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{{spell
[[Image:Is cloudkill.gif|right|Cloudkill]]
 
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|icon=is_cloudkill.gif
 
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|magelevel=5
'''Caster Level''': [[Wizard (class) | Wizard]] / [[Sorcerer]] 5
 
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|innatelevel=5
 
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|school=[[conjuration]]
'''Innate Level''': 5
 
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|components=VS
 
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|range=l
'''School''': [[Conjuration]]
 
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|area=large
 
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|save=[[fortitude]] special
'''Component(s)''': V, S
 
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|spellresistance=yes
 
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|immunity=''death''
'''Range''': Long
 
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|duration=1 [[round]] / 2 levels
 
 
|desc=A billowing cloud of noxious vapors settles over the area. Its effects vary according to the [[hit dice]] of the affected creatures:}}
'''Save''': [[Fortitude]] Special
 
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{|class="wikitable"
 
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! hit dice !! effects
'''Spell Resistance''': Yes
 
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|-
 
 
| 1-3 || instant death
'''Immunity Type''': Death
 
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|-
 
 
| 4-6 || fortitude save or death
'''Area of Effect/Target''': Large
 
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|-
 
 
| 7+ || 1d10 [[acid damage]]/round
'''Duration''': 1 [[Round]] / 2 Levels
 
 
'''Description''': A billowing cloud of noxious vapors settles over the area. Its effects vary according to the [[Hit Dice]] of the affected creatures:
 
{|border=1 cellpadding=5 cellspacing=0
 
! Hit Dice !! Effects
 
|- align="center"
 
| 1-3 || Instant death
 
|- align="center"
 
| 4-6 || Fortitude save or death
 
|- align="center"
 
| 7+ || 1d10 Damage/Round
 
 
|}
 
|}
   
==Custom content notes==
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== Notes ==
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* Creatures that enter the cloud will suffer 1d10 acid damage and a 50% [[movement speed decrease]]. (For targets with '''less''' than 7 hit dice, a simple fortitude save—not versus death—negates the speed decrease.)
 
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* Creatures that block the death effect (from immunity to [[death magic]]) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight.
'''Script''' : ['''NW_S0_CloudKill.nss''']
 
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* The per round acid damage is rolled once each round, not once per target, and it applies regardless of hit dice.
*OnEnter script : ['''NW_S0_CloudKillA.nss''']
 
*OnExit script : ['''NW_S0_CloudKillB.nss''']
 
*OnHearbeat script : ['''NW_S0_CloudKillC.nss''']
 
   
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== Custom content notes ==
[[Category:Sorcerer/Wizard Spells]]
 
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* ''impact script:'' <code>NW_S0_CloudKill</code>
[[Category:Spells]]
 
 
* ''OnEnter script:'' <code>NW_S0_CloudKillA</code>
 
* ''OnExit script:'' <code>NW_S0_CloudKillB</code>
 
* ''OnHearbeat script:'' <code>NW_S0_CloudKillC</code>

Revision as of 07:08, 29 January 2014

Cloudkill

Spell level: sorcerer/wizard 5

Innate level: 5
School: conjuration
Descriptor: death
Components: verbal, somatic
Range: long (40 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / 2 levels
Save: fortitude special
Spell resistance: yes

Description: A billowing cloud of noxious vapors settles over the area. Its effects vary according to the hit dice of the affected creatures:

hit dice effects
1-3 instant death
4-6 fortitude save or death
7+ 1d10 acid damage/round

Notes

  • Creatures that enter the cloud will suffer 1d10 acid damage and a 50% movement speed decrease. (For targets with less than 7 hit dice, a simple fortitude save—not versus death—negates the speed decrease.)
  • Creatures that block the death effect (from immunity to death magic) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight.
  • The per round acid damage is rolled once each round, not once per target, and it applies regardless of hit dice.

Custom content notes

  • impact script: NW_S0_CloudKill
  • OnEnter script: NW_S0_CloudKillA
  • OnExit script: NW_S0_CloudKillB
  • OnHearbeat script: NW_S0_CloudKillC