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{{feat
[[Image:Ife_cleave.gif|right|Cleave]]
 
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|type=general
'''Type of Feat''': General
 
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|prereq=[[strength]] 13+, [[power attack]]
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|reqfor=[[great cleave]], [[blackguard]]
 
|desc=If the [[character]] kills an opponent, he gets a [[free attack]] against any opponent who is within [[melee]] weapon range.
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|use=automatic
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|special=[[Monk]]s receive this feat at first level.
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|icon=ife_cleave.gif
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|class1=monk
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|bonus1=champion of Torm
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|bonus2=fighter
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}}
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<!-- The above is BioWare text. Please do not edit mercilessly. -->
   
 
== Notes ==
'''Prerequisite''': [[Str]] 13, [[Power Attack]]
 
   
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* This feat cannot be used while wielding a [[ranged weapon]].
'''Specifics''': If a character with this feat kills an opponent, he gets a free attack against any opponent who is within melee range.
 
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* The attack signaled as cleave occurs after the killing attack and is merely a regular attack upgraded to full AB (unless it is an off-hand attack). An additional attack is added to the free attack progression (not signaled as cleave) to give the extra attack.
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* Only one cleave attack is allowed in a combat [[round]], even if multiple opponents are killed in that round (due to multiple attacks per round). This limitation is removed with [[great cleave]].
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* The kill must be caused by damage from the weapon itself. Damage from [[on-hit]] properties, such as from [[darkfire]] or [[flame weapon]], will not trigger a cleave when that damage kills an opponent.
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* If a [[sneak attack]] is possible, sneak attack damage will be applied to a successful cleave without special mention in the combat log.
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* Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, finishing their flurry on a single target and not switching to the next target till the next flurry. This most often happens on a target that would be killed by the next attack in the [[flurry]] (turning the cleave into the killing blow). It can also happen that cleave is a later blow than the killing blow causing the "promoted" status of cleave to be applied to a meaningless attack.
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* In certain situations, a kill does not have to occur in order to trigger a cleave. For instance, damage is not always dealt in the order of the attacks in a flurry, and healing can occur in between the attack and the damage.
   
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==Builder notes==
'''Use''': Automatic
 
   
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'''Item feat:''' yes
==Notes==
 
* Works only once per round.
 
* Prerequisite for the [[Blackguard]] prestige class.
 
* Monks get this feat for free at level 1.
 
   
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==Custom content notes==
[[category:feats]]
 
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'''Removable:''' yes
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'''Reusable:''' yes
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'''Script:''' [[hardcoded]]

Revision as of 22:10, 4 July 2014

Cleave

Type of feat: general (available every three level-ups)
Prerequisite: strength 13+, power attack
Required for: great cleave, blackguard

Specifics: If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.

Use: automatic
Special: Monks receive this feat at first level.

Notes

  • This feat cannot be used while wielding a ranged weapon.
  • The attack signaled as cleave occurs after the killing attack and is merely a regular attack upgraded to full AB (unless it is an off-hand attack). An additional attack is added to the free attack progression (not signaled as cleave) to give the extra attack.
  • Only one cleave attack is allowed in a combat round, even if multiple opponents are killed in that round (due to multiple attacks per round). This limitation is removed with great cleave.
  • The kill must be caused by damage from the weapon itself. Damage from on-hit properties, such as from darkfire or flame weapon, will not trigger a cleave when that damage kills an opponent.
  • If a sneak attack is possible, sneak attack damage will be applied to a successful cleave without special mention in the combat log.
  • Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, finishing their flurry on a single target and not switching to the next target till the next flurry. This most often happens on a target that would be killed by the next attack in the flurry (turning the cleave into the killing blow). It can also happen that cleave is a later blow than the killing blow causing the "promoted" status of cleave to be applied to a meaningless attack.
  • In certain situations, a kill does not have to occur in order to trigger a cleave. For instance, damage is not always dealt in the order of the attacks in a flurry, and healing can occur in between the attack and the damage.

Builder notes

Item feat: yes

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded