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|save=[[fortitude]] special |
|save=[[fortitude]] special |
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|spellresistance=yes |
|spellresistance=yes |
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− | |immunity=death |
+ | |immunity=''death'' |
|duration=1 [[round]] / 2 levels |
|duration=1 [[round]] / 2 levels |
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|desc=A billowing cloud of noxious vapors settles over the area. Its effects vary according to the [[hit dice]] of the affected creatures:}} |
|desc=A billowing cloud of noxious vapors settles over the area. Its effects vary according to the [[hit dice]] of the affected creatures:}} |
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| 7+ || 1d10 [[acid damage]]/round |
| 7+ || 1d10 [[acid damage]]/round |
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− | ==Notes== |
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− | *There is also speed decrease (fort negates, no save type) when entering into area of effect. |
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− | == |
+ | == Notes == |
+ | * Creatures that enter the cloud will suffer 1d10 acid damage and a 50% [[movement speed decrease]]. (For targets with '''less''' than 7 hit dice, a simple fortitude save—not versus death—negates the speed decrease.) |
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+ | * Creatures that block the death effect (from immunity to [[death magic]]) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight. |
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+ | |||
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+ | == Custom content notes == |
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Revision as of 07:08, 29 January 2014
Spell level: sorcerer/wizard 5
Innate level: 5
School: conjuration
Descriptor: death
Components: verbal, somatic
Range: long (40 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / 2 levels
Save: fortitude special
Spell resistance: yes
Description: A billowing cloud of noxious vapors settles over the area. Its effects vary according to the hit dice of the affected creatures:
hit dice | effects |
---|---|
1-3 | instant death |
4-6 | fortitude save or death |
7+ | 1d10 acid damage/round |
Notes
- Creatures that enter the cloud will suffer 1d10 acid damage and a 50% movement speed decrease. (For targets with less than 7 hit dice, a simple fortitude save—not versus death—negates the speed decrease.)
- Creatures that block the death effect (from immunity to death magic) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight.
- The per round acid damage is rolled once each round, not once per target, and it applies regardless of hit dice.
Custom content notes
- impact script:
NW_S0_CloudKill
- OnEnter script:
NW_S0_CloudKillA
- OnExit script:
NW_S0_CloudKillB
- OnHearbeat script:
NW_S0_CloudKillC