7 |
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+ | |innatelevel=7 |
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+ | |school=[[evocation]] |
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+ | |components=VS |
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+ | |range=l |
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+ | |area=single |
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+ | |save=none |
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+ | |spellresistance=yes |
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+ | |duration=1 [[round]] / level |
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+ | |line=Bigby's hands |
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+ | |line5=Bigby's interposing hand |
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+ | |line6=Bigby's forceful hand |
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+ | |line7=Bigby's grasping hand |
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+ | |line8=Bigby's clenched fist |
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+ | |line9=Bigby's crushing hand |
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− | '''Caster Level''': [[Wizard (class) | Wizard]] / [[Sorcerer]] 7 |
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− | '''Innate Level''': 7 |
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− | '''School''': [[Evocation]] |
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− | |||
− | '''Component(s)''': V, S |
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− | |||
− | '''Range''': Long |
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− | |||
− | '''Save''': None |
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− | '''Spell Resistance''': Yes |
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− | |||
− | '''Area of Effect/Target''': Single |
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− | |||
− | '''Duration''': 1 [[Round]] / Level |
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*To hit the target, the hand makes a specialized attack roll: |
*To hit the target, the hand makes a specialized attack roll: |
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− | 1d20 + [[caster level]] + (casting [[ability |
+ | 1d20 + [[caster level]] + (casting [[ability modifier]] + 10) - 1 vs. |
[[target]]'s [[armor class]] |
[[target]]'s [[armor class]] |
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*To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful: |
*To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful: |
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1d20 + caster level + (casting ability modifier + 10) + 4 vs. |
1d20 + caster level + (casting ability modifier + 10) + 4 vs. |
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1d20 + target's [[BAB]] + target's [[strength]] modifier + target's grapple [[size modifier]]. |
1d20 + target's [[BAB]] + target's [[strength]] modifier + target's grapple [[size modifier]]. |
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+ | * For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other characters use [[charisma]]. |
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− | *This spell may be removed by casting [[clarity]], [[Freedom of Movement|freedom of movement]], [[Remove Paralysis|remove paralysis]], [[restoration]], [[Greater Restoration|greater restoration]] or any [[dispel]] spell -- or hitting the affected player with a [[Holy Sword|holy sword]]. |
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− | * |
+ | * The "held" effect is normally [[paralysis]], but a target that is immune to either paralysis or [[mind-affecting]] spells will be [[immobilize]]d instead. This allows the target to perform actions while held stationary and changes the options for removing this spell. |
+ | ** While ''[[remove paralysis]]'', ''[[freedom of movement]]'', and ''[[restoration]]'' will remove paralysis, none of these are effective against immobilization. |
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+ | ** While [[dispel]]ling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization. |
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+ | == Custom content notes == |
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− | [[category:Sorcerer/Wizard Spells]] |
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+ | *''script:'' <code>x0_s0_bigby3</code> |
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− | [[category:Spells]] |
Latest revision as of 00:59, 23 December 2019
Bigby's hands |
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5: Bigby's interposing hand 6: Bigby's forceful hand 7: Bigby's grasping hand 8: Bigby's clenched fist 9: Bigby's crushing hand |
Spell level: sorcerer/wizard 7
Innate level: 7
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes
Description: A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be held for the duration of the spell.
Notes[]
- Added in the expansion packs.
- To hit the target, the hand makes a specialized attack roll:
1d20 + caster level + (casting ability modifier + 10) - 1 vs. target's armor class
- To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
1d20 + caster level + (casting ability modifier + 10) + 4 vs. 1d20 + target's BAB + target's strength modifier + target's grapple size modifier.
- For these checks, casters with wizard levels use their intelligence modifier, and all other characters use charisma.
- The "held" effect is normally paralysis, but a target that is immune to either paralysis or mind-affecting spells will be immobilized instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
- While remove paralysis, freedom of movement, and restoration will remove paralysis, none of these are effective against immobilization.
- While dispelling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.
Custom content notes[]
- script:
x0_s0_bigby3