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Wikia-Olivenmann (talk | contribs) m (added prestige classes that depend on Charisma) |
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− | '''Charisma''' measures a character’s force of personality, persuasiveness, ability to lead, and physical attractiveness. It represents actual personal strength, not merely how one is perceived by others in a social setting. Charisma is most important for [[Paladin]]s, [[Sorcerer]]s, and [[Bard]]s. It is also important for |
+ | '''Charisma''' measures a character’s force of personality, persuasiveness, ability to lead, and physical attractiveness. It represents actual personal strength, not merely how one is perceived by others in a social setting. Charisma is most important for [[Paladin]]s, [[Sorcerer]]s, and [[Bard]]s. It is also important for |
+ | * [[Cleric]]s, as it affects their ability to [[Turn Undead]] as well as some [[domain]] abilities, |
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+ | * [[Blackguard]]s, as it improves their [[Saving Throw]]s, their ability to [[Turn Undead]] and their [[Attack Bonus]] when [[Smite Good|Smiting Good]], |
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+ | * [[Champion of Torm|Champions of Torm]], as it determines the strength of their ability to [[Lay on Hands]] and the duration of their [[Divine Wrath]] ability. |
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[[Category:Abilities]] |
[[Category:Abilities]] |
Revision as of 12:36, 8 September 2005
Charisma measures a character’s force of personality, persuasiveness, ability to lead, and physical attractiveness. It represents actual personal strength, not merely how one is perceived by others in a social setting. Charisma is most important for Paladins, Sorcerers, and Bards. It is also important for
- Clerics, as it affects their ability to Turn Undead as well as some domain abilities,
- Blackguards, as it improves their Saving Throws, their ability to Turn Undead and their Attack Bonus when Smiting Good,
- Champions of Torm, as it determines the strength of their ability to Lay on Hands and the duration of their Divine Wrath ability.