
Charm |
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1: charm person 2: charm person or animal 3: charm monster 8: mass charm |
Spell level: bard 3; sorcerer/wizard 4
Innate level: 3
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: short (8 meters)
Area of effect: single
Duration: 3 rounds + 1 / 2 levels
Save: will negates
Spell resistance: yes
Additional counterspells: clarity
Description: In the eyes of the target creature, the personal reputation of the caster is improved by 50%.
Notes[]
- When cast against a player character (PC) or a PC's associate, this spell causes a dazed effect instead.
- The duration of the daze effect, if at least 4 rounds and the target is a PC, is halved under the normal game difficulty setting, and quartered under easier settings.
- Merchants under the influence of this spell will suffer a -10 penalty to their opposed appraise check (if they make one) when opening their store. This usually means that prices are adjusted 10% (of the item's value) in the PC's favor.
- Due to a .2da bug, charm monster is not an additional counterspell of clarity.
Custom content notes[]
- Script:
NW_S0_CharmMon.nss