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m (Chaotic Good moved to Chaotic good: Great Renaming)
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'''"Rebel":''' A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he is kind and benevolent. He believes in [[good]]ness and right but has little use for [[law]]s and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
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'''"Rebel":''' A chaotic good character acts as his conscience directs him with little regard for what others expect of him. Chaotic good characters are strong indivualists marked by a streak of kindness and benevolence.
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They believe in all the virtues of goodness and right, but they have little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character.
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==Guidelines==
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#Keeps his word to any other good person (unless it conflicts with his/her plans against neutral or evil characters in which case this would be explained to the good characters unless it may put them in harms way).
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#Lies only to neutral or evil people (see #1).
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#Never attacks or kills an unarmed foe, unless of course they are truly evil and need to be done away with.
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#Never harms an innocent... unless it is unavoidable
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#Never tortures for pleasure. Threats may be permissible... (Under extreme duress torture for information may be permissable).
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#Never kills for pleasure (yet destroying evil seems to pleasure them).
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#Always tries to help others.
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#Distrusts authority.
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#Works well in groups, but dislikes confining rules and 'red tape'.
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#Never takes dirty money or items except in extreme circumstances where the acceptance of money or items is a ruse and contributes to the greater good.
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#Never betrays a friend, unless that friend betrays them with bad intent.
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Revision as of 10:04, 10 March 2008

"Rebel": A chaotic good character acts as his conscience directs him with little regard for what others expect of him. Chaotic good characters are strong indivualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character.

Guidelines

  1. Keeps his word to any other good person (unless it conflicts with his/her plans against neutral or evil characters in which case this would be explained to the good characters unless it may put them in harms way).
  2. Lies only to neutral or evil people (see #1).
  3. Never attacks or kills an unarmed foe, unless of course they are truly evil and need to be done away with.
  4. Never harms an innocent... unless it is unavoidable
  5. Never tortures for pleasure. Threats may be permissible... (Under extreme duress torture for information may be permissable).
  6. Never kills for pleasure (yet destroying evil seems to pleasure them).
  7. Always tries to help others.
  8. Distrusts authority.
  9. Works well in groups, but dislikes confining rules and 'red tape'.
  10. Never takes dirty money or items except in extreme circumstances where the acceptance of money or items is a ruse and contributes to the greater good.
  11. Never betrays a friend, unless that friend betrays them with bad intent.