|1: charm person|
2: charm person or animal
3: charm monster
8: mass charm
Spell level: druid 2
Innate level: 2
Components: verbal, somatic
Range: short (8 meters)
Area of effect: single
Duration: 2 rounds + 1 / 3 levels
Save: will negates
Spell resistance: yes
Additional counterspells: clarity
Notes[edit | edit source]
- When cast against a player character (PC) or a PC's associate, this spell causes a dazed effect instead.
- The duration of the daze effect, if at least 4 rounds and the target is a PC, is halved under the normal game difficulty setting, and quartered under easier settings.
- Merchants under the influence of this spell will suffer a -10 penalty to their opposed appraise check (if they make one) when opening their store. This usually means that prices are adjusted 10% (of the item's value) in the PC's favor.
Custom content notes[edit | edit source]