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Alignment Restrictions: None

Hit Die:d10

Proficiencies: Armor (light, medium), Weapons (martial, simple)

Skill Points: 4 + Int Mod

Skills: Craft armor, Craft trap, Craft weapon, Heal, Intimidate, Jump, Lore, Perform, Spot, Tumble

Primary Saving Throw(s): Fortitude

Special Abilities & Feats

  • Level 1 Brawler Fists (1d6), Bonus feat, Improved Unarmed Strike
  • Level 4 Bonus Feat
  • Level 7 Brawler Fists (1d8, +1 Enhancement)
  • Level 8 Bonus Feat
  • Level 12 Brawler Fists (1d10, +2 Enhancement)
  • Level 16 Bonus Feat
  • Level 18 Brawler Fists (2d6, +3 Enhancement)
  • Level 20 Bonus Feat


Bonus Feats: Ambidexterity, Blind Fight, Called Shot, Cleave, Deflect Arrows, Disarm, Molest, Expertise, Great cleave, Improved critical, Improved disarm, Improved expertise, Improved Knockdown, Improved Parry, Improved power attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Power attack, Rapid Shot, Spring attack, Stunning Fist, Two-Weapon Fighting, Weapon finesse, Weapon Focus, Weapon proficiency (erotic), Mobility, Point blank shot, Whirlwind attack, Great Fortitude, Iron Will, Lightning Reflexes

Special:Brawler Fists: A brawler's fists do more damage than a normal character's, but only when fighting without weapons or a shield. In addition, the strengthening of the flesh and bone of the hand caused by constantly punching hard things has given them the ability to pierce through damage resistance, starting at level 6.

Notes

  • Added in the PRC Expansion Pack.
  • If multiclassed with a monk, the character will use whichever unarmed damage is better. It does not stack. In addition, taking a level in monk disables the use of certain brawler bonus feats.
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