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m (moving to spell template / formatting)
(More direct comparison of paralyze vs. immobilze)
 
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|spellresistance=yes
 
|spellresistance=yes
 
|duration=1 [[round]] / level
 
|duration=1 [[round]] / level
  +
|line=Bigby's hands
|desc=A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be [[paralysis|held]] for the duration of the [[spell]].}}
 
  +
|line5=Bigby's interposing hand
  +
|line6=Bigby's forceful hand
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|line7=Bigby's grasping hand
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|line8=Bigby's clenched fist
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|line9=Bigby's crushing hand
 
|desc=A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be held for the duration of the [[spell]].}}
   
==Notes==
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== Notes ==
 
*Added in the [[expansion pack]]s.
 
*Added in the [[expansion pack]]s.
 
*To hit the target, the hand makes a specialized attack roll:
 
*To hit the target, the hand makes a specialized attack roll:
1d20 + [[caster level]] + (casting [[ability]] [[modifier]] + 10) - 1 vs.
+
1d20 + [[caster level]] + (casting [[ability modifier]] + 10) - 1 vs.
 
[[target]]'s [[armor class]]
 
[[target]]'s [[armor class]]
 
*To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
 
*To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
 
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
 
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
 
1d20 + target's [[BAB]] + target's [[strength]] modifier + target's grapple [[size modifier]].
 
1d20 + target's [[BAB]] + target's [[strength]] modifier + target's grapple [[size modifier]].
  +
* For these checks, casters with wizard levels use their [[intelligence]] modifier, and all other characters use [[charisma]].
*This spell may be removed by casting [[clarity]], [[freedom of movement]], [[remove paralysis]], [[restoration]], [[greater restoration]] or any [[dispel]] spell -- or hitting the affected player with a [[holy sword]].
 
*If the target is immune to [[paralysis]] (such as from freedom) or [[mind-affecting]] spells, the hand still holds the target in place, but they can take other actions besides moving (the [[script]] uses the [[function]] <code>EffectCutsceneImmobilize()</code>, which bypasses those immunities). The normal methods for removing the spell will no longer work except for dispel.
+
* The "held" effect is normally [[paralysis]], but a target that is immune to either paralysis or [[mind-affecting]] spells will be [[immobilize]]d instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.
  +
** While ''[[remove paralysis]]'', ''[[freedom of movement]]'', and ''[[restoration]]'' will remove paralysis, none of these are effective against immobilization.
  +
** While [[dispel]]ling can remove any spell, it is particularly effective at removing spells that had inflicted immobilization.
   
==Custom content notes==
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== Custom content notes ==
*''script:'' <code>x0_s0_bigby3.nss</code>
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*''script:'' <code>x0_s0_bigby3</code>

Latest revision as of 00:59, 23 December 2019

Bigby's grasping hand

Spell level: sorcerer/wizard 7

Innate level: 7
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes

Description: A giant hand appears and attacks the target. If the hand hits and succeeds in a grapple check, the opponent will be held for the duration of the spell.

Notes[]

  • Added in the expansion packs.
  • To hit the target, the hand makes a specialized attack roll:
1d20 + caster level + (casting ability modifier + 10) - 1 vs.
target's armor class
  • To successfully grapple the target after hitting it, the hand must pass a grapple check, with a tie being successful:
1d20 + caster level + (casting ability modifier + 10) + 4 vs.
1d20 + target's BAB + target's strength modifier + target's grapple size modifier.
  • For these checks, casters with wizard levels use their intelligence modifier, and all other characters use charisma.
  • The "held" effect is normally paralysis, but a target that is immune to either paralysis or mind-affecting spells will be immobilized instead. This allows the target to perform actions while held stationary and changes the options for removing this spell.

Custom content notes[]

  • script: x0_s0_bigby3