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(More direct comparison of paralyze vs. immobilze)
 
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{{spell
[[Image:Is x1bigby3.gif|right|Bigby's Grasping Hand]]
 
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|icon=is_x1bigby3.gif
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|magelevel=7
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|innatelevel=7
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|school=[[evocation]]
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|components=VS
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|range=l
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|area=single
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|save=none
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|spellresistance=yes
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|duration=1 [[round]] / level
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|line=Bigby's hands
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|line5=Bigby's interposing hand
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|line6=Bigby's forceful hand
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|line7=Bigby's grasping hand
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|line8=Bigby's clenched fist
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|line9=Bigby's crushing hand
 
|desc=A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be held for the duration of the [[spell]].}}
   
 
== Notes ==
'''Caster Level''': [[Wizard (class) | Wizard]] / [[Sorcerer]] 7
 
 
*Added in the [[expansion pack]]s.
 
'''Innate Level''': 7
 
 
'''School''': [[Evocation]]
 
 
'''Component(s)''': V, S
 
 
'''Range''': Long
 
 
'''Save''': None
 
 
'''Spell Resistance''': Yes
 
 
'''Area of Effect/Target''': Single
 
 
'''Duration''': 1 [[Round]] / Level
 
 
'''Description''': A giant hand appears and attacks the target. If the hand hits and succeeds in a [[grapple]] check the opponent will be held for the duration of the [[spell]].
 
 
==Notes==
 
*Added in the [[Expansion pack]]s.
 
 
*To hit the target, the hand makes a specialized attack roll:
 
*To hit the target, the hand makes a specialized attack roll:
1d20 + [[caster level]] + (casting [[ability]] [[modifier]] + 10) + 1 vs.
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1d20 + [[caster level]] + (casting [[ability modifier]] + 10) - 1 vs.
 
[[target]]'s [[armor class]]
 
[[target]]'s [[armor class]]
 
*To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
 
*To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
 
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
 
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
 
1d20 + target's [[BAB]] + target's [[strength]] modifier + target's grapple [[size modifier]].
 
1d20 + target's [[BAB]] + target's [[strength]] modifier + target's grapple [[size modifier]].
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* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other characters use [[charisma]].
*This spell may be removed by casting [[clarity]], [[Freedom of Movement|freedom of movement]], [[Remove Paralysis|remove paralysis]], [[restoration]], [[Greater Restoration|greater restoration]] or any [[dispel]] spell -- or hitting the affected player with a [[Holy Sword|holy sword]].
 
*If the target is [[immunity|immune]] to [[paralysis]] (such as from Freedom) or [[mind-affecting]] spells, the hand still holds the target in place, but they can take other actions besides moving (the [[script]] uses the [[function]] <code>EffectCutsceneImmobilize()</code>, which bypasses those immunities). The normal methods for removing the spell will no longer work except for dispel.
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* The "held" effect is normally [[paralysis]], but a target that is immune to either paralysis or [[mind-affecting]] spells will be [[immobilize]]d instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
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** While ''[[remove paralysis]]'', ''[[freedom of movement]]'', and ''[[restoration]]'' will remove paralysis, none of these are effective against immobilization.
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** While [[dispel]]ling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.
   
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== Custom content notes ==
[[category:Sorcerer/Wizard Spells]]
 
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*''script:'' <code>x0_s0_bigby3</code>
[[category:Spells]]
 

Latest revision as of 00:59, 23 December 2019

Bigby's grasping hand

Spell level: sorcerer/wizard 7

Innate level: 7
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes

Description: A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be held for the duration of the spell.

Notes[]

  • Added in the expansion packs.
  • To hit the target, the hand makes a specialized attack roll:
1d20 + caster level + (casting ability modifier + 10) - 1 vs.
target's armor class
  • To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
1d20 + target's BAB + target's strength modifier + target's grapple size modifier.
  • For these checks, casters with wizard levels use their intelligence modifier, and all other characters use charisma.
  • The "held" effect is normally paralysis, but a target that is immune to either paralysis or mind-affecting spells will be immobilized instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.

Custom content notes[]

  • script: x0_s0_bigby3