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(Added to "General Feats" category.)
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[[Image:Ife_x1cirkik.gif|right|Circle Kick]]
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{{feat
'''Type of Feat''': General
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|type=general
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|prereq=[[base attack bonus]] +3, [[dexterity]] 15+, [[improved unarmed strike]]
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|desc=If the character succeeds in hitting an opponent with an [[unarmed strike|unarmed attack]], that character gets an additional [[free attack]] against another, nearby enemy. There is a maximum of one free attack per [[round]].
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|use=automatic
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|icon=ife_x1cirkik.gif
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}}
   
'''Prerequisite''': [[Dex]] 15, [[BAB]] +3, [[Improved Unarmed Strike]]
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== Notes ==
   
'''Specifics''': If the character succeeds in hitting an opponent with an unarmed attack, that character gets an additional free attack against another, nearby enemy. There is a maximum of 1 free attack per round.
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*Added in the [[expansion pack]]s.
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* When circle kick is used, it shifts the focus of subsequent attacks to the new opponent, allowing each opponent (other than the last few) to survive longer. Manually re-selecting the first target will cause the loss of all remaining attacks in the round (as is usually the case when manually switching targets).
'''Use''': Automatic
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* The free attack is not immediate (unlike that from ''[[cleave]]''). For example, if the character also has ''cleave'', the free attack from ''cleave'' will happen first, while that from ''circle kick'' will occur later in the round.
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* This feat will sometimes choose a target that is out of the range of the character's fists (but not necessarily beyond the range of the target's weapon). If this happens, the circle kick will be attempted despite the range, but then the character will cease attacking (becoming [[flat-foot]]ed) because of the range. This issue has been fixed in [[Neverwinter Nights Enhanced Edition]].
==Notes==
 
*Added in the [[Expansion pack]]s.
 
*When Circle Kick is used, it shifts the focus of the attack to a different opponent. For this reason, many players think it is a useless feat, since it allows each opponent to survive longer - rather than focusing on killing the first opponent and then going onto the next and so on.
 
 
*The free attack from Circle Kick is not immediate, unlike a feat such as [[Cleave]]. For example, if the character also has Cleave, a free attack from Cleave will happen first, and the Circle Kick will occur later in the round.
 
 
[[category:feats]]
 
[[Category:General Feats]]
 
[[Category:Pre-Epic Feats]]
 

Latest revision as of 20:46, August 5, 2018

Ife x1cirkik

Type of feat: general
Prerequisite: base attack bonus +3, dexterity 15+, improved unarmed strike

Specifics: If the character succeeds in hitting an opponent with an unarmed attack, that character gets an additional free attack against another, nearby enemy. There is a maximum of one free attack per round.

Use: automatic

Notes Edit

  • Added in the expansion packs.
  • When circle kick is used, it shifts the focus of subsequent attacks to the new opponent, allowing each opponent (other than the last few) to survive longer. Manually re-selecting the first target will cause the loss of all remaining attacks in the round (as is usually the case when manually switching targets).
  • The free attack is not immediate (unlike that from cleave). For example, if the character also has cleave, the free attack from cleave will happen first, while that from circle kick will occur later in the round.
  • This feat will sometimes choose a target that is out of the range of the character's fists (but not necessarily beyond the range of the target's weapon). If this happens, the circle kick will be attempted despite the range, but then the character will cease attacking (becoming flat-footed) because of the range. This issue has been fixed in Neverwinter Nights Enhanced Edition.
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