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(→‎Notes: initial damage can affect 4-6 HD)
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== Notes ==
 
== Notes ==
* There is also a 50% [[movement speed decrease]] when entering the area of effect. (For targets with '''less''' than 7 hit dice, a simple fortitude save—not versus death—negates this.)
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* There is also a 50% [[movement speed decrease]] when entering the area of effect. (For targets with ''less'' than 7 hit dice, a simple fortitude save—not versus death—negates this. A creature with [[death magic]] immunity and less than 7 hit dice negates this without a roll.)
  +
* Creatures with 7 or more hit dice take d10 acid damage upon entering the cloud, in addition to the damage every round. This is also true of creatures with 4-6 hit dice that pass the save versus death throw and that are not immune to death magic.
* Creature's that block the death effect (from immunity to [[death magic]]) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight.
 
* The initial acid damage is applied when entering to creatures not scheduled for death. Later damage is rolled once each round, not once per target, and is applied regardless of the target's hit dice.
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* The per round damage is rolled once each round, not once per target, and it applies regardless of hit dice.
   
 
== Custom content notes ==
 
== Custom content notes ==
  +
 
* ''impact script:'' <code>NW_S0_CloudKill</code>
 
* ''impact script:'' <code>NW_S0_CloudKill</code>
 
* ''OnEnter script:'' <code>NW_S0_CloudKillA</code>
 
* ''OnEnter script:'' <code>NW_S0_CloudKillA</code>

Revision as of 21:25, 21 January 2013

Cloudkill

Spell level: sorcerer/wizard 5

Innate level: 5
School: conjuration
Descriptor: death
Components: verbal, somatic
Range: long (40 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / 2 levels
Save: fortitude special
Spell resistance: yes

Description: A billowing cloud of noxious vapors settles over the area. Its effects vary according to the hit dice of the affected creatures:

hit dice effects
1-3 instant death
4-6 fortitude save or death
7+ 1d10 acid damage/round

Notes

  • There is also a 50% movement speed decrease when entering the area of effect. (For targets with less than 7 hit dice, a simple fortitude save—not versus death—negates this. A creature with death magic immunity and less than 7 hit dice negates this without a roll.)
  • Creatures with 7 or more hit dice take d10 acid damage upon entering the cloud, in addition to the damage every round. This is also true of creatures with 4-6 hit dice that pass the save versus death throw and that are not immune to death magic.
  • The per round damage is rolled once each round, not once per target, and it applies regardless of hit dice.

Custom content notes

  • impact script: NW_S0_CloudKill
  • OnEnter script: NW_S0_CloudKillA
  • OnExit script: NW_S0_CloudKillB
  • OnHearbeat script: NW_S0_CloudKillC