(→Notes: initial damage can affect 4-6 HD) |
(Reorganize notes by effect) |
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== Notes == |
== Notes == |
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− | * There is also a 50% [[movement speed decrease]] when entering the area of effect. (For targets with |
+ | * There is also a 50% [[movement speed decrease]] when entering the area of effect. (For targets with ''less'' than 7 hit dice, a simple fortitude save—not versus death—negates this. A creature with [[death magic]] immunity and less than 7 hit dice negates this without a roll.) |
+ | * Creatures with 7 or more hit dice take d10 acid damage upon entering the cloud, in addition to the damage every round. This is also true of creatures with 4-6 hit dice that pass the save versus death throw and that are not immune to death magic. |
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− | * Creature's that block the death effect (from immunity to [[death magic]]) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight. |
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− | * The |
+ | * The per round damage is rolled once each round, not once per target, and it applies regardless of hit dice. |
== Custom content notes == |
== Custom content notes == |
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+ | |||
* ''impact script:'' <code>NW_S0_CloudKill</code> |
* ''impact script:'' <code>NW_S0_CloudKill</code> |
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* ''OnEnter script:'' <code>NW_S0_CloudKillA</code> |
* ''OnEnter script:'' <code>NW_S0_CloudKillA</code> |
Revision as of 21:25, 21 January 2013
Spell level: sorcerer/wizard 5
Innate level: 5
School: conjuration
Descriptor: death
Components: verbal, somatic
Range: long (40 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / 2 levels
Save: fortitude special
Spell resistance: yes
Description: A billowing cloud of noxious vapors settles over the area. Its effects vary according to the hit dice of the affected creatures:
hit dice | effects |
---|---|
1-3 | instant death |
4-6 | fortitude save or death |
7+ | 1d10 acid damage/round |
Notes
- There is also a 50% movement speed decrease when entering the area of effect. (For targets with less than 7 hit dice, a simple fortitude save—not versus death—negates this. A creature with death magic immunity and less than 7 hit dice negates this without a roll.)
- Creatures with 7 or more hit dice take d10 acid damage upon entering the cloud, in addition to the damage every round. This is also true of creatures with 4-6 hit dice that pass the save versus death throw and that are not immune to death magic.
- The per round damage is rolled once each round, not once per target, and it applies regardless of hit dice.
Custom content notes
- impact script:
NW_S0_CloudKill
- OnEnter script:
NW_S0_CloudKillA
- OnExit script:
NW_S0_CloudKillB
- OnHearbeat script:
NW_S0_CloudKillC