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(Information about sneak attack damage on cleave attacks was added to the Notes section.)
(expanding and making clear that there is a full AB attack)
(2 intermediate revisions by one other user not shown)
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|prereq=[[strength]] 13+, [[power attack]]
 
|prereq=[[strength]] 13+, [[power attack]]
 
|reqfor=[[great cleave]], [[blackguard]]
 
|reqfor=[[great cleave]], [[blackguard]]
|desc=If the [[character]] kills an opponent, he gets a free attack against any opponent who is within [[melee]] weapon range.
+
|desc=If the [[character]] kills an opponent, he gets a [[free attack]] against any opponent who is within [[melee]] weapon range.
 
|use=automatic
 
|use=automatic
 
|special=[[Monk]]s receive this feat at first level.
 
|special=[[Monk]]s receive this feat at first level.
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== Notes ==
 
== Notes ==
  +
 
* This feat cannot be used while wielding a [[ranged weapon]].
 
* This feat cannot be used while wielding a [[ranged weapon]].
  +
* The attack signaled as cleave occurs after the killing attack and is merely a regular attack upgraded to full AB (unless it is an off-hand attack). An additional attack is added to the free attack progression (not signaled as cleave) to give the extra attack.
 
* Only one cleave attack is allowed in a combat [[round]], even if multiple opponents are killed in that round (due to multiple attacks per round). This limitation is removed with [[great cleave]].
 
* Only one cleave attack is allowed in a combat [[round]], even if multiple opponents are killed in that round (due to multiple attacks per round). This limitation is removed with [[great cleave]].
 
* The kill must be caused by damage from the weapon itself. Damage from [[on-hit]] properties, such as from [[darkfire]] or [[flame weapon]], will not trigger a cleave when that damage kills an opponent.
 
* The kill must be caused by damage from the weapon itself. Damage from [[on-hit]] properties, such as from [[darkfire]] or [[flame weapon]], will not trigger a cleave when that damage kills an opponent.
* If a [[Sneak attack|sneak attack]] is possible, sneak attack damage will be applied to a successful cleave without special mention in the combat log.
+
* If a [[sneak attack]] is possible, sneak attack damage will be applied to a successful cleave without special mention in the combat log.
* Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, executing the cleave on the current target. This most often happens on a target that would be killed by the next attack in the [[flurry]] (turning the cleave into the killing blow).
+
* Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, finishing their flurry on a single target and not switching to the next target till the next flurry. This most often happens on a target that would be killed by the next attack in the [[flurry]] (turning the cleave into the killing blow). It can also happen that cleave is a later blow than the killing blow causing the "promoted" status of cleave to be applied to a meaningless attack.
* In certain situations, a kill does not have to occur in order to trigger a cleave. For example, a character dealt enough damage to kill a badly wounded target. Before the blow is landed, the target heals itself such that the blow will no longer kill it — a cleave will occur nonetheless.
+
* In certain situations, a kill does not have to occur in order to trigger a cleave. For instance, damage is not always dealt in the order of the attacks in a flurry, and healing can occur in between the attack and the damage.
   
 
==Builder notes==
 
==Builder notes==
  +
 
'''Item feat:''' yes
 
'''Item feat:''' yes
   
 
==Custom content notes==
 
==Custom content notes==
  +
 
'''Removable:''' yes
 
'''Removable:''' yes
   

Revision as of 22:10, 4 July 2014

Cleave

Type of feat: general (available every three level-ups)
Prerequisite: strength 13+, power attack
Required for: great cleave, blackguard

Specifics: If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.

Use: automatic
Special: Monks receive this feat at first level.

Notes

  • This feat cannot be used while wielding a ranged weapon.
  • The attack signaled as cleave occurs after the killing attack and is merely a regular attack upgraded to full AB (unless it is an off-hand attack). An additional attack is added to the free attack progression (not signaled as cleave) to give the extra attack.
  • Only one cleave attack is allowed in a combat round, even if multiple opponents are killed in that round (due to multiple attacks per round). This limitation is removed with great cleave.
  • The kill must be caused by damage from the weapon itself. Damage from on-hit properties, such as from darkfire or flame weapon, will not trigger a cleave when that damage kills an opponent.
  • If a sneak attack is possible, sneak attack damage will be applied to a successful cleave without special mention in the combat log.
  • Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, finishing their flurry on a single target and not switching to the next target till the next flurry. This most often happens on a target that would be killed by the next attack in the flurry (turning the cleave into the killing blow). It can also happen that cleave is a later blow than the killing blow causing the "promoted" status of cleave to be applied to a meaningless attack.
  • In certain situations, a kill does not have to occur in order to trigger a cleave. For instance, damage is not always dealt in the order of the attacks in a flurry, and healing can occur in between the attack and the damage.

Builder notes

Item feat: yes

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded