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(→‎Notes: Better word choice?)
(Clarify: "the attack" -> "subsequent attacks")
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*Added in the [[expansion pack]]s.
 
*Added in the [[expansion pack]]s.
* When circle kick is used, it shifts the focus of the attack to the new opponent, allowing each opponent (other than the last few) to survive longer. When this happens, manually selecting the first target will have no impact until the end of the round (when normally it takes effect at the end of the [[flurry]]).
+
* When circle kick is used, it shifts the focus of subsequent attacks to the new opponent, allowing each opponent (other than the last few) to survive longer. When this happens, manually selecting the first target will have no impact until the end of the round (when normally it takes effect at the end of the [[flurry]]).
 
*The free attack from ''circle kick'' is not immediate, unlike that from [[cleave]]. For example, if the character also has ''cleave'', the free attack from ''cleave'' will happen first, and the circle kick will occur later in the round.
 
*The free attack from ''circle kick'' is not immediate, unlike that from [[cleave]]. For example, if the character also has ''cleave'', the free attack from ''cleave'' will happen first, and the circle kick will occur later in the round.
 
* This feat will sometimes choose a target that is out of the range of the character's fists (but not necessarily beyond the range of the target's weapon). If this happens, the circle kick will be attempted despite the range, but then the character will cease attacking (becoming [[flat-foot]]ed) because of the range.
 
* This feat will sometimes choose a target that is out of the range of the character's fists (but not necessarily beyond the range of the target's weapon). If this happens, the circle kick will be attempted despite the range, but then the character will cease attacking (becoming [[flat-foot]]ed) because of the range.

Revision as of 23:15, 9 December 2010

Circle kick

Type of feat: general (available every three level-ups)
Prerequisite: base attack bonus +3, dexterity 15+, improved unarmed strike

Specifics: If the character succeeds in hitting an opponent with an unarmed attack, that character gets an additional free attack against another, nearby enemy. There is a maximum of one free attack per round.

Use: automatic

Notes

  • Added in the expansion packs.
  • When circle kick is used, it shifts the focus of subsequent attacks to the new opponent, allowing each opponent (other than the last few) to survive longer. When this happens, manually selecting the first target will have no impact until the end of the round (when normally it takes effect at the end of the flurry).
  • The free attack from circle kick is not immediate, unlike that from cleave. For example, if the character also has cleave, the free attack from cleave will happen first, and the circle kick will occur later in the round.
  • This feat will sometimes choose a target that is out of the range of the character's fists (but not necessarily beyond the range of the target's weapon). If this happens, the circle kick will be attempted despite the range, but then the character will cease attacking (becoming flat-footed) because of the range.