
The CTP Gothic interior tileset, orignally by Chandigar, is one of the tilesets included in the Community Tileset Project (CTP) and contains the following themes:
Features[]
- Foyer_L_Firepl
- Foyer_L_Grandstair_U
- Foyer_L_SecretDr
- Foyer_L_Stair_U
- Foyer_L_Stair2_U
- Foyer_L_Win
- Foyer_L_WinCrnr
- Foyer_U_Firepl
- Foyer_U_Grandstair_D
- Foyer_U_SecretDr
- Foyer_U_Stair_D
- Foyer_U_Stair2_D
- Foyer_U_Win
- Foyer_U_WinCrnr
- Living1_SecretDr
- Living1_SmRm1
- Living1_SmRm2
- Living1_Stair_D
- Living1_Stair_U
- Living1_Stair_UD
- Living1_Stair2_D
- Living1_Stair2_U
- Living1_Stair2_UD
- Living1_Win
- Living1_WinCrnr
- Living2_Firepl
- Living2_SecretDr
- Living2_SmRm1
- Living2_SmRm2
- Living2_Stair_D
- Living2_Stair_U
- Living2_Stair_UD
- Living2_Stair2_D
- Living2_Stair2_U
- Living2_Stair2_UD
- Living2_Win
- Living2_WinCrnr
- Living3_Firepl
- Living3_SecretDr
- Living3_SmRm1
- Living3_SmRm2
- Living3_Stair_D
- Living3_Stair_U
- Living3_Stair_UD
- Living3_Stair2_D
- Living3_Stair2_U
- Living3_Stair2_UD
- Living3_Win
- Living3_WinCrnr
- Living4_Firepl
- Living4_SecretDr
- Living4_SmRm1
- Living4_SmRm2
- Living4_Stair_D
- Living4_Stair_U
- Living4_Stair_UD
- Living4_Stair2_D
- Living4_Stair2_U
- Living4_Stair2_UD
- Living4_Win
- Living4_WinCrnr
- Study_Firepl
- Study_SecretDr
- Study_SmRm1
- Study_SmRm2
- Study_Stair_D
- Study_Stair_U
- Study_Stair_UD
- Study_Stair2_D
- Study_Stair2_U
- Study_Stair2_UD
- Study_Win
- Study_WinCrnr
Groups[]
- Foyer_L_Bay
- Foyer_L_BayEntry
- Foyer_L_Entry
- Foyer_U_Bay
- Foyer_U_Entry
- Hallway1_Bay
- Hallway1_BayEntry
- Hallway1_Entry
- Hallway2_Bay
- Hallway2_BayEntry
- Hallway2_Entry
- Living1_Bay
- Living1_BayEntry
- Living1_Entry
- Living1_MidRm1
- Living1_MidRm2
- Living2_Bay
- Living2_BayEntry
- Living2_Entry
- Living2_MidRm1
- Living2_MidRm2
- Living3_Bay
- Living3_BayEntry
- Living3_Entry
- Living3_MidRm1
- Living3_MidRm2
- Living4_Bay
- Living4_BayEntry
- Living4_Entry
- Living4_MidRm1
- Living4_MidRm2
- Study_Bay
- Study_BayEntry
- Study_Entry
- Study_MidRm1
- Study_MidRm2
Terrain[]
- Doorway
- Eraser
- Foyer_L
- Foyer_U
- Hallway1
- Hallway2
- Living1
- Living2
- Living3
- Living4
- Study
- Wall