
Celestial avengers are fiercely independent, bear-headed, heavenly creatures, who act as self-appointed bounty hunters with the sole aim of bringing in the unrighteous for judgment.
Statistics[]
Race: outsider
Size: medium
Alignment: lawful good
Armor class: 34
Hit points: 105
Attack bonus: +26/+21/+16/+11
Damage: 1d8+9 slashing damage, +1d6 fire damage vs. evil (longsword +4)
Abilities | ||
---|---|---|
strength | 20 | |
dexterity | 17 | |
constitution | 16 | |
intelligence | 16 | |
wisdom | 16 | |
charisma | 16 |
Trained skills:(‡) animal empathy (18), concentration (19), hide (10), listen (21), move silently (10), spot (21)
Feats: armor proficiency (heavy), cleave, knockdown, power attack, skill focus (concentration, listen, spot), weapon proficiency (creature), weapon proficiency (martial), weapon specialization (greatsword)
Blueprint:(‡) nw_s_ctrumpet
Special abilities[]
A celestial avenger is immune to paralysis, and it has a +4 bonus to saving throws versus poison. It is vulnerable to a blessed bolt.
This creature can enter a greater rage once per day. It can also cast, as a spell-like ability with a caster level of 15, chain lightning three times per day and destruction once per day.
Notes[]
- This is one of the creatures summoned by greater planar binding and the transmogrifying wand.
- This creature is bugged in that it has weapon specialization in the greatsword, rather than the longsword.