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[[Prestige class]]es that use the charisma modifier for some of their class features include [[blackguard]]s and [[champion of Torm|champions of Torm]].
 
[[Prestige class]]es that use the charisma modifier for some of their class features include [[blackguard]]s and [[champion of Torm|champions of Torm]].
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==Notes==
 
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The core [[script]]s (specifically <code>nw_i0_plot</code>) define three ranges for charisma &mdash; "low" (less than 10), "middle" (10 to 14, inclusive), and "high" (15 or more). Whether or not these ranges mean anything depends on the [[module]] bing played. (For example, the [[original campaign]] has numerous cases where NPCs have different greetings based on these ranges.) The ready availability of these ranges does make these breakpoints likely, if charisma ranges are used at all.
*There are three kinds of impressions, based on PC's Charisma (they mostly apply to [[original campaign]]):
 
#Charisma 9 or less: the PC gets a low impression (sometimes the PC doesn't get insights if his/her [[Wisdom]] is 15 or more).
 
#Charisma 10 - 14: the PC gets a neutral impression (the PC gets the insights).
 
#Charisma 15 or more: the PC gets a good impression (this enables to flirt with some non-player characters).
 
 
[[category:abilities]]
 
[[category:abilities]]

Revision as of 15:43, 14 October 2011

Charisma measures a character's force of personality, persuasiveness, ability to lead, and physical attractiveness. It represents actual personal strength, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, as it affects their ability to turn undead. All characters benefit from having a high charisma when speaking with others in the world. Charisma affects an NPC's initial reaction to the player and it modifies the player's persuasion skill checks.

Note: Charisma influences bard/sorcerer spells, not intelligence.

The base charisma score is used to determine the highest level spell a bard or sorcerer can learn. This maximum spell level is the score minus ten.

The charisma modifier is added to the DC of spells cast by a bard or sorcerer. In addition, bards and sorcerers gain bonus spell slots based on this modifier; for details see ability modifier. Furthermore, the charisma modifier is added to the animal empathy, bluff, intimidate, perform, persuade, taunt, and use magic device skills.

Prestige classes that use the charisma modifier for some of their class features include blackguards and champions of Torm.

The core scripts (specifically nw_i0_plot) define three ranges for charisma — "low" (less than 10), "middle" (10 to 14, inclusive), and "high" (15 or more). Whether or not these ranges mean anything depends on the module bing played. (For example, the original campaign has numerous cases where NPCs have different greetings based on these ranges.) The ready availability of these ranges does make these breakpoints likely, if charisma ranges are used at all.