(→Notes: Less wordy "cumulative" note) |
(Note: the game does have a concept of which creatures have arms and legs) |
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*Successful called shots last four [[round]]s. |
*Successful called shots last four [[round]]s. |
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* The movement penalty is also cumulative (like the other penalties). |
* The movement penalty is also cumulative (like the other penalties). |
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+ | * The opponent must have arms or legs for those to be hit with a called shot. (This is controlled by [[appearance]].) |
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==Builder notes== |
==Builder notes== |
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+ | |||
'''Item feat:''' No, but it can be added with [[custom content]]. |
'''Item feat:''' No, but it can be added with [[custom content]]. |
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==Custom content notes== |
==Custom content notes== |
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+ | |||
'''Removable:''': yes |
'''Removable:''': yes |
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'''Script:''' hardcoded |
'''Script:''' hardcoded |
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− | *This feat can be added to [[iprp_feats.2da]] without problems. This will make it possible to add the [[feat]] to items. |
+ | *This feat can be added to <code>[[iprp_feats.2da]]</code> without problems. This will make it possible to add the [[feat]] to items. |
+ | * Whether or not a given appearance has arms or legs is governed by the HASLEGS and HASARMS columns of <code>[[appearance.2da]]</code>. |
Revision as of 23:14, 29 January 2013
Type of feat: general (available every three level-ups)
Prerequisite: base attack bonus of +1 or higher
Specifics: Grants the ability to make a potentially disabling attack against an opponent's arms or legs. Called shots are made at a -4 penalty, and must overcome the target's discipline skill check. A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 cumulative penalty to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls.
Use: selected
Notes
- Successful called shots last four rounds.
- The movement penalty is also cumulative (like the other penalties).
- The opponent must have arms or legs for those to be hit with a called shot. (This is controlled by appearance.)
Builder notes
Item feat: No, but it can be added with custom content.
Custom content notes
Removable:: yes
Reusable:: yes
Script: hardcoded
- This feat can be added to
iprp_feats.2da
without problems. This will make it possible to add the feat to items. - Whether or not a given appearance has arms or legs is governed by the HASLEGS and HASARMS columns of
appearance.2da
.