The [CEP] Forest tileset describes the following themes:
Features[]
- Bridge - Foorbridge, Rural Stream
- Bridge - Stream 1, Forest
- Bridge - Stream 2, Forest
- Building - Burned
- Building - Destroyed 1
- Camp
- Castle - Breach, Evil
- Castle - Breach, Good
- Castle - Main Door, Evil
- Castle - Main Door, Good
- Castle - Small Door, Evil
- Castle - Small Door, Good
- Cave
- Chessboard
- Cobbles
- Crystal - Big
- Crystal - Platform
- Door - Brdige, Pit
- Door - Bridge, Rural Water
- Entrance - Dungeon
- Exit
- Fountain
- Graveyard
- House - Ruined
- House - Small 1
- House - Smalle 2
- House - Small 3
- House - Turf
- Market
- Menhir
- Platform - Cliff Door
- Platform - Elevator, Lower
- Platform - Elevator, Upper
- Platform - House 1
- Platform - House 2
- Platform - Pilalr 1
- Platform - Pillar 2
- Platform - Plaza
- Portal - Forest
- Portal - Platform
- Ramp
- Ramp - City Wall
- Ramp - Moss Wall
- Rock Formation
- Ruin
- Sphere
- Stairs - Cliff
- Stairs - Pit
- Tower - Archer
- Tower - Archer, Forest Wall
- Tower - Archer, Forest Wall Corner
- Tower - Guard, Pit
- Tower - Ruined
- Tower - Stone
- Tree - Big 1
- Tree - Big 2
- Tree - Big 3
- Tree - Hollow 1
- Tree - Hollow 2
- Wagon - Caravan 1
- Wagon - Caravan 2
- Wall - Breach, City/Cobbles
- Wall - Breach, City/Forest
- Wall - Breach, Moss
- Wall - Door, City/Cobbles
- Wall - Door, City/Forest
- Wall - Door, Moss
- Wall - Gate 1, Forest
- wall - Gate 2, Forest
- Wall - Gate, Ruin
- Wall - Tower 1, City/Cobbles
- Wall - Tower 1, City/Forest
- Wall - Tower 1, City/Water
- Wall - Tower 2, City/Cobbles
- Wall - Tower 2, City/Forest
- Wall - Tower 2, City/Water
- Wall Chunk
- Webbed Corner
- Webbed Forest
Groups[]
- Barracks (1x2)
- Barracks (2x2)
- Bridge - Forest Water (1x3)
- Bridge - Log (1x3)
- Bridge - Pit (1x3)
- Bridge - Rickety (1x3)
- Building - Destroyed 2 (1x2)
- Building - State, Ruined (2x3)
- Camp 1 - Coniferous (2x2)
- Camp 1 - Deciduous (2x2)
- Camp 2 - Coniferous (1x2)
- Camp 2 - Deciduous (1x2)
- Cave - Cliff (2x3)
- Cave - Hill (2x2)
- City Gate - Cobbles (2x2)
- City Gate - Forest (2x2)
- Exit 1 (2x3)
- Exit 2 (2x2)
- Gate - Cliff (1x3)
- Graveyard (1x2)
- Grove 1 (3x3)
- House - Elven 1 (3x3)
- House - Elven 2 (2x2)
- House - Elven 3 (2x2)
- House - Elven 4 (2x2)
- House - Shack 1 (2x2)
- House - Shack 2 (1x2)
- House - Treehouse 1 (1x2)
- House - Treehouse 2 (2x2)
- House - Treehouse 3 (2x2)
- House - Turf (2x2)
- Island - (3x3)
- Lodge (2x2)
- Meeting Area
- Platform - Building (2x3)
- Platform - Cliff Section (2x3)
- Platform - Plaza (1x2)
- Ruin 1 (2x2)
- Ruin 2 (1x2)
- Ruined Park (1x2)
- Ship - Air, Above Pit (3x1)
- Ship - Air, Docked (3x1)
- Smithy (1x2)
- Temple - Elven 1 (2x2)
- Temple - Elven 2 (3x3)
- Temple - Evil (2x3)
- Temple - Forest (3x2)
- Temple - Good (3x3)
- Temple - Neutral (2x2)
- Tower - Archer Platform (1x2)
- Tower - Cloak (2x2)
- Tower - Elven (3x3)
- Tower - Guard, Forest (1x2)
- Tower - Guard, Pit (1x2)
- Tower - Ruined (2x2)
- Tower - Wizard (1x2)
- Tower - Giant (2x2)
Terrain[]
- Bridge - Forest
- Bridge - Stone
- Castle - Evil
- Castle - Good
- Cliff
- DLA Edge Fix
- Forest
- High Forest
- High Platform
- Hills
- Marsh
- Pit
- Road
- Stream - Forest
- Stream - Rural
- Trees
- Wall - City
- Wall - Forest
- Wall - Moss
- Wall - Ruin
- Wall - Rural 1
- Wall - Rural 2
- Water - Forest
- Water - Rural