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|type=general
 
|type=general
 
|prereq=[[base attack bonus]] +3, [[dexterity]] 15+, [[improved unarmed strike]]
 
|prereq=[[base attack bonus]] +3, [[dexterity]] 15+, [[improved unarmed strike]]
|desc=If the character succeeds in hitting an opponent with an [[unarmed strike|unarmed attack]], that character gets an additional free attack against another, nearby enemy. There is a maximum of one free attack per [[round]].
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|desc=If the character succeeds in hitting an opponent with an [[unarmed strike|unarmed attack]], that character gets an additional [[free attack]] against another, nearby enemy. There is a maximum of one free attack per [[round]].
 
|use=automatic
 
|use=automatic
 
|icon=ife_x1cirkik.gif
 
|icon=ife_x1cirkik.gif
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*Added in the [[expansion pack]]s.
 
*Added in the [[expansion pack]]s.
* When circle kick is used, it shifts the focus of subsequent attacks to the new opponent, allowing each opponent (other than the last few) to survive longer. When this happens, manually selecting the first target will have no impact until the end of the [[Round|round]] (only resulting in the loss of the remaining attacks in the current round).
+
* When circle kick is used, it shifts the focus of subsequent attacks to the new opponent, allowing each opponent (other than the last few) to survive longer. Manually re-selecting the first target will cause the loss of all remaining attacks in the round (as is usually the case when manually switching targets).
*The free attack from ''circle kick'' is not immediate, unlike that from [[cleave]]. For example, if the character also has ''cleave'', the free attack from ''cleave'' will happen first, and the circle kick will occur later in the round.
+
* The free attack is not immediate (unlike that from ''[[cleave]]''). For example, if the character also has ''cleave'', the free attack from ''cleave'' will happen first, while that from ''circle kick'' will occur later in the round.
 
* This feat will sometimes choose a target that is out of the range of the character's fists (but not necessarily beyond the range of the target's weapon). If this happens, the circle kick will be attempted despite the range, but then the character will cease attacking (becoming [[flat-foot]]ed) because of the range. This issue has been fixed in [[Neverwinter Nights Enhanced Edition]].
*The bonus attack granted by this feat is subject to the usual -5 progression for bonus attacks as described in [[Attacks per round|attacks per round]].
 
* This feat will sometimes choose a target that is out of the range of the character's fists (but not necessarily beyond the range of the target's weapon). If this happens, the circle kick will be attempted despite the range, but then the character will cease attacking (becoming [[flat-foot]]ed) because of the range.
 

Latest revision as of 20:46, 5 August 2018

Circle kick

Type of feat: general (available every three level-ups)
Prerequisite: base attack bonus +3, dexterity 15+, improved unarmed strike

Specifics: If the character succeeds in hitting an opponent with an unarmed attack, that character gets an additional free attack against another, nearby enemy. There is a maximum of one free attack per round.

Use: automatic

Notes[]

  • Added in the expansion packs.
  • When circle kick is used, it shifts the focus of subsequent attacks to the new opponent, allowing each opponent (other than the last few) to survive longer. Manually re-selecting the first target will cause the loss of all remaining attacks in the round (as is usually the case when manually switching targets).
  • The free attack is not immediate (unlike that from cleave). For example, if the character also has cleave, the free attack from cleave will happen first, while that from circle kick will occur later in the round.
  • This feat will sometimes choose a target that is out of the range of the character's fists (but not necessarily beyond the range of the target's weapon). If this happens, the circle kick will be attempted despite the range, but then the character will cease attacking (becoming flat-footed) because of the range. This issue has been fixed in Neverwinter Nights Enhanced Edition.