Domains represent the fields of interest for deities. Each cleric chooses two domains when the first clerical level is taken, thus getting special powers and additional spells. All items (20) # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Other A Air domain Animal domain C Category:Cleric domain spells D Death domain Destruction domain E Earth domain Evil domain F Fire domain G Good domain H Healing domain K Knowledge domain M Magic domain P Plant domain Protection domain S Strength domain Sun domain T Travel domain Trickery domain W War domain Water domain Categories: Feats Magical concepts Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted.