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==Level progression== |
==Level progression== |
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− | ||'''Lvl''' |
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− | ||'''BAB''' |
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+ | ||1st ||+1 ||+2 ||+2 ||+0 ||align=left|[[Lay on Hands]] ||5-10 ||+0 ||- |
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+ | ||2nd ||+2 ||+3 ||+3 ||+0 ||align=left|[[:Category:Champion of Torm bonus feats|bonus feat]], [[Sacred Defense]] (+1) ||10-20 ||+1 ||- |
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+ | ||3rd ||+3 ||+3 ||+3 ||+1 ||align=left|[[Smite Evil]] ||15-30 ||+1 ||- |
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||5th ||+5 ||+4 ||+4 ||+1 ||align=left|[[Divine Wrath]] ||25-50 ||+2 ||+3 5/+1 |
||5th ||+5 ||+4 ||+4 ||+1 ||align=left|[[Divine Wrath]] ||25-50 ||+2 ||+3 5/+1 |
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||6th ||+6 ||+5 ||+5 ||+2 ||align=left|bonus feat, sacred defense (+1) ||30-60 ||+3 ||+3 5/+1 |
||6th ||+6 ||+5 ||+5 ||+2 ||align=left|bonus feat, sacred defense (+1) ||30-60 ||+3 ||+3 5/+1 |
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||7th ||+7 ||+5 ||+5 ||+2 ||align=left| ||35-70 ||+3 ||+3 5/+1 |
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||8th ||+8 ||+6 ||+6 ||+2 ||align=left|bonus feat, sacred defense (+1) ||40-80 ||+4 ||+3 5/+1 |
||8th ||+8 ||+6 ||+6 ||+2 ||align=left|bonus feat, sacred defense (+1) ||40-80 ||+4 ||+3 5/+1 |
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||9th ||+9 ||+6 ||+6 ||+3 ||align=left| ||45-90 ||+4 ||+3 5/+1 |
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||10th ||+10 ||+7 ||+7 ||+3 ||align=left|bonus feat, sacred defense (+1), divine wrath (+2) ||50-100 ||+5 ||+5 5/+1 |
||10th ||+10 ||+7 ||+7 ||+3 ||align=left|bonus feat, sacred defense (+1), divine wrath (+2) ||50-100 ||+5 ||+5 5/+1 |
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Revision as of 20:46, 15 May 2008
Description: (PRESTIGE CLASS) Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of paladins and an unswerving enemy of corruption and evil.
Hit die: d10
Proficiencies: All simple and martial weapons, light and medium armor and shields
Skill points: 2 + Int modifier
Skills: craft armor, craft trap, craft weapon, discipline, heal, lore, parry, spot
Selectable class feats: ambidexterity, Deflect Arrows, Two-Weapon Fighting
Bonus feats: Armor Proficiency (Heavy), Blind Fight, Called Shot, cleave, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, Improved Knockdown, Improved Parry, improved power attack, Improved Two-Weapon Fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, Rapid Shot, spring attack, stunning fist, weapon finesse, Weapon Focus, weapon proficiency (exotic), whirlwind attack
Primary saving throw(s): fortitude and reflex
Base attack bonus: +1/level
Requirements
To qualify as a champion of Torm, a character must fulfill all of the following criteria:
Alignment: Any non-evil
Feats: Weapon Focus in a melee weapon
Level progression
Lvl | BAB | Saves | Feats | HP range | Save bonus | Divine wrath | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | +1 | +2 | +2 | +0 | Lay on Hands | 5-10 | +0 | - |
2nd | +2 | +3 | +3 | +0 | bonus feat, Sacred Defense (+1) | 10-20 | +1 | - |
3rd | +3 | +3 | +3 | +1 | Smite Evil | 15-30 | +1 | - |
4th | +4 | +4 | +4 | +1 | bonus feat, sacred defense (+1) | 20-40 | +2 | - |
5th | +5 | +4 | +4 | +1 | Divine Wrath | 25-50 | +2 | +3 5/+1 |
6th | +6 | +5 | +5 | +2 | bonus feat, sacred defense (+1) | 30-60 | +3 | +3 5/+1 |
7th | +7 | +5 | +5 | +2 | 35-70 | +3 | +3 5/+1 | |
8th | +8 | +6 | +6 | +2 | bonus feat, sacred defense (+1) | 40-80 | +4 | +3 5/+1 |
9th | +9 | +6 | +6 | +3 | 45-90 | +4 | +3 5/+1 | |
10th | +10 | +7 | +7 | +3 | bonus feat, sacred defense (+1), divine wrath (+2) | 50-100 | +5 | +5 5/+1 |
Tip: Becoming a champion of Torm
- Paladins gain some of the fighter's combat abilities by choosing to become a champion of Torm.
- Conversely, fighters who become a champion of Torm gain paladin-like abilities, with no losses at all to their own class abilities.
- Militant clerics may also find this prestige class appealing.
- This class should also be very interesting for rogues because it gives increased saving throws, fighter-like abilities like bonus feats, increased base attack bonus and hit points while continuing a high reflex save.
Epic champion of Torm
Torm guides the epic champion of Torm on her life journey. She has ascended through the ranks of holy warriors to become a symbol of Torm's might.
Hit die: d10
Skill points: 2 + Int modifier
Bonus feats: The epic champion of Torm gains a bonus feat every four levels. In other words, at levels 14, 18, 22, 26, and 30.
Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, armor skin, epic damage reduction, devastating critical, epic toughness, epic prowess, epic spell focus, epic spell penetration, epic weapon focus, epic weapon specialization, great smiting, great wisdom, improved combat casting, improved stunning fist, improved whirlwind attack, overwhelming critical, planar turning, superior initiative
Epic selectable class feats: blinding speed
Epic champion of Torm level progression
Lvl | Feats | HP range | Save bonus | Divine wrath |
11th | 55-110 | +5 | +5 5/+1 | |
12th | sacred defense (+1) | 60-120 | +6 | +5 5/+1 |
13th | 65-130 | +6 | +5 5/+1 | |
14th | bonus feat, sacred defense (+1) | 70-140 | +7 | +5 5/+1 |
15th | divine wrath (+2) | 75-150 | +7 | +7 10/+2 |
16th | sacred defense (+1) | 80-160 | +8 | +7 10/+2 |
17th | 85-170 | +8 | +7 10/+2 | |
18th | bonus feat, sacred defense (+1) | 90-180 | +9 | +7 10/+2 |
19th | 95-190 | +9 | +7 10/+2 | |
20th | sacred defense (+1), divine wrath (+2) | 100-200 | +10 | +9 15/+3 |
21th | 105-210 | +10 | +9 15/+3 | |
22th | bonus feat, sacred defense (+1) | 110-220 | +11 | +9 15/+3 |
23th | 115-230 | +11 | +9 15/+3 | |
24th | sacred defense (+1) | 120-240 | +12 | +9 15/+3 |
25th | divine wrath (+2) | 125-250 | +12 | +11 20/+4 |
26th | bonus feat, sacred defense (+1) | 130-260 | +13 | +11 20/+4 |
27th | 135-270 | +13 | +11 20/+4 | |
28th | sacred defense (+1) | 140-280 | +14 | +11 20/+4 |
29th | 145-290 | +14 | +11 20/+4 | |
30th | bonus feat, sacred defense (+1), divine wrath (+2) | 150-300 | +15 | +13 25/+5 |
Special
Sacred defense: Saving throws continue to improve by +1 for every 2 epic levels.
Divine wrath: Every five epic levels the attack, damage, and saving throw bonuses increase by a further +2.
Notes
- Requires Hordes of the Underdark.
- If the character is an epic character before becoming an epic champion of Torm, the available feats include those in the epic champion of Torm bonus list.
- If weapon specialization has been taken on a fighter level, epic weapon specialization can be taken as an epic champion of Torm bonus feat. However epic weapon specialization (dwarven waraxe) can't be taken.
- A champion of Torm cannot take ambidexterity or Two-Weapon Fighting as bonus feats even though they're on the fighter bonus feat list (probably a bug).
Pen & paper notes
- The champion of Torm class is based on the PnP divine champion prestige class. However, while the divine champion class has a maximum level of 5 (similar to the Harper Scout level maximum), BioWare's class has no set limit other than that inherent to prestige class rules (max 30 levels, including epic levels). The distinguishing feature seems to be that the name champion of Torm suggests worship of the deity Torm, though this restriction is not actually enforced in the game. Jeff Marvin, BioWare Web Developer posted the following: "Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts." Presumably some gameworlds may further define this class with their scripts.