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(adding note from CP1.70 discovery)
(no descriptor in official description)
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|save=[[fortitude]] special
 
|save=[[fortitude]] special
 
|spellresistance=yes
 
|spellresistance=yes
|immunity=death
+
|immunity=''death''
 
|duration=1 [[round]] / 2 levels
 
|duration=1 [[round]] / 2 levels
 
|desc=A billowing cloud of noxious vapors settles over the area. Its effects vary according to the [[hit dice]] of the affected creatures:}}
 
|desc=A billowing cloud of noxious vapors settles over the area. Its effects vary according to the [[hit dice]] of the affected creatures:}}
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| 7+ || 1d10 [[acid damage]]/round
 
| 7+ || 1d10 [[acid damage]]/round
 
|}
 
|}
==Notes==
 
*There is also speed decrease (fort negates, no save type) when entering into area of effect.
 
*Damage is rolled once each round, not once per target.
 
   
==Custom content notes==
+
== Notes ==
  +
* Creatures that enter the cloud will suffer 1d10 acid damage and a 50% [[movement speed decrease]]. (For targets with '''less''' than 7 hit dice, a simple fortitude save—not versus death—negates the speed decrease.)
*''impact script:'' <code>NW_S0_CloudKill.nss</code>
 
  +
* Creatures that block the death effect (from immunity to [[death magic]]) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight.
*''OnEnter script:'' <code>NW_S0_CloudKillA.nss</code>
 
 
* The per round acid damage is rolled once each round, not once per target, and it applies regardless of hit dice.
*''OnExit script:'' <code>NW_S0_CloudKillB.nss</code>
 
  +
*''OnHearbeat script:'' <code>NW_S0_CloudKillC.nss</code>
 
  +
== Custom content notes ==
 
* ''impact script:'' <code>NW_S0_CloudKill</code>
 
* ''OnEnter script:'' <code>NW_S0_CloudKillA</code>
 
* ''OnExit script:'' <code>NW_S0_CloudKillB</code>
 
* ''OnHearbeat script:'' <code>NW_S0_CloudKillC</code>

Revision as of 07:08, 29 January 2014

Cloudkill

Spell level: sorcerer/wizard 5

Innate level: 5
School: conjuration
Descriptor: death
Components: verbal, somatic
Range: long (40 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / 2 levels
Save: fortitude special
Spell resistance: yes

Description: A billowing cloud of noxious vapors settles over the area. Its effects vary according to the hit dice of the affected creatures:

hit dice effects
1-3 instant death
4-6 fortitude save or death
7+ 1d10 acid damage/round

Notes

  • Creatures that enter the cloud will suffer 1d10 acid damage and a 50% movement speed decrease. (For targets with less than 7 hit dice, a simple fortitude save—not versus death—negates the speed decrease.)
  • Creatures that block the death effect (from immunity to death magic) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight.
  • The per round acid damage is rolled once each round, not once per target, and it applies regardless of hit dice.

Custom content notes

  • impact script: NW_S0_CloudKill
  • OnEnter script: NW_S0_CloudKillA
  • OnExit script: NW_S0_CloudKillB
  • OnHearbeat script: NW_S0_CloudKillC