(Information about sneak attack damage on cleave attacks was added to the Notes section.) |
(expanding and making clear that there is a full AB attack) |
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(2 intermediate revisions by one other user not shown) | |||
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|prereq=[[strength]] 13+, [[power attack]] |
|prereq=[[strength]] 13+, [[power attack]] |
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|reqfor=[[great cleave]], [[blackguard]] |
|reqfor=[[great cleave]], [[blackguard]] |
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− | |desc=If the [[character]] kills an opponent, he gets a free attack against any opponent who is within [[melee]] weapon range. |
+ | |desc=If the [[character]] kills an opponent, he gets a [[free attack]] against any opponent who is within [[melee]] weapon range. |
|use=automatic |
|use=automatic |
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|special=[[Monk]]s receive this feat at first level. |
|special=[[Monk]]s receive this feat at first level. |
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== Notes == |
== Notes == |
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+ | |||
* This feat cannot be used while wielding a [[ranged weapon]]. |
* This feat cannot be used while wielding a [[ranged weapon]]. |
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+ | * The attack signaled as cleave occurs after the killing attack and is merely a regular attack upgraded to full AB (unless it is an off-hand attack). An additional attack is added to the free attack progression (not signaled as cleave) to give the extra attack. |
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* Only one cleave attack is allowed in a combat [[round]], even if multiple opponents are killed in that round (due to multiple attacks per round). This limitation is removed with [[great cleave]]. |
* Only one cleave attack is allowed in a combat [[round]], even if multiple opponents are killed in that round (due to multiple attacks per round). This limitation is removed with [[great cleave]]. |
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* The kill must be caused by damage from the weapon itself. Damage from [[on-hit]] properties, such as from [[darkfire]] or [[flame weapon]], will not trigger a cleave when that damage kills an opponent. |
* The kill must be caused by damage from the weapon itself. Damage from [[on-hit]] properties, such as from [[darkfire]] or [[flame weapon]], will not trigger a cleave when that damage kills an opponent. |
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− | * If a [[ |
+ | * If a [[sneak attack]] is possible, sneak attack damage will be applied to a successful cleave without special mention in the combat log. |
− | * Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, |
+ | * Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, finishing their flurry on a single target and not switching to the next target till the next flurry. This most often happens on a target that would be killed by the next attack in the [[flurry]] (turning the cleave into the killing blow). It can also happen that cleave is a later blow than the killing blow causing the "promoted" status of cleave to be applied to a meaningless attack. |
− | * In certain situations, a kill does not have to occur in order to trigger a cleave. For |
+ | * In certain situations, a kill does not have to occur in order to trigger a cleave. For instance, damage is not always dealt in the order of the attacks in a flurry, and healing can occur in between the attack and the damage. |
==Builder notes== |
==Builder notes== |
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+ | |||
'''Item feat:''' yes |
'''Item feat:''' yes |
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==Custom content notes== |
==Custom content notes== |
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+ | |||
'''Removable:''' yes |
'''Removable:''' yes |
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Revision as of 22:10, 4 July 2014
Type of feat: general (available every three level-ups)
Prerequisite: strength 13+, power attack
Required for: great cleave, blackguard
Specifics: If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.
Use: automatic
Special: Monks receive this feat at first level.
Notes
- This feat cannot be used while wielding a ranged weapon.
- The attack signaled as cleave occurs after the killing attack and is merely a regular attack upgraded to full AB (unless it is an off-hand attack). An additional attack is added to the free attack progression (not signaled as cleave) to give the extra attack.
- Only one cleave attack is allowed in a combat round, even if multiple opponents are killed in that round (due to multiple attacks per round). This limitation is removed with great cleave.
- The kill must be caused by damage from the weapon itself. Damage from on-hit properties, such as from darkfire or flame weapon, will not trigger a cleave when that damage kills an opponent.
- If a sneak attack is possible, sneak attack damage will be applied to a successful cleave without special mention in the combat log.
- Characters with many attacks per round (e.g. dual-kama-wielding monks) seem to trigger cleave improperly, finishing their flurry on a single target and not switching to the next target till the next flurry. This most often happens on a target that would be killed by the next attack in the flurry (turning the cleave into the killing blow). It can also happen that cleave is a later blow than the killing blow causing the "promoted" status of cleave to be applied to a meaningless attack.
- In certain situations, a kill does not have to occur in order to trigger a cleave. For instance, damage is not always dealt in the order of the attacks in a flurry, and healing can occur in between the attack and the damage.
Builder notes
Item feat: yes
Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded