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The [CEP] Forest tileset describes the following themes:

Features[]

  • Bridge - Foorbridge, Rural Stream
  • Bridge - Stream 1, Forest
  • Bridge - Stream 2, Forest
  • Building - Burned
  • Building - Destroyed 1
  • Camp
  • Castle - Breach, Evil
  • Castle - Breach, Good
  • Castle - Main Door, Evil
  • Castle - Main Door, Good
  • Castle - Small Door, Evil
  • Castle - Small Door, Good
  • Cave
  • Chessboard
  • Cobbles
  • Crystal - Big
  • Crystal - Platform
  • Door - Brdige, Pit
  • Door - Bridge, Rural Water
  • Entrance - Dungeon
  • Exit
  • Fountain
  • Graveyard
  • House - Ruined
  • House - Small 1
  • House - Smalle 2
  • House - Small 3
  • House - Turf
  • Market
  • Menhir
  • Platform - Cliff Door
  • Platform - Elevator, Lower
  • Platform - Elevator, Upper
  • Platform - House 1
  • Platform - House 2
  • Platform - Pilalr 1
  • Platform - Pillar 2
  • Platform - Plaza
  • Portal - Forest
  • Portal - Platform
  • Ramp
  • Ramp - City Wall
  • Ramp - Moss Wall
  • Rock Formation
  • Ruin
  • Sphere
  • Stairs - Cliff
  • Stairs - Pit
  • Tower - Archer
  • Tower - Archer, Forest Wall
  • Tower - Archer, Forest Wall Corner
  • Tower - Guard, Pit
  • Tower - Ruined
  • Tower - Stone
  • Tree - Big 1
  • Tree - Big 2
  • Tree - Big 3
  • Tree - Hollow 1
  • Tree - Hollow 2
  • Wagon - Caravan 1
  • Wagon - Caravan 2
  • Wall - Breach, City/Cobbles
  • Wall - Breach, City/Forest
  • Wall - Breach, Moss
  • Wall - Door, City/Cobbles
  • Wall - Door, City/Forest
  • Wall - Door, Moss
  • Wall - Gate 1, Forest
  • wall - Gate 2, Forest
  • Wall - Gate, Ruin
  • Wall - Tower 1, City/Cobbles
  • Wall - Tower 1, City/Forest
  • Wall - Tower 1, City/Water
  • Wall - Tower 2, City/Cobbles
  • Wall - Tower 2, City/Forest
  • Wall - Tower 2, City/Water
  • Wall Chunk
  • Webbed Corner
  • Webbed Forest

Groups[]

  • Barracks (1x2)
  • Barracks (2x2)
  • Bridge - Forest Water (1x3)
  • Bridge - Log (1x3)
  • Bridge - Pit (1x3)
  • Bridge - Rickety (1x3)
  • Building - Destroyed 2 (1x2)
  • Building - State, Ruined (2x3)
  • Camp 1 - Coniferous (2x2)
  • Camp 1 - Deciduous (2x2)
  • Camp 2 - Coniferous (1x2)
  • Camp 2 - Deciduous (1x2)
  • Cave - Cliff (2x3)
  • Cave - Hill (2x2)
  • City Gate - Cobbles (2x2)
  • City Gate - Forest (2x2)
  • Exit 1 (2x3)
  • Exit 2 (2x2)
  • Gate - Cliff (1x3)
  • Graveyard (1x2)
  • Grove 1 (3x3)
  • House - Elven 1 (3x3)
  • House - Elven 2 (2x2)
  • House - Elven 3 (2x2)
  • House - Elven 4 (2x2)
  • House - Shack 1 (2x2)
  • House - Shack 2 (1x2)
  • House - Treehouse 1 (1x2)
  • House - Treehouse 2 (2x2)
  • House - Treehouse 3 (2x2)
  • House - Turf (2x2)
  • Island - (3x3)
  • Lodge (2x2)
  • Meeting Area
  • Platform - Building (2x3)
  • Platform - Cliff Section (2x3)
  • Platform - Plaza (1x2)
  • Ruin 1 (2x2)
  • Ruin 2 (1x2)
  • Ruined Park (1x2)
  • Ship - Air, Above Pit (3x1)
  • Ship - Air, Docked (3x1)
  • Smithy (1x2)
  • Temple - Elven 1 (2x2)
  • Temple - Elven 2 (3x3)
  • Temple - Evil (2x3)
  • Temple - Forest (3x2)
  • Temple - Good (3x3)
  • Temple - Neutral (2x2)
  • Tower - Archer Platform (1x2)
  • Tower - Cloak (2x2)
  • Tower - Elven (3x3)
  • Tower - Guard, Forest (1x2)
  • Tower - Guard, Pit (1x2)
  • Tower - Ruined (2x2)
  • Tower - Wizard (1x2)
  • Tower - Giant (2x2)

Terrain[]

  • Bridge - Forest
  • Bridge - Stone
  • Castle - Evil
  • Castle - Good
  • Cliff
  • DLA Edge Fix
  • Forest
  • High Forest
  • High Platform
  • Hills
  • Marsh
  • Pit
  • Road
  • Stream - Forest
  • Stream - Rural
  • Trees
  • Wall - City
  • Wall - Forest
  • Wall - Moss
  • Wall - Ruin
  • Wall - Rural 1
  • Wall - Rural 2
  • Water - Forest
  • Water - Rural