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(added builder and cc notes)
(Note: the game does have a concept of which creatures have arms and legs)
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{{feat
[[Image:Ife_callshot.gif|right|Called Shot]]
 
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|type=general
'''Type of Feat''': General
 
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|prereq=[[base attack bonus]] of +1 or higher
 
|desc=Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's [[discipline]] [[skill check]]. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their [[dexterity]]. A successful called shot against the arms applies a cumulative -2 penalty to the creature's [[attack roll]]s.
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|use=selected
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|icon=ife_callshot.gif
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|bonus1=champion of Torm
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|bonus2=fighter
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}}
   
 
== Notes ==
'''Prerequisite''': [[BAB]] +1
 
   
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*Successful called shots last four [[round]]s.
'''Specifics''': Grants the ability to make a potentially disabling attack against an opponent’s arms or legs. Called shots are made at a -4 penalty, and must overcome the target’s [[Discipline]] skill check. A successful called shot against the legs reduces the opponent’s movement rate by 20% and gives them a -2 cumulative penalty to their [[Dexterity]]. A successful called shot against the arms applies a cumulative -2 penalty to the creature’s [[Attack Roll]]s. Successful called shots last for four rounds.
 
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* The movement penalty is also cumulative (like the other penalties).
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* The opponent must have arms or legs for those to be hit with a called shot. (This is controlled by [[appearance]].)
   
 
==Builder notes==
'''Use''': Selected
 
   
 
'''Item feat:''' No, but it can be added with [[custom content]].
==Builder Notes==
 
   
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==Custom content notes==
'''Item Feat''': No, But it can be added with Custom Content
 
   
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'''Removable:''': yes
==Custom Content notes==
 
   
'''Removable''': Yes
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'''Reusable:''': yes
   
'''Reusable''': Yes
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'''Script:''' hardcoded
   
 
*This feat can be added to <code>[[iprp_feats.2da]]</code> without problems. This will make it possible to add the [[feat]] to items.
'''Script''': Hardcoded
 
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* Whether or not a given appearance has arms or legs is governed by the HASLEGS and HASARMS columns of <code>[[appearance.2da]]</code>.
 
*This feat can be added to [[iprp_feats.2da]] without any problem. This will make it possible to add the feat to items.
 
 
[[category:feats]]
 
[[Category:Fighter Bonus Feats]]
 

Revision as of 23:14, 29 January 2013

Called shot

Type of feat: general (available every three level-ups)
Prerequisite: base attack bonus of +1 or higher

Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls.

Use: selected

Notes

  • Successful called shots last four rounds.
  • The movement penalty is also cumulative (like the other penalties).
  • The opponent must have arms or legs for those to be hit with a called shot. (This is controlled by appearance.)

Builder notes

Item feat: No, but it can be added with custom content.

Custom content notes

Removable:: yes

Reusable:: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da without problems. This will make it possible to add the feat to items.
  • Whether or not a given appearance has arms or legs is governed by the HASLEGS and HASARMS columns of appearance.2da.