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cat Split

  • okay, I understand that this is being broken up into to toolset listings. But to be 'onest I think the larger % of people visiting here are looking for the ingame listings, i.e. the weapons split up according to proficiency requirement. There's an obvious conflict between the two when double-swords are both exotic & double-sided, quarterstaffs are not doublesided in game etc.--Defunc7 08:05, 4 Oct 2005 (PDT)
  • Yes, Bioware did make things difficult with the toolset. I would be happy to re-organise them so that perhaps there is a toolset article(s) relating how it looks from that side, and then leaving the breakdown more like people expect to see. Please let me know your suggestions and then I will get to it. Enigmatic 15:35, 4 Oct 2005 (PDT)
  • I'd keep the sub-cats on this page specific to the player's view of weapons. The toolset section deals with the toolset categorisation of weapons already.--Defunc7 08:18, 11 Oct 2005 (PDT)
  • Agreed. I am still in the process of fixing some of this up, and trying to get away from the toolset categorizations where I can. This is the reason I now have definitions for axes, polearms, bladed weapons (chose that over swords because some are too small to be swords), etc. Do you have any suggestions as to any other sub-categories can be made which are not specific to the toolset? Enigmatic 15:59, 11 Oct 2005 (PDT)

a few words at the top

  • From ranged weapons cat... "Ranged Weapons refer to items which can be used to perform an attack roll when you are not directly in melee with an opponent." This is kinda wrong in the fact that they can hit u in melee & u can still shoot them in the face, while ur not exactly melee-ing there's not a real dicernable difference. Maybe add a reference to point-blank shots & AoOs etc instead.--Defunc7 08:20, 4 Oct 2005 (PDT)
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