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Cloudkill

Spell level: sorcerer/wizard 5

Innate level: 5
School: conjuration
Descriptor: death
Components: verbal, somatic
Range: long (40 meters)
Area of effect: large (5 meter radius)
Duration: 1 round / 2 levels
Save: fortitude special
Spell resistance: yes

Description: A billowing cloud of noxious vapors settles over the area. Its effects vary according to the hit dice of the affected creatures:

hit dice effects
1-3 instant death
4-6 fortitude save or death
7+ 1d10 acid damage/round

Notes

  • There is also a 50% movement speed decrease when entering the area of effect. (For targets with less than 7 hit dice, a simple fortitude save—not versus death—negates this.)
  • Creature's that block the death effect (from immunity to death magic) will not suffer the movement speed decrease nor the initial acid damage. This is likely an oversight.
  • The initial acid damage is applied when entering. Later damage is rolled once each round, not once per target.

Custom content notes

  • impact script: NW_S0_CloudKill
  • OnEnter script: NW_S0_CloudKillA
  • OnExit script: NW_S0_CloudKillB
  • OnHearbeat script: NW_S0_CloudKillC
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