
Charms |
---|
1: charm person 2: charm person or animal 3: charm monster 8: mass charm |
Spell level: bard 1; sorcerer/wizard 1
Innate level: 1
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: short (8 meters)
Area of effect: single
Duration: 2 rounds + 1 / 3 levels
Save: will negates
Spell resistance: yes
Additional counterspells: clarity
Description: In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.
Notes[]
- When cast against a player character (PC) or a PC's associate, this spell causes a dazed effect instead.
- The duration of the daze effect, if at least 4 rounds and the target is a PC, is halved under the normal game difficulty setting, and quartered under easier settings.
- Merchants under the influence of this spell will suffer a -10 penalty to their opposed appraise check (if they make one) when opening their store. This usually means that prices are adjusted 10% (of the item's value) in the PC's favor.
- Due to a .2da bug, clarity is not an additional counterspell of this spell.
Custom content notes[]
- Script:
NW_S0_CharmPer.nss
External Links[]
- Charm person on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.