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(→‎Notes: Less wordy "cumulative" note)
(Note: the game does have a concept of which creatures have arms and legs)
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*Successful called shots last four [[round]]s.
 
*Successful called shots last four [[round]]s.
 
* The movement penalty is also cumulative (like the other penalties).
 
* The movement penalty is also cumulative (like the other penalties).
  +
* The opponent must have arms or legs for those to be hit with a called shot. (This is controlled by [[appearance]].)
   
 
==Builder notes==
 
==Builder notes==
  +
 
'''Item feat:''' No, but it can be added with [[custom content]].
 
'''Item feat:''' No, but it can be added with [[custom content]].
   
 
==Custom content notes==
 
==Custom content notes==
  +
 
'''Removable:''': yes
 
'''Removable:''': yes
   
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'''Script:''' hardcoded
 
'''Script:''' hardcoded
   
*This feat can be added to [[iprp_feats.2da]] without problems. This will make it possible to add the [[feat]] to items.
+
*This feat can be added to <code>[[iprp_feats.2da]]</code> without problems. This will make it possible to add the [[feat]] to items.
  +
* Whether or not a given appearance has arms or legs is governed by the HASLEGS and HASARMS columns of <code>[[appearance.2da]]</code>.

Revision as of 23:14, 29 January 2013

Called shot

Type of feat: general (available every three level-ups)
Prerequisite: base attack bonus of +1 or higher

Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls.

Use: selected

Notes

  • Successful called shots last four rounds.
  • The movement penalty is also cumulative (like the other penalties).
  • The opponent must have arms or legs for those to be hit with a called shot. (This is controlled by appearance.)

Builder notes

Item feat: No, but it can be added with custom content.

Custom content notes

Removable:: yes

Reusable:: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da without problems. This will make it possible to add the feat to items.
  • Whether or not a given appearance has arms or legs is governed by the HASLEGS and HASARMS columns of appearance.2da.