
Spell level: bard 2; sorcerer/wizard 2
Innate level: 2
School: evocation
Descriptor: gas
Components: verbal, somatic
Range: short (8 meters)
Area of effect: huge (6.67 meter radius)
Duration: 1 round / level
Save: fortitude
Spell resistance: yes
Description: The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.
Notes[]
- Requires Hordes of the Underdark.
- Contrary to the description, this spell affects friends as well as foes.
- Though a stunned character must remain in the cloud, they are not required to make an additional save each round if they have already failed a save. If the cloud does not affect them and they remain in it, however, they will be required to make a save the following round.
- Targets that are immune to mind-affecting spells can still be blinded by the cloud, though they will not be stunned.
- Though not reported in the combat log, immunity to poison grants full immunity to all effects.
Custom content notes[]
- impact script:
X2_S0_CldBewld
- OnEnter script:
X2_S0_CldBewldA
- OnHearbeat script:
X2_S0_CldBewldC
External links[]
- Cloud of bewilderment on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.
- Cloud of Bewilderment on the NWN2Wiki, a wiki for the Neverwinter Nights 2 games.